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I plan to develop a game, but I have some questions.

addmanban

New Member
Aug 12, 2023
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I'm planning to develop a game with a female protagonist. My plan is to create something like Big Kuyash.

The player controls a female character, improves relationships with NPCs, and then unlocks more graphics and gameplay.

This actually requires a lot of CG art, because I want the different NPCs to have stories to tell with each other.

But I'm not very good at art.

I currently have three solutions: one is to combine graphics and animation using VAM.

The second is to create animations in UE5, which is very time-consuming.

The third is to use live-action footage directly.

Do you think this type of game will become popular?

Which solution do you prefer?
 

MissCougar

Active Member
Feb 20, 2025
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3,643
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So with VAM I think you get some models but I'm not familiar with its implantation, but if you can't do art you'll have to settle with community content which will vary and others before you have used. Looks like Daz3D from what I saw, so go for it. Or even check out Daz3D, that's also popular. Not sure on the animations side though!

I'm not sure why you would do animations in UE5... use Blender if you just want more 3D models and renders. Again though, same problem as above but even more so, plus a technical cost of knowledge that is insane. Unless you are like a UE5 pro then do it!

Live action is literally the worst (unless it's like you making it as amateur stuff and not just stealing porn from the Internet of actors/etc), so prob don't go here.
 

addmanban

New Member
Aug 12, 2023
4
1
13
So with VAM I think you get some models but I'm not familiar with its implantation, but if you can't do art you'll have to settle with community content which will vary and others before you have used. Looks like Daz3D from what I saw, so go for it. Or even check out Daz3D, that's also popular. Not sure on the animations side though!

I'm not sure why you would do animations in UE5... use Blender if you just want more 3D models and renders. Again though, same problem as above but even more so, plus a technical cost of knowledge that is insane. Unless you are like a UE5 pro then do it!

Live action is literally the worst (unless it's like you making it as amateur stuff and not just stealing porn from the Internet of actors/etc), so prob don't go here.
Thank you for your suggestion. I will consider daz3d. I use ue5 and mainly want to take this opportunity to learn. I am a film and television practitioner, but my work is not going well now.
 
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MissCougar

Active Member
Feb 20, 2025
863
3,643
262
Thank you for your suggestion. I will consider daz3d. I use ue5 and mainly want to take this opportunity to learn. I am a film and television practitioner, but my work is not going well now.
In that case I'd keep using Unreal. I'm in the same boat- but building characters is a tremendous time sink. Building them for sexual looking stuff is a nightmare. I hope you do better than I did, as I failed at it.