[ILLUSION] AI Girl and Honey Select 2 - Card Sharing Thread

5.00 star(s) 6 Votes

wilbur1001

Newbie
Jan 1, 2021
36
17
There is Roy12's. But unfortunately it is a shit sandwich warmed over. He should just take the damn thing down because all it does it get people's hopes up.

The truth is you are not likely to find a good guide to make it happen for Mei or other port. The reason is because every single custom head mesh we have added to Honey 2 since April has been unique--with their own slice of problems. That's why it takes as long as it does most times, and why we are always late getting new girls out. It would be great if there were a clean-cut, cookie-cutter way to just process a game rip girl. But it is instead a painstaking process that was likely never supposed to be possible I think. G and I just slog through every port anyway--trying different approaches we pull from our years of 3d modelling experience until we get whichever girl we are wanting in the game gorgeous in the game.

View attachment 1427336

Sure anyone could post the general steps. Take MAX and sculpt her face so it looks like she is cooing, then sculpt it so she is laughing. And so on until the rest of the 59 face animation poses are sculpted. Roy used Blender in his tut--which is god awful for anything but texture/weight painting in my opinion. But it is things like vert counts not matching between the o_head_0 and its o_head morpher pack, or really slick BS like UV maps looking perfect in MAX and even in SB3Utility, but when you load the model in CM, you find her face textures were never completely centred on her map!!

Unforeseen issues like that makes any step guide you have pretty much worthless--unless you already know how to rework a UVmap from scratch so her textures appear correct when she loads in the game. And oftentimes, if people are asking for a modding tutorial, they likely also will need help with UV map issues, vert count BS, etc etc etc.

I mention the UV map issue because I actually had to solve this problem with our new Zelda character posted yesterday. Here is her original face texture map, right. This is firstly a crapass 1024 res texture. But then for her face skin, the resolution amounts to less than 512, thanks to how Nintendo did them.

View attachment 1427321

In Photoshop, I blew this map up to 2048, then sharpened and repainted a few pixelated areas until the original face skin looked ok enough for Honey 2. Then I went through the mesh work in MAX, doing all her different facial expressions for head, teeth, mouth, eyes, etc. Then I began building her unity3d files and list csv sheets to shape her zipmod. Everything looked great until I loaded Zelda for the first time in Honey 2. Then I saw what has happened 3 other times in our previous game ripped Honey girls. Her face was all one color!! Why? Because the UV map that should be centered, was actually pushed 3000 pixel points off her map. I did not check the stupid thing in MAX because her original map loaded fine there as well as in SB3.

Anyways, my task then became recreating her head mesh a brand new texture map. I had to rework her o_head_0 UV map, then apply that modifier to her 58 other face poses. Then I had to take this PNG of her new UV map and create brand new face textures based on her originals.

View attachment 1427346

The outcome was this new 2048 res face texture:
View attachment 1427326

If you are an advanced 3d modeller with a butt-ton of patience for hard work, you might be fine with a series of general steps. But when you hit snags your background cannot solve, the first thing you will do is email PATHOS for the answer---because that's who wrote your general steps. Just ask Mr Roy how many times someone with a PATHOS handle has messaged him! :) The dog ball does seem like a nice person. But he's never helped us with anything we've ever asked of him. That's why he's a dog ball. An irresponsible dog ball.

Releasing such a tutorial would be a MAJOR responsibility. We don't do things half ass. We either do them, or don't try at all. If something is botched, it is fixed post haste. We're nice people and help whenever we can, also. However, as many potential snags there are in custom character modding for this game; man, we would only have time to answer emails. It is just not practical to try teaching unless one is willing to fucking teach. Roy probably knows all this too, but lacks the sensibility to take his tuts down so people stop trying to get his help.

Sorry for the mile of message, dude. But maybe others will see this also. I don't mean to discourage you, either. But this is the nature of the beast. And just in case you're now wondering why in Hell we would endure slaying such a monster??

To meet her, of course... :p
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I see. That does sound very complicated. Well thank you for explaining the details.
 

wilbur1001

Newbie
Jan 1, 2021
36
17
I seem to have a problem. After I found out how to prevent gray skin it seems that scenes with the character with grey skin are extremely bright and I can't seem to figure out how to fix it. Anyone have any specific tips?
 

Aklenn

New Member
Aug 9, 2020
8
3
If you pull this off, I humbly suggest trying to make a HS1-to-HS2 converter. You'd be a legend.
Haha, that would be awesome, but I'll start with one impossible challenge at a time! Honestly, if I manage to extract a usable "key – value" mapping (not even trying to sort out which parameters are which or what they do)... I'll be pretty pleased with myself. From there to not only identifying what each parameter does so I can map the HS1 ones onto the HS2 ones but also coming up with some halfway useful algorithm to guess values for the ones that flat-out don't exist in HS1 cards? It might be fun to try, but that is a long shot.
 

Korosu45

Member
Jun 2, 2018
146
480
My next characters

PS: Character made using DHH Preset 4, you should use it or something similar to appreciate the characters properly.

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RAKESON

Newbie
Nov 7, 2020
81
41
How to use the presets from graphics mod (not Dhh)? The files in presets seem can't reach them in the game
 
5.00 star(s) 6 Votes