- Aug 30, 2018
- 12
- 4
How does everybody design there own woman / man? Which Programm does they use? And how do i design my own environment like a house (upstairs; downstairs) or garden?
You have to start somewhere.OK by now i have Unity, Ren'Py and DAZ3D/Hexagon installed. My Thoughts on this: I wanna do games like Milfy City and Dating my Daugther. They have beautiful Graphics, if you wanna progress you need to click (Ren'Py: The Picture to Picture thing), maybe animated scenes if i can i can add it via a update later or simpley add them straight away (i think about it).
I wanna design my own Buildings, cars, objects like a table or whatever.... I need to buy asassts to do that?
DAZ3D doesnt really let me design my own character cus for example i need the 200+ Options to customise the eyes or eyebrows, nose and so on.
Pen'Py seems pretty easy as it have TUT how descripe everything like (screen Pic1.png or show Pic1.png) But i need the content first do use it.
Well I do not know about HS Unlimited but with the Japanese version you can make StalloneI also have a very strong desire to make my own games, though I have actually written and programmed my own very simple HTML games years ago (Inspiring Celina and Envying Celina FWIW). And by program, I mean I did very basic if else statements to control which page you'd go to next lol. Anyway, I do have a basic idea of how to program, but have nearly zero visual artistic skills. I do still want to try making a game again though. Problem mostly is the sheer vastness of the task from the onset is daunting. Like, I want to make something in the vein of man of the house gameplay wise, but While I have an inkling of how the whole time and place system would work, I can’t fully wrap my head around it all.
Though I guess I need to start small. I’m considering trying to make something small and contained first and then just publishing that here just all complete and junk. My problem would be two fold then, however:
1. Still can’t do art
2. Doing it all by myself is a daunting task, especially without any moral support lol
I dunno about 2 yet, but I have one for one which I guess is the question for my rambling: just how “open” is honey select unlimited? Like I know it has a perfect female character creator of something but what about locations? Is the male character creator decent enough to make a normal looking guy or is it only bald sex dolls with dicks? And considering the fact I’ve never been one to really mess around with character creators in any game I’ve played, I’m scared anything I make will be too generic or ugly or something
Tht godot engine someone mentioned looked promising, did anyone try making a visual novel game with that? Haven’t seen many examples of that on here I don’t think
I know this is rambling without a point but I just fed typing this will help push me to do something so bare with me
4 questions :I also have a very strong desire to make my own games, though I have actually written and programmed my own very simple HTML games years ago (Inspiring Celina and Envying Celina FWIW). And by program, I mean I did very basic if else statements to control which page you'd go to next lol. Anyway, I do have a basic idea of how to program, but have nearly zero visual artistic skills. I do still want to try making a game again though. Problem mostly is the sheer vastness of the task from the onset is daunting. Like, I want to make something in the vein of man of the house gameplay wise, but While I have an inkling of how the whole time and place system would work, I can’t fully wrap my head around it all.
Though I guess I need to start small. I’m considering trying to make something small and contained first and then just publishing that here just all complete and junk. My problem would be two fold then, however:
1. Still can’t do art
2. Doing it all by myself is a daunting task, especially without any moral support lol
Porn Empire is not a VN, but it has VN-like elements.Tht godot engine someone mentioned looked promising, did anyone try making a visual novel game with that? Haven’t seen many examples of that on here I don’t think
1. Well each game took abut a year off and on4 questions :
- How much time did you take to create your old HTML games ?
- Did you enjoy making them ?
- Why did you make them ?
- Do you like the games on this site ?
Unfortunately it seems I can't run godot? This is a pretty old computer but was very expensive eight years ago, I don't know how it can't run a game engine but apparently I don't have opengl 3 right or something. Shame. Though I googled that and it seems alright, but it'd take me a bit to wrap my head around the various options i guess.Porn Empire is not a VN, but it has VN-like elements.
Also, just google "godot vn" and you will find an asset library(bunch of code you can use + a simple example).
