Create and Fuck your AI Cum Slut –70% OFF
x

I wonder, do porn games devs enjoy their own games ?

CNR25

Active Member
Jan 7, 2020
550
673
235
What do you think and how different it is than the experience of an average player ? :unsure:
 

Winterfire

Conversation Conqueror
Respected User
Game Developer
Sep 27, 2018
6,485
9,305
800
Yes, but never as a fresh experience. It'll be like rewatching your favourite movie, or replaying your favourite game, you already know what will happen, you already know all the hidden secrets, so you can only enjoy it so much. But ultimately yes, because it comes from you, unless you're one of those creators that goes after "what's hot" and doesn't enjoy what he's making, those games never last too long anyway.

That's why it's important to have another person playtest your game, not essential (I never do it), but highly suggested if you want to spot things you'd never be able to as the creator.
 
  • Like
Reactions: woody554 and CNR25

CNR25

Active Member
Jan 7, 2020
550
673
235
Yes, but never as a fresh experience. It'll be like rewatching your favourite movie, or replaying your favourite game, you already know what will happen, you already know all the hidden secrets, so you can only enjoy it so much. But ultimately yes, because it comes from you, unless you're one of those creators that goes after "what's hot" and doesn't enjoy what he's making, those games never last too long anyway.

That's why it's important to have another person playtest your game, not essential (I never do it), but highly suggested if you want to spot things you'd never be able to as the creator.
Thanks for the answer buddy. Lately i've been wanting to start a project out of desire both to create a universe and to give life to fantasies i have. If you don't find your perfect game, why don't you do it yourself after all ?

But yeah, i was worried i would just not appreciate playing my game at all. Even normal game devs have the same feeling you described : they enjoy their games and sometimes spend hours playing them ( instead of working on them lol ). But they won't ever have this fresh experience new players have, and if there are puzzles in it's... Well they already know everything. Still, i guess the pleasure of creation makes up for it !
 

Winterfire

Conversation Conqueror
Respected User
Game Developer
Sep 27, 2018
6,485
9,305
800
Thanks for the answer buddy. Lately i've been wanting to start a project out of desire both to create a universe and to give life to fantasies i have. If you don't find your perfect game, why don't you do it yourself after all ?

But yeah, i was worried i would just not appreciate playing my game at all. Even normal game devs have the same feeling you described : they enjoy their games and sometimes spend hours playing them ( instead of working on them lol ). But they won't ever have this fresh experience new players have, and if there are puzzles in it's... Well they already know everything. Still, i guess the pleasure of creation makes up for it !
It also depends on how "gamey" your game is. A pure Visual Novel has every nuance covered unless your memory is pretty bad. However, the more gamey your game becomes, the more it can surprise you. Variables are after all pretty variable, and you can only cover so many scenarios in your head.

But yes, in general, if you love what you're doing, you'll love to see come it to life and actually play through it.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
5,853
11,017
921
Gonna sound extremely masturbatory, but yes I do, but for a different reason. I play a lot of RPGM games. Most of them don't have half of the QOL stuff mine do that makes them so easy to play. Things just work. What QOL features you ask?

You can find out by playing Salacious Sakura, new updates the 1st of every month!
 

pazhentaigame

Newbie
Jun 16, 2020
34
41
106
for me if the game had actual gameplay I think yes
if it just VN I think no
the part to read a bunch of text and look the same image animation is more like a proof reading work
because I already know all of the story in my head(after working on it 200hr long)
 
  • Like
Reactions: CNR25

CNR25

Active Member
Jan 7, 2020
550
673
235
Thanks for your answers !

And yeah i agree on the VN part. Unless it's a big ass VN you developed over years and you want to rediscover it fully while being extra horny maybe
 

eaudecologne

Active Member
Jan 13, 2021
851
961
169
Its hard for me to say since I've never created anything apart from like a meme or a joke but I certainly did enjoy them myself. It's not weird to laugh at your own jokes right? Playing your own game I imagine would be more like the enjoyment of seeing your vision come to life, not like how we feel when we just launch a game and explore.
 
May 15, 2021
55
84
117
What do you think and how different it is than the experience of an average player ? :unsure:
I absolutely have. My current work is my first time ever making en erotic game (and first time writing any story at all) so it was pretty bad in the beginning. The first time I was aroused by my own writing was a motivating moment lol. More recently, when I'm horny, sometimes I realize that I'd rather just read my own scenes than play/watch/read something else, which is also motivating (and results in my favorite scenes being the most well-edited).

