If I had the money to commission a game, here's what I'd want made:
Genre: Harem / Survival / Sandbox / Customizable Characters / Dress-up / Fishing / Scavenging / little bit of gacha? sure!
Title: "The Summertime Struggles of a Shipwrecked Sorority Chaperone"
Imagine... you're a brand new staff member at "Somewhere's-ville" University, working in the campus culture and student relations department, organizing get-a-ways for students with nothing better to do in their summer. You are selected to plan, coordinate, and chaperone a cruise for one of the university sororities, and halfway through the trip something goes horribly wrong... the ship gets caught in a storm, hits reefs, and goes down. You and your group of girls end up being the only survivors, and you are scattered all over the island, each person thinking they are the only survivor.
Step one... gather resources and set up camp. Food... fire... shelter... clothing?
Step two... almost immediately you find another survivor... one of your sorority girls. But... both of you are naked (naturally... sheesh... who ever heard of anyone washing up on a deserted island with their clothes on? ...she hides behind a bush and demands you turn your eyes ...modesty, good grief! ...apparently it's going to take some time to break the ice with her.) Fortunately, you notice a pile of wreckage washed up on shore a little ways off... random box instances that appear from time to time... it would seem the ship was also loaded with various deliveries of swimsuit and lingerie items... how convenient they should survive and be washed up on shore at this specific time... probably a good idea to keep an eye out for other random crates of goodies as you explore the island's beaches (clothing, date gifts, sex toys, jewelry, liquor, candies, etc). This helps calm down your companion... even though it may be a random skimpy assortment of mis-matched clothes, it's better than being naked, right?
Step three... get started earning levels for skill-points to feed into your skill-trees and start working on your basic goals ...it's purely up to you what you prioritize:
Goal #1 - Get to know your first companion and build a relationship. Climb that dating or sexual skill-tree!
Goal #2 - Increase the comfort, fun, and visibility of your camp, increasing the chances other companions might wander in. ...AKA: Build that harem! Crafting skill-tree! Survival/Innovation skill-tree!
Goal #3 - Explore the Island (Islands?) and depths... (maybe one of the shipments was scuba gear?) and heights and lagoons. Take your companion(s) on dates/adventures. Exploration skill-tree! Dating skill-tree!
Goal #4 - Just sit and get lost in character design (as each new girl is found or wanders in... you set her name and design her default appearance for the rest of the game), making beautiful building constructions and tree-houses, or watching the girls try on all the different outfits and accessories that wash up in packages (or that you make)... coordinate outfit templates for each of the girls during various scenarios.
Goal #5 - Voyeur - Watch the girls in tubs, waterfalls, lagoons, hot springs ...maybe a package contained a high-tech camera setup (plus lots of batteries... or maybe you crafted a way to recharge them). Be on the lookout for special lesbian encounters or solo pleasure sessions.
Goal #6 - Plan some fun! - Lost or not, you are STILL a staff member of the prestigious "Somewhere's-ville University" campus culture and student relationships department (maybe one of the girls points this out to you), so maybe it's time for some mini-games and group diversions from this "terrible" new reality... beach volleyball, cat-fights, mud-wrestling, fashion show, lap-dance-off, casino night, strip poker tournament, kayak race, jet-ski race.
Goal #7 - If it's your preference - Do the "survival" thing and go progressively beat up animals and monsters throughout the various biomes of the island. Track, capture, and raise exotic pets. (Girls: Awwwww! Look at the cute little baby monkey!) Set up new camp locations in various spots (maybe you'll keep the (ahem: "your") companions separated (scenic grottos, love-caves, torture-dungeons?) instead of in one big beach-side group) Combat skill-tree! Taming skill-tree! Bondage skill-tree!
Goal #8 - Build up a collection of stuff! Outfits for the girls (and for you... charm buffs, lust buffs, happiness buffs, cat-fight instigating "buffs," etc), toys, tanning oils, lubes, accessories, foods, drinks, etc. Tailoring skill-tree! Cooking skill-tree! Bartending skill-tree! Dancing skill-tree! Fishing skill-tree! Hunting skill-tree! "Herb"-(ahem)-o-logy skill-tree!
Goal #9 - Discover the mysteries of the island. Perhaps it was once a remote set location movie studios would use to film adventure and survival movies? That would explain some of the weird vignettes at random locations deeper in the jungle, not to mention some of the odd prop caches. Maybe it used to be a billionaire playboy's island getaway? This might explain the diamond encrusted jet ski Mimi found in a shed in a cove the other day. Maybe it's a secret bi-annual meeting place for members of some extreme fetish sex society?
Goal #10 - Submission/Humiliation - Maybe the girls take over and turn you into their slave?
I don't know... On second thought: maybe the shipwreck wasn't an accident at all? Maybe you're actually a billionaire in disguise, and you had everything staged to play out this way on purpose. Maybe - "yay!" - once you're eventually found and "rescued" you'll assimilate right back into the campus culture and student relations department ...as if nothing went wrong at all... and be tasked with setting up an excursion for next summer. ...or maybe an Alaskan extreme ski adventure for the winter break?
