- Oct 12, 2020
- 473
- 1,840
BumpMaps are the biggest textures considering filesize, especially when importing after editing with simple methods. But since the are build in the shader (Hanmens default is 82 mb), they can not easily changed. The better way would be adding details via BumpMap2, that is otherwise used by "build" on body or wrinkles on head.Got it thanks!
I don't get it how those bump maps can be that large, doesn't make sense. I deleted some cards that were over 100mb. now I would have just deleted the maps and save the card to make them more user friendly...