I think it's natural if your target audience is people like yourself (and you're not writing to target a specific market for e.g. seeking better financial returns). If you're making the kind of game that you, yourself, would wish to play, then of course you should be getting aroused and using that as an initial measure of your work's quality; if you aren't getting aroused, be wary, though it may simply be the case that you've grown tired of it after working on it for so long.

IMO enjoying your own work is a good sign but it's not enough, because your initial mental conditions when you begin reading a scene is way different from a player's initial mental conditions.

In games where relationships and player-character bonding are relevant, there's the simple fact that you've possibly spent thousands of hours imagining and fleshing out your characters, so you're likely attached to them way more than a player who has only been with these characters for a handful of hours by the time they play whatever scene you're testing.

For text stuff, you're the one who wrote the scene, so you have a preexisting idea of what is happening - the positions, the movements, the emotions, the acts, the sounds, and so on. Thus when you read your words, you're always going to be combining the words with your existing mental image, whereas players only have the words to go off of.

So, just because you're able to get off to your stuff doesn't mean that a player, for whom ALL the imagery and whatnot must arise purely from the words, is going to have the same hot experience if your experience was relying upon ideas you had which weren't well evoked by the writing.

This can be somewhat mitigated by taking a break from your game for a while (months or more) and then returning once the scene isn't as fresh in your mind. It still won't match a new player's experience, but it'll be closer.

This applies to non-erotic stuff, too. Like, gameplay - you know the controls, you know the underlying mechanics, you know the intended way to play through levels, so when you playtest, your experience will differ from a regular player who knows none of what you do. If you're having fun playtesting, that's good, but you still need to make sure the player is actually getting into a mental headspace that allows them to have that fun experience.

I learned this idea originally from .
 
  • Like
Reactions: CNR25

DSSAlex

Member
Aug 19, 2017
218
224
212
Gonna sound extremely masturbatory, but yes I do, but for a different reason. I play a lot of RPGM games. Most of them don't have half of the QOL stuff mine do that makes them so easy to play. Things just work. What QOL features you ask?
If you can't crank it to your own game how can you expect someone else to crank it to your game?
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
5,853
11,017
921
If you can't crank it to your own game how can you expect someone else to crank it to your game?
Because you see the finished scene, but the dev sees the hours of work that went into the scene? The nodes, keyframes, posing, etc. After staring at it for a while, wackin' it is the last thing you're thinking of doing. Now, doing it to a similar scene that I didn't make? Yeah, I do be doin' that.
 

Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
10,646
39,304
1,002
Because you see the finished scene, but the dev sees the hours of work that went into the scene? The nodes, keyframes, posing, etc. After staring at it for a while, wackin' it is the last thing you're thinking of doing. Now, doing it to a similar scene that I didn't make? Yeah, I do be doin' that.
Jokes on you, I'm into that shit, lemme see that 90 degree angle bitch!
 
  • Haha
Reactions: Insomnimaniac Games

CNR25

Active Member
Jan 7, 2020
550
673
235
Because you see the finished scene, but the dev sees the hours of work that went into the scene? The nodes, keyframes, posing, etc. After staring at it for a while, wackin' it is the last thing you're thinking of doing. Now, doing it to a similar scene that I didn't make? Yeah, I do be doin' that.
I completely understand your view and I guess the desire goes down the more your work on a scene, even if it's hot af.

That being said, when I trained to get some art done ( 2d ) my own drawings made me horny and the result was doing the same. ( and it wasn't even good art lol ) Maybe I'm just an horny beast, but in the end I think it's really tied at how much time you spent viewing the thing and how much it has bothered you.
 
  • Thinking Face
Reactions: Insomnimaniac Games

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
5,853
11,017
921
That being said, when I trained to get some art done ( 2d ) my own drawings made me horny and the result was doing the same. ( and it wasn't even good art lol ) Maybe I'm just an horny beast, but in the end I think it's really tied at how much time you spent viewing the thing and how much it has bothered you.
I can see that. I used to do commissions, some of them nsfw, never outright porn though. That time has passed though, so now I do 3D. And with 3D, comes clipping. Clipping definitely ain't hot. :ROFLMAO: There's also the "off-camera" stuff that players don't see that we do to make a render work.
 

Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
10,646
39,304
1,002
No but I crank one out to other developers games so it feels like I'm cuckolding them by proxy.
 

woody554

Well-Known Member
Jan 20, 2018
1,720
2,204
443
I love everything about my game, and if I didn't I'd fix it.

others would have (it's not launched) all kinds of complaints.