Project:
- I have the beginning of a sci-fi game planed out. A drama/survival game planed out (might split it in two based on team input). A sci-fi trilogy and a fantasy trilogy.
Developer:
-Snowy games production
Looking for:
-A 3D artist/programmer and a writer
Employment Type:
-The goal is to share revenue from subscribestar but as this would be new, we would start as unpaid.
Work commitment:
-Ideally, a long term commitment, but I could settle for short term.
Preferred method of contact:
- for now PMs or email, we can decide on something later as a team.
Snowygamesproduction@gmail.com
Job Description:
- 3D artist - I would like our games to be visually distinct, so the ability to create and modify people, objects and cloths; render stills and animations.
Writer - mostly for dialog. The writer would be creating and/or understanding the unique characters and how they would react and talk in different situations. E.g., whether a character would push a person out of danger or scream at them to get out of danger.
Programmer - familiarity of ren’py is a must and a willingness to learn other tools too.
Additional comments:
- I would appreciate an intimate understanding of the NTR fetishes as well as submissive, gay/lesbian and futa genres, from the team members. I’m a straight anti-NTR extremist, (if she’s not “intact” I’m not interested) so I only understand the eroticism of the aforementioned things on an intellectual level. It would be very helpful to have someone that could instinctively guide such interactions and choice paths.
The games will cover as many fetishes/genres as realistically possible; with out negatively impacting the story or other fetishes. This means that at some point we would/could cover harem, NTRs, incest, loli, BDSM and much more. E.g., the drama/survival game will have gay/bisexual, sharing and watersports content. In essence, having a strong objection to any genre would be one of the few disqualifying factor. My view on this is; if no IRL people are hurt, then it’s all good. It does need to be said, I have no plans to do any extreme content.
I believe that the ideal team makeup would be a 3D artist that can code Ren’Py and a writer, but a writer that can code and a 3D artist would work too. That being said, I wouldn’t be opposed to staring out as a four-person team rather than building to it.
Vast experience is a plus but not a requirement. The first game is intended as a way for us to get to know each other and expand our capabilities. This isn’t my first time leading people and I have studied project management for a different industry…. This would however be my first time applying those skills to game development. As a self described nerd, I’m a bit addicted to learning. I.e. I just spent half an hour reading about “id est,” that naturally led to “exempli gratia” and cumulated on the “ellipses.” When it comes down to it I value knowledge regardless of source; as long as the passion and will is there… we can all learn together.
- I have the beginning of a sci-fi game planed out. A drama/survival game planed out (might split it in two based on team input). A sci-fi trilogy and a fantasy trilogy.
Developer:
-Snowy games production
Looking for:
-A 3D artist/programmer and a writer
Employment Type:
-The goal is to share revenue from subscribestar but as this would be new, we would start as unpaid.
Work commitment:
-Ideally, a long term commitment, but I could settle for short term.
Preferred method of contact:
- for now PMs or email, we can decide on something later as a team.
Snowygamesproduction@gmail.com
Job Description:
- 3D artist - I would like our games to be visually distinct, so the ability to create and modify people, objects and cloths; render stills and animations.
Writer - mostly for dialog. The writer would be creating and/or understanding the unique characters and how they would react and talk in different situations. E.g., whether a character would push a person out of danger or scream at them to get out of danger.
Programmer - familiarity of ren’py is a must and a willingness to learn other tools too.
Additional comments:
- I would appreciate an intimate understanding of the NTR fetishes as well as submissive, gay/lesbian and futa genres, from the team members. I’m a straight anti-NTR extremist, (if she’s not “intact” I’m not interested) so I only understand the eroticism of the aforementioned things on an intellectual level. It would be very helpful to have someone that could instinctively guide such interactions and choice paths.
The games will cover as many fetishes/genres as realistically possible; with out negatively impacting the story or other fetishes. This means that at some point we would/could cover harem, NTRs, incest, loli, BDSM and much more. E.g., the drama/survival game will have gay/bisexual, sharing and watersports content. In essence, having a strong objection to any genre would be one of the few disqualifying factor. My view on this is; if no IRL people are hurt, then it’s all good. It does need to be said, I have no plans to do any extreme content.
I believe that the ideal team makeup would be a 3D artist that can code Ren’Py and a writer, but a writer that can code and a 3D artist would work too. That being said, I wouldn’t be opposed to staring out as a four-person team rather than building to it.
Vast experience is a plus but not a requirement. The first game is intended as a way for us to get to know each other and expand our capabilities. This isn’t my first time leading people and I have studied project management for a different industry…. This would however be my first time applying those skills to game development. As a self described nerd, I’m a bit addicted to learning. I.e. I just spent half an hour reading about “id est,” that naturally led to “exempli gratia” and cumulated on the “ellipses.” When it comes down to it I value knowledge regardless of source; as long as the passion and will is there… we can all learn together.