I need suggestion in design tool for starting a Hgame project

tvtkg2510

Newbie
Sep 10, 2020
59
151
Hi, I am trying to get into making Hgame with the same theme as Night of Revenge (the same model style - 2D or is it 2.5D?) using Unity. But I am struggling to find the right tool for:
- Making the asset (model, mobs, characters), what is the best tool for making the assest as NoR?
- Making the animation for them?

I am a software developer so I think I can handle the unity part later on, with a little bit of hand drawing skill (havent' test on drawing on computer yet).

Thanks a lot!
 

JakaiD

Newbie
Dec 26, 2018
43
27
It is a 2D game. You use image editors to create the sprites.
Tools like Gimp, Krita, Affinity Photo, Photoshop, Aseprite, etc.

You could use 3D tools like Blender,DAZ, etc too to create the 3D models and then render out sprites.

Animations can be either frame by frame or rigged.

Say for example you have a walk cycle then with frame based you need to draw the full character for each "frame" of that animation.

With rigged you break the character up into its major parts like head, body, arms, and legs and then in Unity you can rig bones to it and animate that way. Benefit is one set of sprites to draw and reuse for various animations. Can learn more about that and the docs.