- Mar 12, 2019
- 132
- 135
It makes sense to create chairs for instance in a seperate project. If you add variations you can just import them and you're done.I think he just ment set as in a scene.
But I personally use sets consisting out of a lot of small pieces, which I copy to a new file to create a room or building.
It's more useful if you need/want a lot of different scenes. For example the project I'm working on is taken place in a steam punk city, with Victorian style buildings (the style you see in London, or in Paris). I want a lot of different locations, so making a set makes sense. Especially as Victorian style buildings are all about repetition and symmetry.
So I got a file with all kind of small parts: a couple different pillars, walls, walls with windows in it, pipes, clockwork, etc. It's just a large lego set really.
If I want to make a new building I just copy the part to a new file, maybe make some small changes (like different color of bricks), and just build a new scene pretty fast.
If you wanna get a clearer idea of what I mean look up game asset sets (for unity). They pretty much use the same concept: a fair amount of small parts, which you just place and copy to quickly create a buikding/room.
I downloaded "Make a Bod". Damn, this is complicated stuff. I'll have to spend at least a month on this.