Any clever game designers out there want to help make my wish come true?
Genre: Harem / Survival / Sandbox / Customizable Characters / Dress-up / Fishing / Scavenging / little bit of gacha? sure!
Title: "The Summertime Struggles of a Shipwrecked Sorority Chaperone"
Imagine... you're a brand new staff member at "Somewhere's-ville" University, working in the campus culture and student relations department, organizing get-a-ways for students with nothing better to do in their summer. You are selected to plan, coordinate, and chaperone a cruise for one of the university sororities, and halfway through the trip something goes horribly wrong... the ship gets caught in a storm, hits reefs, and goes down. You and your group of girls end up being the only survivors, and you are scattered all over the island, each person thinking they are the only survivor.
Step one... gather resources and set up camp. Food... fire... shelter... clothing?
Step two... almost immediately you find another survivor... one of your sorority girls. But... both of you are naked (naturally... sheesh... who ever heard of anyone washing up on a deserted island with their clothes on? ...she hides behind a bush and demands you turn your eyes ...modesty, good grief! ...apparently it's going to take some time to break the ice with her.) Fortunately, you notice a pile of wreckage washed up on shore a little ways off... random box instances that appear from time to time... it would seem the ship was also loaded with various deliveries of swimsuit and lingerie items... how convenient they should survive and be washed up on shore at this specific time... probably a good idea to keep an eye out for other random crates of goodies as you explore the island's beaches (clothing, date gifts, sex toys, jewelry, liquor, candies, etc). This helps calm down your companion... even though it may be a random skimpy assortment of mis-matched clothes, it's better than being naked, right?
Step three... get started earning levels for skill-points to feed into your skill-trees and start working on your basic goals ...it's purely up to you what you prioritize:
Goal #1 - Get to know your first companion and build a relationship. Climb that dating or sexual skill-tree!
Goal #2 - Increase the comfort, fun, and visibility of your camp, increasing the chances other companions might wander in. ...AKA: Build that harem! Crafting skill-tree! Survival/Innovation skill-tree!
Goal #3 - Explore the Island (Islands?) and depths... (maybe one of the shipments was scuba gear?) and heights and lagoons. Take your companion(s) on dates/adventures. Exploration skill-tree! Dating skill-tree!
Goal #4 - Just sit and get lost in character design (as each new girl is found or wanders in... you set her name and design her default appearance for the rest of the game), making beautiful building constructions and tree-houses, or watching the girls try on all the different outfits and accessories that wash up in packages (or that you make)... coordinate outfit templates for each of the girls during various scenarios.
Goal #5 - Voyeur - Watch the girls in tubs, waterfalls, lagoons, hot springs ...maybe a package contained a high-tech camera setup (plus lots of batteries... or maybe you crafted a way to recharge them). Be on the lookout for special lesbian encounters or solo pleasure sessions.
Goal #6 - Plan some fun! - Lost or not, you are STILL a staff member of the prestigious "Somewhere's-ville University" campus culture and student relationships department (maybe one of the girls points this out to you), so maybe it's time for some mini-games and group diversions from this "terrible" new reality... beach volleyball, cat-fights, mud-wrestling, fashion show, lap-dance-off, casino night, strip poker tournament, kayak race, jet-ski race.
Goal #7 - If it's your preference - Do the "survival" thing and go progressively beat up animals and monsters throughout the various biomes of the island. Track, capture, and raise exotic pets. (Girls: Awwwww! Look at the cute little baby monkey!) Set up new camp locations in various spots (maybe you'll keep the (ahem: "your") companions separated (scenic grottos, love-caves, torture-dungeons?) instead of in one big beach-side group) Combat skill-tree! Taming skill-tree! Bondage skill-tree!
Goal #8 - Build up a collection of stuff! Outfits for the girls (and for you... charm buffs, lust buffs, happiness buffs, cat-fight instigating "buffs," etc), toys, tanning oils, lubes, accessories, foods, drinks, etc. Tailoring skill-tree! Cooking skill-tree! Bartending skill-tree! Dancing skill-tree! Fishing skill-tree! Hunting skill-tree! "Herb"-(ahem)-o-logy skill-tree!
Goal #9 - Discover the mysteries of the island. Perhaps it was once a remote set location movie studios would use to film adventure and survival movies? That would explain some of the weird vignettes at random locations deeper in the jungle, not to mention some of the odd prop caches. Maybe it used to be a billionaire playboy's island getaway? This might explain the diamond encrusted jet ski Mimi found in a shed in a cove the other day. Maybe it's a secret bi-annual meeting place for members of some extreme fetish sex society?
Goal #10 - Submission/Humiliation - Maybe the girls take over and turn you into their slave?
I don't know... On second thought: maybe the shipwreck wasn't an accident at all? Maybe you're actually a billionaire in disguise, and you had everything staged to play out this way on purpose. Maybe - "yay!" - once you're eventually found and "rescued" you'll assimilate right back into the campus culture and student relations department ...as if nothing went wrong at all... and be tasked with setting up an excursion for next summer. ...or maybe an Alaskan extreme ski adventure for the winter break?
Any clever game designers out there want to help make my wish come true?