I wanna make my first game

Aug 30, 2018
12
4
How does everybody design there own woman / man? Which Programm does they use? And how do i design my own environment like a house (upstairs; downstairs) or garden?
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,046
7,393
First of all, you must decide a graphical style... Will it have animations? will it be in 2D or 3D? Rendered or Real-time?
Depending on what your needs are, there are different programs that help you accomplish exactly what you need.

Other than that, you need to consider the gameplay and therefore the right engine for the job:
Is it a story with a lot of text and no real "gameplay" if not branching dialogue and maybe a minigame here and there? Ren'Py would be a good choice, especially if you know some Python.
The choice of the right engine is pretty important, one of the main things you should consider before beginning to make a game, Ren'Py is a pretty good choice but if you are planning to put the game on newgrounds you'd have to choose differently, like TyranoBuilder.

If you are considering 3D, the most common program used is DAZ3D, so you might want to look into that.
 
Jul 1, 2018
31
24
Winterfire pretty much said everything. Though, I want to add :

- Storyboard is the first thing you have to worry about, before anything else. Write the basic scenario of what you want to create, then you'll have your base. Depending on what you want to do, you'll need more or less work. Planning on doing a VN ? Use Ren'Py. Planning on doing a RPG/game where you move freely your character ? RPGMaker is there for you. More into dating sim ? Both can be useful if you know what to do. More advanced engines as Unity can also help you, without knowing that much of programming. Once you figure out what you want to do, and where to build it, you can know think about how you're going to explain it.

- As Winterfire said, you have to consider about either it will be in 2D or 3D. Animations are even more complex to add (though, in 3D, you can find plugins). The biggest difference, other than the quality/design you'll show to people, it also affects the rate you'll be able to produce images. 3D softwares are really CPU consumming, so if your PC isn't good enough, it'll take a lot of time to prepare what you need.

- If then you choose to think in 3D, and you want to make your own props, you can find cracks on YouTube for a lot of 3D softwares, but there's Google SketchUp that's free for use. Another one I would recommend is Autodesk 3DS Max, as it's great, and you can get free licensing as student.

- For pre-build 3D models everyone is using, you can check out on DAZ3D for realistic models/images or Honey Select for something more anime-like

- Once everything there is established, you can start getting deeply into your project.

BUT. What I would recommend you, considering you've never built a game before, is to download and try Ren'Py to understand the simplest basics works in programming/developping.
Need images to build your game? You can find pretty much any background you want on Google.
Need characters with a lot of expressions/image variants ? You can check pornstar galleries to get a lot of pics of the same person.
Also note that you'll still need a basic image editor as Photoshop, Gimp, or else to help you resize images for your future game and/or turn them into .png
If you're taking pics of pornstars, I would recommend not to focus on expressions/emotions as it can be difficult to find some of them (never found porn actresses in tears for a photoshoot).

Good luck now to begin, we're all in the same boat ! ;)
 

Glad

Member
Oct 10, 2017
109
128
Figure out what kind of game you want to make first. If you're an artist practice and try to join someone else's project.

While you're figuring out what you want to do, learn how to work with a game engine. I would strongly suggest AVOIDING Ren'Py and RPGM, because both are extremely limited and have annoying patterns that are in nearly every game on this site. Go for something like Unity if you have a mind for programming and 3D, otherwise Godot is quite good with easier language and 2D. You can fairly easily do whatever Ren'Py and RPGM do, but you will also learn more for the future.
 
Aug 30, 2018
12
4
OK by now i have Unity, Ren'Py and DAZ3D/Hexagon installed. My Thoughts on this: I wanna do games like Milfy City and Dating my Daugther. They have beautiful Graphics, if you wanna progress you need to click (Ren'Py: The Picture to Picture thing), maybe animated scenes if i can i can add it via a update later or simpley add them straight away (i think about it).

I wanna design my own Buildings, cars, objects like a table or whatever.... I need to buy asassts to do that?
DAZ3D doesnt really let me design my own character cus for example i need the 200+ Options to customise the eyes or eyebrows, nose and so on.
Pen'Py seems pretty easy as it have TUT how descripe everything like (screen Pic1.png or show Pic1.png) But i need the content first do use it.
 
Jul 1, 2018
31
24
Well, at least you look ambitious ! Creating 3D models isn't something that easy (people in animation studios spent 5 years studying how it works, so yeah, that's why we all try to use pre-built models). But you have to know that on F95Zone you can download a massive load of assets for DAZ3D for free. It helps a lot building a library of what you want to do, then you can change sizes/colors, and you have emote packages too to help you. Lastly, if you want to create your own movement, I believe there are some 3D points you can move to adjust what you want on those 3D bodies.

