- Sep 4, 2017
- 1,052
- 2,188
It's a bit of a daring title, so I need to explain myself first.
I will make a clear difference between quality and popularity, as I think it's way more difficult to make a popular game than to make a good game.
So I'm not talking here about having a ton of followers or having a successfull Patreon, those are things way more difficult to achieve and which additionally depends on many others conditions like reaching popular fetish, being skilled at communication or even having a bit of luck.
I'm simply talking about having a game that looks and feels good for most people. The kind of game which mostly receive very positive reviews and that when people doesn't want to play it, it's more because they're not into the content featured than it's a trash game.
The skillfloor of game making for H games is incredibly low. People don't need to be incredibly skilled in either coding / programing / writing / rendering to make a good game, The audience will often give you a pass about one of the three main pillars of H-game which are Gameplay / Writing / Visuals if the others two are alright.
You only need to focus on two of them to even make a great game and I think it's pretty easy to find good games on F9 that completely miss one of those pillar but succeed at the two others, and this for every possible pattern :
- Good gameplay and visuals but poor writing
- Good gameplay and writing but bad visuals
- Good writing and visuals but poor gameplay
I thing that creating a good game is not a question of skills, but more a question of time and ressources, which are in a way, easier to get than skill. (not for everyone, I know)
As long as people are willing to put time and ressources into the developement of the game, then they will be able to create a good H game, no matter what their game making level is, and this even if it's their very first game.
I'm curious to read what's your opinion about that.
I will make a clear difference between quality and popularity, as I think it's way more difficult to make a popular game than to make a good game.
So I'm not talking here about having a ton of followers or having a successfull Patreon, those are things way more difficult to achieve and which additionally depends on many others conditions like reaching popular fetish, being skilled at communication or even having a bit of luck.
I'm simply talking about having a game that looks and feels good for most people. The kind of game which mostly receive very positive reviews and that when people doesn't want to play it, it's more because they're not into the content featured than it's a trash game.
The skillfloor of game making for H games is incredibly low. People don't need to be incredibly skilled in either coding / programing / writing / rendering to make a good game, The audience will often give you a pass about one of the three main pillars of H-game which are Gameplay / Writing / Visuals if the others two are alright.
You only need to focus on two of them to even make a great game and I think it's pretty easy to find good games on F9 that completely miss one of those pillar but succeed at the two others, and this for every possible pattern :
- Good gameplay and visuals but poor writing
- Good gameplay and writing but bad visuals
- Good writing and visuals but poor gameplay
I thing that creating a good game is not a question of skills, but more a question of time and ressources, which are in a way, easier to get than skill. (not for everyone, I know)
As long as people are willing to put time and ressources into the developement of the game, then they will be able to create a good H game, no matter what their game making level is, and this even if it's their very first game.
I'm curious to read what's your opinion about that.