Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

5.00 star(s) 2 Votes

genericNeet

Member
Jul 6, 2022
104
139
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Do you guys think we will ever see some sort of soft body physics mod? With all it's limitations, I think seeing the hands/fingers squishing the skin is the only thing that is missing from the game.

I had faith that maybe now with Ill games they would do something like that with whatever "realistic" chara creator game they would make next, but they seem happy with the Koikatsu copy and paste. I haven't looked into it, but it doesn't seem to have changed a lot compared to their previous games.

I'm not even looking for a real answer, it is probably too hard or even impossible to make, I just want to cope with knowing that using VaM's horrible UI is the only way to get something like that.
 

pgyrund

Newbie
Oct 24, 2022
30
17
18
Thanks a bunch for that detailed explanation. It's especially notable the issues the eyes have. Although my eye issues are different, this is still a significant bug. Hopefully Hanmen will be able to fix this in a future update. We'll see.

Anyway, everything looks good now by using F9. Thanks again for that. This was really bothering me.
I thought I would mention that this red eye issue has been fixed with the most recent update from Hanmen. I am now able to take F11 screenshots without any issues now.
 

ActionJfin

Newbie
Jun 13, 2020
29
10
21
Thank you so much, it looks definitly better !

View attachment 5326668

To have this result, I changed teh color grading, it was set on agx, I put HDR -> ACES and tweaked a little the settings of it.
I also put the ambient occlusion higher and with a little redish tan.
And last but not least, I've changed the glossinex of both face and body texture, that's what've made the texture smoother and more opaque.

I'm really happy with this result, it can be improved but only time and praticing will pay off, thank you for your advices, it really did help me !
how many eternum scenes did you make?
 

GIGABRAZ

Newbie
Jun 1, 2025
21
9
3
Is there a way to load the environment settings of scenes when you load it when you use graphics mod ?
It's always what it miss when I load a scene...
 

testing321

Dev of RenTharian Chronicles
Game Developer
Nov 11, 2017
305
139
225
Just curious, I try to use collider in attitude. In hs2 studio neo2 it doesn't work. The breast just pass through. But in aishoujo studio neo2, it works. Why is that?
 

jindakoku

Newbie
Nov 6, 2017
17
20
72
I'm new to StudioNeo and was wondering how do I go about swapping a character with a different one in an animation scene but retaining vagina collisions with the new character?
 

AmaNo04

Active Member
Jul 6, 2020
858
737
227
I'm new to StudioNeo and was wondering how do I go about swapping a character with a different one in an animation scene but retaining vagina collisions with the new character?
It's impossible. You have to reload the scene.
It's not just "replacing the character".
Changing the uncensor type in the anim tab, using Studio Chara Maker while selecting a character and editing the accessories in the anim tab will trigger this.
 
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AmaNo04

Active Member
Jul 6, 2020
858
737
227
Is there a way to load the environment settings of scenes when you load it when you use graphics mod ?
It's always what it miss when I load a scene...
You mean the first tab where you can select the cubemap?
It should be saved together with the scene or preset if you're making one.
If it by any chances doesn't load properly e.g. the it should be cubemap A, but it doesn't load any cubemap when you loaded the scene you got from internet, maybe the maker sorted their cubemap directory while other might be not. Not sure if this issue has been solved or not, but I accidentally found this issue and have to fix all of my scenes.
Personally I do put them in their own folder according to the source within /preset folder. This way the cubemap selection in the Studio will be sorted nicely.
 
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AmaNo04

Active Member
Jul 6, 2020
858
737
227
Just curious, I try to use collider in attitude. In hs2 studio neo2 it doesn't work. The breast just pass through. But in aishoujo studio neo2, it works. Why is that?
Use Joan's dynamic bone collider and tweak the collider properties in HS2PE Advanced window.
You can't control those collider in the attitude tab.
 
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pgyrund

Newbie
Oct 24, 2022
30
17
18
I have a question regarding items (not characters) that have animations built in. When adding an object (such as an explosion), it starts the animation automatically. In TimeLine, is it possible to have the animation start over? Items don't have any animation properties, and even clicking on the Animation button on the upper-left doesn't do anything. I currently have the item "appear" at a certain time by changing the 'Enabled' property to True, but that doesn't restart the animation. In the explosion example, by the time it gets enabled in TimeLine, most of the animation has already passed.

The only thing I can think of is to set the animation speed of the object to zero and change it to one in TimeLine. Is there a way to save it at zero so it starts that way when opening the scene?

I hope I was able to explain this properly.
 

Yamisakura

Newbie
Apr 3, 2024
19
17
80
Hey guys, for some reason the Graphics Plugin dosnt work in Studio but works fine in the normal game any tips how to fix that ?
 

testing321

Dev of RenTharian Chronicles
Game Developer
Nov 11, 2017
305
139
225
Is it possible to make a character a bit transparent? All I can find is to make the body invisible or just the head or fully monochrome or make it more translucent. What I want to create is kinda like hologram so we can still see the character but transparent enough to see the background.
 

pgyrund

Newbie
Oct 24, 2022
30
17
18
I have a question regarding items (not characters) that have animations built in. When adding an object (such as an explosion), it starts the animation automatically. In TimeLine, is it possible to have the animation start over? Items don't have any animation properties, and even clicking on the Animation button on the upper-left doesn't do anything. I currently have the item "appear" at a certain time by changing the 'Enabled' property to True, but that doesn't restart the animation. In the explosion example, by the time it gets enabled in TimeLine, most of the animation has already passed.

The only thing I can think of is to set the animation speed of the object to zero and change it to one in TimeLine. Is there a way to save it at zero so it starts that way when opening the scene?

I hope I was able to explain this properly.
I found a partial workaround to this I could share with everyone. You can change the speed using ParticleEditor (Ctrl+P) to 0, then in TimeLine, change the Animation Speed to 1 when you want to have the animation begin. The only downside is you can't repeat the animation, so you have to reload the scene to have it begin again.

Hopefully this helps someone else out.
 
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5.00 star(s) 2 Votes