Focus on the easiest for now, to discover how you can work with those tools. Use whatever you want to start, but remember, building a game isn't an easy task, it'll require patience.

Anyway, good luck on your road !
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,046
7,393
OK by now i have Unity, Ren'Py and DAZ3D/Hexagon installed. My Thoughts on this: I wanna do games like Milfy City and Dating my Daugther. They have beautiful Graphics, if you wanna progress you need to click (Ren'Py: The Picture to Picture thing), maybe animated scenes if i can i can add it via a update later or simpley add them straight away (i think about it).

I wanna design my own Buildings, cars, objects like a table or whatever.... I need to buy asassts to do that?
DAZ3D doesnt really let me design my own character cus for example i need the 200+ Options to customise the eyes or eyebrows, nose and so on.
Pen'Py seems pretty easy as it have TUT how descripe everything like (screen Pic1.png or show Pic1.png) But i need the content first do use it.
You have to start somewhere.
Start with watching tutorials about DAZ3D on youtube, learn to get used to it, learn the program.
Once you are comfortable with it, think about getting assets, there are MANY for free, you could start with those, render a few scenes, tweak with the lighting and various settings until you have your own touch.

Once you have made some scenes in DAZ3D with free assets and wrote some stuff on ren'py and you are progressing at a good pace, you could start to consider making your own stuff... For that, I would suggest you blender.
Learning to use blender and actually modelling realistic stuff takes time, you have to texture it, too.

Reality is that you will get overwhelmed and give up if you try to do all this stuff at once, so perhaps install blender and play around with it by following tutorials on youtube (google "How to make a candle on blender" or similar) but don't waste time making each and every asset you need, start simple and add steps as you go.
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,705
15,352
First of all. Remove all thoughts of *Building own assets*.
1. it takes a ton of time to learn.
2. it takes a ton of time to create.

You do not have the time for such a thing especially once you released and people are waiting for an update.

Best way to make custom characters is to download a daz model you like. Download different morphs. And use it to create a custom character you like.

Then write the script.
Make the renders.
Add it to ren'py.
Release.


Take a couple of weeks to learn Daz. Especially lightning techinques.
Learn some basic story writing techniques.
Learn ren'py (easy). Learn how to do navigation in ren'py (mostly ready but take a couple of days to learn)
 

lancecomwar

Member
Oct 5, 2017
199
202
I also have a very strong desire to make my own games, though I have actually written and programmed my own very simple HTML games years ago (Inspiring Celina and Envying Celina FWIW). And by program, I mean I did very basic if else statements to control which page you'd go to next lol. Anyway, I do have a basic idea of how to program, but have nearly zero visual artistic skills. I do still want to try making a game again though. Problem mostly is the sheer vastness of the task from the onset is daunting. Like, I want to make something in the vein of man of the house gameplay wise, but While I have an inkling of how the whole time and place system would work, I can’t fully wrap my head around it all.

Though I guess I need to start small. I’m considering trying to make something small and contained first and then just publishing that here just all complete and junk. My problem would be two fold then, however:

1. Still can’t do art

2. Doing it all by myself is a daunting task, especially without any moral support lol

I dunno about 2 yet, but I have one for one which I guess is the question for my rambling: just how “open” is honey select unlimited? Like I know it has a perfect female character creator of something but what about locations? Is the male character creator decent enough to make a normal looking guy or is it only bald sex dolls with dicks? And considering the fact I’ve never been one to really mess around with character creators in any game I’ve played, I’m scared anything I make will be too generic or ugly or something

Tht godot engine someone mentioned looked promising, did anyone try making a visual novel game with that? Haven’t seen many examples of that on here I don’t think

I know this is rambling without a point but I just fed typing this will help push me to do something so bare with me
 

おい!

Engaged Member
Mar 25, 2018
2,576
7,565
I also have a very strong desire to make my own games, though I have actually written and programmed my own very simple HTML games years ago (Inspiring Celina and Envying Celina FWIW). And by program, I mean I did very basic if else statements to control which page you'd go to next lol. Anyway, I do have a basic idea of how to program, but have nearly zero visual artistic skills. I do still want to try making a game again though. Problem mostly is the sheer vastness of the task from the onset is daunting. Like, I want to make something in the vein of man of the house gameplay wise, but While I have an inkling of how the whole time and place system would work, I can’t fully wrap my head around it all.