I thought we could do anything with unity from the animation to the final game whether it is a VN or an RPG. Am I wrong or there is another reason why it's preferable to use Ren'Py and DAZ3D (Besides buying art from Daz)?You have to start somewhere.
Start with watching tutorials about DAZ3D on youtube, learn to get used to it, learn the program.
Once you are comfortable with it, think about getting assets, there are MANY for free, you could start with those, render a few scenes, tweak with the lighting and various settings until you have your own touch.
Once you have made some scenes in DAZ3D with free assets and wrote some stuff on ren'py and you are progressing at a good pace, you could start to consider making your own stuff... For that, I would suggest you blender.
Learning to use blender and actually modelling realistic stuff takes time, you have to texture it, too.
Reality is that you will get overwhelmed and give up if you try to do all this stuff at once, so perhaps install blender and play around with it by following tutorials on youtube (google "How to make a candle on blender" or similar) but don't waste time making each and every asset you need, start simple and add steps as you go.
Simple. It takes 1-2 days to learn Ren'py and he is set with an awesome (and proven) engine.Well, I need to say something and at the same time ask something from all the people who replied this post, please.
Everyone here is advising this guy to use engines like Ren'Py, or other game engines that use coding skills. But the man has no experience in programming and even Ren'Py uses Python. So why no one advises him to use RPG Maker or VN Maker?
RPG Maker is arguably more difficult to get a story in than Renpy, not to mention its easy to distract yourself with all the unneeded RPG elementsWell, I need to say something and at the same time ask something from all the people who replied this post, please.
Everyone here is advising this guy to use engines like Ren'Py, or other game engines that use coding skills. But the man has no experience in programming and even Ren'Py uses Python. So why no one advises him to use RPG Maker or VN Maker?
You can't do everything in Unity, you need to draw/download textures, make the various maps (normals, specular...) and of course modelling.I thought we could do anything with unity from the animation to the final game whether it is a VN or an RPG. Am I wrong or there is another reason why it's preferable to use Ren'Py and DAZ3D (Besides buying art from Daz)?
Thanks.
Well, if it was fun for you, and you're missing it, then you should really consider trying again. Ren'Py could help you do it a lot faster (if you're looking to create a story more than a gameplay game).1. Well each game took abut a year off and on
2. Yeah I'd say so, I really miss it tbh
3. Because it was fun to do so and I'm a perv
4. I like some but a lot just aren't my cup of tea sexually, which is part of why I want to try making one that is. I just don't want to be one of those millions of games that have like ten minutes and never go anywhere
Unity is a game engine, where you can add code, 3D props, and 2D images/textures. You can't build 3D props/models, so you need at least a software for 3D design, like DAZ3D for characters, or 3DS Max for props. And still, in Unity you add the 3D models. When you use DAZ for Ren'Py, you'll not add the 3D models into Ren'Py, you'll just do render screenshots in DAZ to then include the screenshots into Ren'Py, which is way easier and doesn't require a lot of knowledge in programming a game.I thought we could do anything with unity from the animation to the final game whether it is a VN or an RPG. Am I wrong or there is another reason why it's preferable to use Ren'Py and DAZ3D (Besides buying art from Daz)?
Thanks.
Ren'Py does not use Python, it uses its own language (Python files are .py, and Ren'Py files are .rpy). But, Ren'Py is designed from Python programming, and you can use the function "init python" in Ren'Py to add Python code. If you want to build a VN in Ren'Py, no need to learn Python. If you want to add more complex stuff, you'll need Python at some point (I even used XML recently in my in-dev game), but it's because it's not for a VN, but much more a dating-sim.Well, I need to say something and at the same time ask something from all the people who replied this post, please.
Everyone here is advising this guy to use engines like Ren'Py, or other game engines that use coding skills. But the man has no experience in programming and even Ren'Py uses Python. So why no one advises him to use RPG Maker or VN Maker?