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Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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2B_Fanboy

New Member
Oct 27, 2020
2
2
Is there any way to extract a character out of a scene file? Back in the days of Honey Select 1, there was a program called "WaifuRipper" that would export character cards out of scene cards. Is there anything like that for Honey Select 2?
 
Mar 7, 2020
19
69
Hello! I'm looking for the wisdom of the cultured.
So I'm trying to make a custom animation test, I managed to make one of the feet follow a route with a nodecontrain to the foot Joint linking it to a navigator, and pareting that navigator to a route, all well with a simple Position movement, but is there anyway I can make it rotate? I want my foots and hands to rotate too but the Points doesn't seem to have that gizmo, I'm sorry If I'm not explaining myself correcting, I'm trying my best here D:.

1626348650297.png
 

ChrisRedfield

New Member
Sep 18, 2018
3
0
Hello people, I wanted to ask about a problem when loading scenes. It happens that the position between the boy's hands and the girl's breasts are misaligned and the positions are not left as the scene describes. I've checked with other people and some find it and some don't.
Some tell me what happens when several folders are created in which there are animations with Node Constraints and others with static poses, but I can't understand why some don't give problems and others do. Anyone know what can it be?
 
Aug 11, 2020
349
963
Hello people, I wanted to ask about a problem when loading scenes. It happens that the position between the boy's hands and the girl's breasts are misaligned and the positions are not left as the scene describes. I've checked with other people and some find it and some don't.
Some tell me what happens when several folders are created in which there are animations with Node Constraints and others with static poses, but I can't understand why some don't give problems and others do. Anyone know what can it be?
Is the misalignment between two animations, or does it happen between two static poses as well? The creator has this annoying oversight where animations aren't synced after loading. The difference depends entirely on your hardware, so that might be the reason why it differs for other people. Other than that it could indeed be an undiscovered bug in the node constraints plugin.
 

ChrisRedfield

New Member
Sep 18, 2018
3
0
Is the misalignment between two animations, or does it happen between two static poses as well? The creator has this annoying oversight where animations aren't synced after loading. The difference depends entirely on your hardware, so that might be the reason why it differs for other people. Other than that it could indeed be an undiscovered bug in the node constraints plugin.

It occurs with static positions. I do not know how the creator would have configured it but the position that the hands and the breasts are loaded do not make any sense, as if they were never aligned. I have discovered that loading the card in the Stunio Neo by HS2 does not occur to me any problem but currently I was using the Studio Neo by Ai Shoujo. Have I discovered any incompatibility between the two Studio? Solution, switch to HS2 Studio Neo xD
 

Highlandrise

Newbie
Feb 6, 2019
82
135
Guys, Quick Question: Is there ANY Mod that allows the "Object / Character Marker" to be made bigger? (in StudioNeoV2) My issue is, iam working on Big Scale Scenes with Objects Tens to Hundreds Meters of Size and that tiny marker (in relation) is making it extremly Hard to move such Big Objects around. I know about the Size Slider in Axis Setting, but even when maxed out, the Marker is still super Tiny, i need it to be much MUCH bigger. If anyone know something, please let me know, any help is much appreciated.
 

Sepheyer

Well-Known Member
Dec 21, 2020
1,575
3,776
Guys, Quick Question: Is there ANY Mod that allows the "Object / Character Marker" to be made bigger? (in StudioNeoV2) My issue is, iam working on Big Scale Scenes with Objects Tens to Hundreds Meters of Size and that tiny marker (in relation) is making it extremly Hard to move such Big Objects around. I know about the Size Slider in Axis Setting, but even when maxed out, the Marker is still super Tiny, i need it to be much MUCH bigger. If anyone know something, please let me know, any help is much appreciated.
Can you post a screenshot? I struggle visualizing the issue.
 

Highlandrise

Newbie
Feb 6, 2019
82
135
Can you post a screenshot? I struggle visualizing the issue.
Here you go.

This is the Scene i am working on (not a premade Scene, everything you see there has been resized an put in by me).
That Big ass Statue (see difference between it and the "small" Ships) is selected but as you can see (or in this case not see) the Marker cant be seen, since its way too small from that distance, but in order to move such giant objects, i need to zoom out that far.

On Picture 3 i zoomed in very close to the Statue but even than the marker is way to small, so small that i cant grab it with the mouse but even if i could, i wouldnt be able to see where iam moving the statue, since iam way to close to it to see the surounding, on the left side you can see that i allready maxed out the Marker size.

On Picture 4 you see the Marker next to a "normal" sized Character, there it looks big....that shows to me that the Game / StudioNeo wasnt meant to handle such giant objects and thats why a mod to freely resize the marker would be needed to solve this issue.


Scene1.png
Scene4.png
Scene2.png
Scene3.png
 

Sepheyer

Well-Known Member
Dec 21, 2020
1,575
3,776
i need to zoom out that far... but even than the marker is way to small, so small that i cant grab it with the mouse but even if i could, i wouldnt be able to see where iam moving the statue
I think this should the issue the way I understand your issue. The Studio has an alternative way of moving things around -- much more convenient than the arrows you screenshoted.

This here - put your mouse pointer over Z, "grab and hold" it, then move left or right while "holding" Z:

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Highlandrise

Newbie
Feb 6, 2019
82
135
I think this should the issue the way I understand your issue. The Studio has an alternative way of moving things around -- much more convenient than the arrows you screenshoted.

This here - put your mouse pointer over Z, "grab and hold" it, then move left or right while "holding" Z:

View attachment 1315216

I work with a trackball, and by just rolling the ball hard so it starts spinning on its own, I move 300 units by the time the trackball's ball stops. So this method works very well for me. If you have mouse, I don't know how much you can cover because the mouse might run off the desk after covering say 50 units.
Interesting, i didnt know about that but unfortunately its still not really a solution. 300 Units is literally nothing with such Giant objects, i need to move tenthousands of units because of the sheer size of the objects / Scene, and yea with a "normal" Mouse (i dont have a Trackball) its even worse, i would need to wiggle my mouse all over the place just to move the object a little bit around, a trackball would surely make it a little easier but not by much, and since iam allready using a really good Mouse (Logitech G602) i dont want to replace it just for this. To move things around fast, i usualy use the "Square Tiles" around the Arrows, the arrows only for precise placement, but thats not working either since the tiles are also tiny..... still thanks for that info, i still hope that someone eventually comes up with such a Mod, for me, this is extremly limiting the usuability of StudioNeo.....
 

Highlandrise

Newbie
Feb 6, 2019
82
135
Another way: type the distance number in the box next to Z.

So, click the box, enter 10000, hit enter.
yea thats what i do, not very "precise" though but since theres no other option it will has to do for now, still thanks for your help, much appreaciated. (y)
 
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nes0

Lazy mind controller
Game Developer
Oct 31, 2017
175
450
I've a strange problem with lots of female uncensors (the different vaginas you can pick for the girls).
Most of them where rendered wrong, like they where out of position: the final effect is like a "blade" extending down from the body.
I'm sure it something I'm missing, configuration or plugin... Anyone know how to fix it?
 

AmaNo04

Active Member
Jul 6, 2020
719
636
so im making a animation using milking machine
the sucking part is all good
all left is connecting the line to the destination
the line has a lot of IK nodes
how to make the line reach the destination but when the animation plays the line moves dynamically?
is the only way is to rotates every single nodes?
 
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