Though I guess I need to start small. I’m considering trying to make something small and contained first and then just publishing that here just all complete and junk. My problem would be two fold then, however:

1. Still can’t do art

2. Doing it all by myself is a daunting task, especially without any moral support lol

I dunno about 2 yet, but I have one for one which I guess is the question for my rambling: just how “open” is honey select unlimited? Like I know it has a perfect female character creator of something but what about locations? Is the male character creator decent enough to make a normal looking guy or is it only bald sex dolls with dicks? And considering the fact I’ve never been one to really mess around with character creators in any game I’ve played, I’m scared anything I make will be too generic or ugly or something

Tht godot engine someone mentioned looked promising, did anyone try making a visual novel game with that? Haven’t seen many examples of that on here I don’t think

I know this is rambling without a point but I just fed typing this will help push me to do something so bare with me
Well I do not know about HS Unlimited but with the Japanese version you can make Stallone a3e7e60da1fd2ec7f8fa2bc487e7b406d36bf5da.png
for example.
 
  • Like
Reactions: lancecomwar
Jul 1, 2018
31
24
I also have a very strong desire to make my own games, though I have actually written and programmed my own very simple HTML games years ago (Inspiring Celina and Envying Celina FWIW). And by program, I mean I did very basic if else statements to control which page you'd go to next lol. Anyway, I do have a basic idea of how to program, but have nearly zero visual artistic skills. I do still want to try making a game again though. Problem mostly is the sheer vastness of the task from the onset is daunting. Like, I want to make something in the vein of man of the house gameplay wise, but While I have an inkling of how the whole time and place system would work, I can’t fully wrap my head around it all.

Though I guess I need to start small. I’m considering trying to make something small and contained first and then just publishing that here just all complete and junk. My problem would be two fold then, however:

1. Still can’t do art

2. Doing it all by myself is a daunting task, especially without any moral support lol
4 questions :
- How much time did you take to create your old HTML games ?
- Did you enjoy making them ?
- Why did you make them ?
- Do you like the games on this site ?
 

Glad

Member
Oct 10, 2017
109
128
Tht godot engine someone mentioned looked promising, did anyone try making a visual novel game with that? Haven’t seen many examples of that on here I don’t think
Porn Empire is not a VN, but it has VN-like elements.
Also, just google "godot vn" and you will find an asset library(bunch of code you can use + a simple example).
 

lancecomwar

Member
Oct 5, 2017
199
202
4 questions :
- How much time did you take to create your old HTML games ?
- Did you enjoy making them ?
- Why did you make them ?
- Do you like the games on this site ?
1. Well each game took abut a year off and on
2. Yeah I'd say so, I really miss it tbh
3. Because it was fun to do so and I'm a perv
4. I like some but a lot just aren't my cup of tea sexually, which is part of why I want to try making one that is. I just don't want to be one of those millions of games that have like ten minutes and never go anywhere

Porn Empire is not a VN, but it has VN-like elements.
Also, just google "godot vn" and you will find an asset library(bunch of code you can use + a simple example).
Unfortunately it seems I can't run godot? This is a pretty old computer but was very expensive eight years ago, I don't know how it can't run a game engine but apparently I don't have opengl 3 right or something. Shame. Though I googled that and it seems alright, but it'd take me a bit to wrap my head around the various options i guess.

I'm downloading the honey select demo so hopefully I can see how that works.

For something like Man of the House's time and place system, I'm assuming it's just as relatively simple as having time and place be separate variables? So for instance, Have a time variable that counts up, and then a location variable. Have it be so that if you are in the park and it's after 6:00 pm, the dark park shows. I'm able to piece that together well enough, but it's more a worry about having various other factors at the same time
 

Spirox

Member
Jun 15, 2018
365
400
You have to start somewhere.
Start with watching tutorials about DAZ3D on youtube, learn to get used to it, learn the program.
Once you are comfortable with it, think about getting assets, there are MANY for free, you could start with those, render a few scenes, tweak with the lighting and various settings until you have your own touch.

Once you have made some scenes in DAZ3D with free assets and wrote some stuff on ren'py and you are progressing at a good pace, you could start to consider making your own stuff... For that, I would suggest you blender.
Learning to use blender and actually modelling realistic stuff takes time, you have to texture it, too.

Reality is that you will get overwhelmed and give up if you try to do all this stuff at once, so perhaps install blender and play around with it by following tutorials on youtube (google "How to make a candle on blender" or similar) but don't waste time making each and every asset you need, start simple and add steps as you go.
I thought we could do anything with unity from the animation to the final game whether it is a VN or an RPG. Am I wrong or there is another reason why it's preferable to use Ren'Py and DAZ3D (Besides buying art from Daz)?
Thanks.
 

