- Oct 29, 2018
- 285
- 461
Hello everyone,
There are a lot of great games on here, but I was looking for more games with predominantly M/M content, without the main character becoming a sissy or a woman. I realize there is less of a demand for these types of games, so I figured I'd create my own. If you're looking for a great one though, @Megaduck 's The Retreat is probably the best one I've played (and I've played it a lot). However, I wanted to build my own. I'm building it in SugarCube, which isn't as difficult as I thought it would be (I'm not a programmer by any means). I'm at 6,600 words and 65 passages. It's likely far more complex than it has to be and I could probably write more lines of text (I've been focusing on more pictures).
I'm not ready to let anyone play it yet. Since I built it for me, all of the pictures/videos (except 1) are me and my partner, which I'm definitely (probably) going to change. This brings me to my questions. I'd like feedback from anyone as these questions aren't specific to M/M games, but for any players. However, if you are interested in playing a game with only M/M content (there will not be a single woman the whole time) please let me know as you are my target audience. Thanks in advance!
1. Is continuity of actors important to you? For example, in The Retreat, Megaduck picked Johnny Rapid for the player character. Nearly every scene that involves the player involved the same actor. I really enjoyed this, but it limits your writing because if the actor didn't do a scene for something you want to do, you can't write about it. This is one of the reasons I created it, so far, with myself, because if I'm missing any pictures, I can just take them. Or, is that something that doesn't matter to you?
2. Is visibility of stats important to you? 2 parts to this. The first part is visibility of current stats. Things like money will always be displayed because you can count those. However, relationship between people don't have number values in real life. I'd use numbers behind the scenes, but then give you a blurb about the relationship depending on where the score falls. Or would you rather be able to see the number, so you can figure out where you are? The second part is visibility of changes. Do you want to see if that score goes up or down when you click on a link? Or does having that hidden make it feel more like a game (and more of a challenge)?
3. Finally, any other tips or hints that you would give me on things you really like or dislike from other games?
To everyone who read this whole thing, thanks so much! And to those who respond (either here or through PM), I am incredibly grateful. I'm really excited about this and hope people like the end result.
Thanks!!
There are a lot of great games on here, but I was looking for more games with predominantly M/M content, without the main character becoming a sissy or a woman. I realize there is less of a demand for these types of games, so I figured I'd create my own. If you're looking for a great one though, @Megaduck 's The Retreat is probably the best one I've played (and I've played it a lot). However, I wanted to build my own. I'm building it in SugarCube, which isn't as difficult as I thought it would be (I'm not a programmer by any means). I'm at 6,600 words and 65 passages. It's likely far more complex than it has to be and I could probably write more lines of text (I've been focusing on more pictures).
I'm not ready to let anyone play it yet. Since I built it for me, all of the pictures/videos (except 1) are me and my partner, which I'm definitely (probably) going to change. This brings me to my questions. I'd like feedback from anyone as these questions aren't specific to M/M games, but for any players. However, if you are interested in playing a game with only M/M content (there will not be a single woman the whole time) please let me know as you are my target audience. Thanks in advance!
1. Is continuity of actors important to you? For example, in The Retreat, Megaduck picked Johnny Rapid for the player character. Nearly every scene that involves the player involved the same actor. I really enjoyed this, but it limits your writing because if the actor didn't do a scene for something you want to do, you can't write about it. This is one of the reasons I created it, so far, with myself, because if I'm missing any pictures, I can just take them. Or, is that something that doesn't matter to you?
2. Is visibility of stats important to you? 2 parts to this. The first part is visibility of current stats. Things like money will always be displayed because you can count those. However, relationship between people don't have number values in real life. I'd use numbers behind the scenes, but then give you a blurb about the relationship depending on where the score falls. Or would you rather be able to see the number, so you can figure out where you are? The second part is visibility of changes. Do you want to see if that score goes up or down when you click on a link? Or does having that hidden make it feel more like a game (and more of a challenge)?
3. Finally, any other tips or hints that you would give me on things you really like or dislike from other games?
To everyone who read this whole thing, thanks so much! And to those who respond (either here or through PM), I am incredibly grateful. I'm really excited about this and hope people like the end result.
Thanks!!