- May 9, 2021
- 1
- 0
Hi there! Recently I've been interested in making some nsfw interactive VR content. I'm a somewhat intermediate programmer when it comes to Unity, but I'm having a difficult time thinking of a way to get the character meshes to deform properly for anal/vaginal interactions.
I've seen some assets like Bullet Physics or MegaFiers which do softbody physics or mesh deformation, but I'm not sure what would be the best way to approach it. Ideally I'd want a solution that makes it easy to detect the "depth" of the penetration to account for other systems in the game.
I suppose it could be done with blendshapes, but I don't think that would allow interactions to be as dynamic as I'd like. I've never done programming for character-based physics systems, so I have a feeling it may be difficult to do entirely programmatically.
Obviously this specific issue is kind of a difficult thing to do research on, and there hasn't been much info I can find on similar problems. Has anyone else done this sort of thing in Unity, or have any ideas where to start?
I've seen some assets like Bullet Physics or MegaFiers which do softbody physics or mesh deformation, but I'm not sure what would be the best way to approach it. Ideally I'd want a solution that makes it easy to detect the "depth" of the penetration to account for other systems in the game.
I suppose it could be done with blendshapes, but I don't think that would allow interactions to be as dynamic as I'd like. I've never done programming for character-based physics systems, so I have a feeling it may be difficult to do entirely programmatically.
Obviously this specific issue is kind of a difficult thing to do research on, and there hasn't been much info I can find on similar problems. Has anyone else done this sort of thing in Unity, or have any ideas where to start?