Crimx42

Member
Jul 7, 2017
199
290
If its your very first game and you have little to no experience making games...

I suggest this
1 - Make it small
2 - Use Ren'Py

You can use the experience gathered from a short game into making your masterpiece for your second game, making it small allows you to learn from early mistakes and have your second game feel polished from the start.

Making a game requires a lot of knowledge and the core is a HUGE wall. Ren'py removes that huge wall and makes it incredibly accessible. There is no need to re-invent the wheel when you're starting out.
 

Spirox

Member
Jun 15, 2018
365
400
Well, I need to say something and at the same time ask something from all the people who replied this post, please.

Everyone here is advising this guy to use engines like Ren'Py, or other game engines that use coding skills. But the man has no experience in programming and even Ren'Py uses Python. So why no one advises him to use RPG Maker or VN Maker?
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,705
15,352
Well, I need to say something and at the same time ask something from all the people who replied this post, please.

Everyone here is advising this guy to use engines like Ren'Py, or other game engines that use coding skills. But the man has no experience in programming and even Ren'Py uses Python. So why no one advises him to use RPG Maker or VN Maker?
Simple. It takes 1-2 days to learn Ren'py and he is set with an awesome (and proven) engine.

There really isn't much coding needed. (For a straightforward VN with branching)
 
  • Like
Reactions: rachelstevens7

Crimx42

Member
Jul 7, 2017
199
290
Well, I need to say something and at the same time ask something from all the people who replied this post, please.

Everyone here is advising this guy to use engines like Ren'Py, or other game engines that use coding skills. But the man has no experience in programming and even Ren'Py uses Python. So why no one advises him to use RPG Maker or VN Maker?
RPG Maker is arguably more difficult to get a story in than Renpy, not to mention its easy to distract yourself with all the unneeded RPG elements
I never heard of VN Maker
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,046
7,393
I thought we could do anything with unity from the animation to the final game whether it is a VN or an RPG. Am I wrong or there is another reason why it's preferable to use Ren'Py and DAZ3D (Besides buying art from Daz)?
Thanks.
You can't do everything in Unity, you need to draw/download textures, make the various maps (normals, specular...) and of course modelling.
If you buy everything then yeah, Unity can do the rest.

If you are planning to make a simple Visual Novel, I would suggest you to use Ren'Py tho, simply because Ren'Py comes with a full and tested VN system ready to use whereas on Unity you would have to either buy it or code it yourself.
 
  • Like
Reactions: p_staker and Spirox
Jul 1, 2018
31
24
1. Well each game took abut a year off and on
2. Yeah I'd say so, I really miss it tbh
3. Because it was fun to do so and I'm a perv
4. I like some but a lot just aren't my cup of tea sexually, which is part of why I want to try making one that is. I just don't want to be one of those millions of games that have like ten minutes and never go anywhere
Well, if it was fun for you, and you're missing it, then you should really consider trying again. Ren'Py could help you do it a lot faster (if you're looking to create a story more than a gameplay game).

I thought we could do anything with unity from the animation to the final game whether it is a VN or an RPG. Am I wrong or there is another reason why it's preferable to use Ren'Py and DAZ3D (Besides buying art from Daz)?
Thanks.
Unity is a game engine, where you can add code, 3D props, and 2D images/textures. You can't build 3D props/models, so you need at least a software for 3D design, like DAZ3D for characters, or 3DS Max for props. And still, in Unity you add the 3D models. When you use DAZ for Ren'Py, you'll not add the 3D models into Ren'Py, you'll just do render screenshots in DAZ to then include the screenshots into Ren'Py, which is way easier and doesn't require a lot of knowledge in programming a game.

Well, I need to say something and at the same time ask something from all the people who replied this post, please.

Everyone here is advising this guy to use engines like Ren'Py, or other game engines that use coding skills. But the man has no experience in programming and even Ren'Py uses Python. So why no one advises him to use RPG Maker or VN Maker?
Ren'Py does not use Python, it uses its own language (Python files are .py, and Ren'Py files are .rpy). But, Ren'Py is designed from Python programming, and you can use the function "init python" in Ren'Py to add Python code. If you want to build a VN in Ren'Py, no need to learn Python. If you want to add more complex stuff, you'll need Python at some point (I even used XML recently in my in-dev game), but it's because it's not for a VN, but much more a dating-sim.
 
  • Like
Reactions: p_staker and Spirox