last thing before i let you go
<<set $Kelly to {
name : 'Kelly',
affection : 0,
gender: 'female'
}>>
can I type them all like this and put them all in storyInit like so
<<set $Kelly to 'Kelly'>>
<<set $Kelly.affection to 0>>
<<set $Kelly.corruption to 0>>
then when say i help Kelly in the kitchen that passage should say
<<set $Kelly.affection +=5>>
or is it other way around just want to clarify
Ok. What you do is that you create the objects in the StoryInit file and then display them i the relationship-statuspassage.ah ok ty im actually setting up so there's an entire page of relationships so you can see everyone that's why i asked.
I'm not familiar with the syntax in these examples, but it looks like arrays with comments for each specific value. Have you tried removing the //s?i found these ive added the init just like they are but i think they are messing up my code
<<set $Affection = [
"Platonic", // 0-20
"Friendly", // 20-40
"Close", // 40-60
"Loving", // 60-80
"Partner" // 80+
]>>
<<set $Corruption = [
"Captive", // -1--21
"Victim", // -21--40
"Worker", // -41--60
"Thrall", // -60--80
"Obedient Slave", // -80-
]>>
prob cause i wasn't sure how to enter negative numbers
The approach you need to take differs depending on how different the dream is supposed to be. If we're talking about completely different dreams you can make separate passages and then include them in the bedroom passage like this:if you have time i have three genders in my game not only that but each character have several branching arcs
[[Casey Kisses Trans Intro End Dream Good Path][$turns+=2]]
[[Tommy Pistol Intro End Dream Good Path][$turns+=2]]
these guys have the same path up to a point
how do i set it up in StoryInit then My bedroom so the dream is different depending on who's having it
i think if i get into at least this as example i can use it for the branching choices even if its same char.