Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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AmaNo04

Active Member
Jul 6, 2020
853
734
Just a reminder, this is the same scene, same parameter, literally just copy the file from aishoujo to honey select 2. The result:
Aishoujo View attachment 5210951
Honey select 2 View attachment 5210952
See the gap between the wooden horse and the body? Even if the extra 1 set to 1.00(max), there is still a gap.
I see your point. I was able to replicate the issue in HS2.
But why would you keep switching between AIS and HS2?

If your only issue is stuff not being translated, did you messed with the auto translation plugin?
It should've auto translated when the name displayed for the first time.
Check the translation index file in bepinex/translation/[language]/
There should be a .txt file that contains the auto translation.

Note that auto translation plugin currently doesn't pick up the words from the quick search box, to solve this you can open the add item menu at the top left and open them up one by one.
You dont have to load the items, just make it displayed in the menu and it will be translated.
After they're translated there, you can search it with the translated language in the quick search box.
 
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AmaNo04

Active Member
Jul 6, 2020
853
734
Any guides to get started creating animations like those seen in Eternum?
I looked it up and I read that its made with Blender.
Not sure if HS2 can compete with it, but if you do some research and experiments, its not impossible to make something similar.
 

testing321

Dev of RenTharian Chronicles
Game Developer
Nov 11, 2017
296
131
I see your point. I was able to replicate the issue in HS2.
But why would you keep switching between AIS and HS2?

If your only issue is stuff not being translated, did you messed with the auto translation plugin?
It should've auto translated when the name displayed for the first time.
Check the translation index file in bepinex/translation/[language]/
There should be a .txt file that contains the auto translation.

Note that auto translation plugin currently doesn't pick up the words from the quick search box, to solve this you can open the add item menu at the top left and open them up one by one.
You dont have to load the items, just make it displayed in the menu and it will be translated.
After they're translated there, you can search it with the translated language in the quick search box.
The translation helps a lot, thanks :). At first, I only curious about aishoujo, but after using the studio neov2 for a bit, I realized that some scenes are displayed correctly in aishoujo but some mod(hair for example) are exclusive to honey select 2. That's why I think maybe I can use both to make better animation.
 

Herbmetaru

Active Member
Oct 12, 2020
581
1,938
You can manually tweak accesories wetness using ExGloss, but there any way to make accessories automatucally adjust to wetness state ?
View attachment 5232185 View attachment 5232187
That message is in the logs as long as I remember. Probably that's the reason:

[Info : BepInEx] Loading [Wet Accessories Fix 21.0.1]
[Warning:Wet Accessories Fix] This plugin is temporarily disabled because of some accessory zipmods crashing the game
 

Kyech

Newbie
Dec 3, 2018
15
53
Hey folks,

I would lile to know how to put condoms in Studio Neo V2, I tried to search in this forum but did not manage to find it
If anyone could help it would be much apreciated, thanks
 
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Kaseijin

Active Member
Jul 9, 2022
702
1,167
Hey folks,

I would lile to know how to put condoms in Studio Neo V2, I tried to search in this forum but did not manage to find it
If anyone could help it would be much apreciated, thanks
Hi!
AFAIK the only way to put condoms is using Hooh scripted dicks. Once selected, open the hooh extended page, in there search for a slider named "opacity/rubber" or somewhat, I don't remember well the exact name but that's the way I've using rubber in the shaft.
 
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aack

New Member
Dec 11, 2019
13
12
Hi guys, not sure if this is the right thread for this so sorry if I'm off. Am hoping for some help. Downloaded Hanmen's Next Gen Shaders mod + graphics plugin, but the top and bottom of my screen is now blurry. Middle is totally fine and mods seem to work otherwise. Can anyone please advise?

1757509690569.png
 
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Kaseijin

Active Member
Jul 9, 2022
702
1,167
Hi guys, not sure if this is the right thread for this so sorry if I'm off. Am hoping for some help. Downloaded Hanmen's Next Gen Shaders mod + graphics plugin, but the top and bottom of my screen is now blurry. Middle is totally fine and mods seem to work otherwise. Can anyone please advise?

View attachment 5235712
Hi!
Try this: press F5 key, search for "Post Processing/chromatic aberration" and disable it.

EDIT: Could be also "Vignette" or "Deep of Field".
 

pgyrund

Newbie
Oct 24, 2022
21
14
I have a few questions on the Studio:

In the Timeline Keyframe window, is it possible to manually change the value, like changing the time? The only option is to 'Use Current Value', but it is often easier to enter a number in if there is only one value, rather than creating a new point and deleting the old one.

When making animations in Timeline, is there a way to spawn blood on the body or the floor? For example, from a combat injury?

Are the characters from PlayHome available? I noticed the maps are, so was wondering if the characters are around as well.
 

Herbmetaru

Active Member
Oct 12, 2020
581
1,938
I have a few questions on the Studio:

In the Timeline Keyframe window, is it possible to manually change the value, like changing the time? The only option is to 'Use Current Value', but it is often easier to enter a number in if there is only one value, rather than creating a new point and deleting the old one.

When making animations in Timeline, is there a way to spawn blood on the body or the floor? For example, from a combat injury?

Are the characters from PlayHome available? I noticed the maps are, so was wondering if the characters are around as well.
- You can enter specific times in timeline. Just click in the field
- If the blood is added as item, the timeline has an option kind of 'visibilty state'
- Playhome is from the aera of HS1, they can be used in HS1 but not in HS2
 

genericNeet

Member
Jul 6, 2022
100
136
Hi guys, not sure if this is the right thread for this so sorry if I'm off. Am hoping for some help. Downloaded Hanmen's Next Gen Shaders mod + graphics plugin, but the top and bottom of my screen is now blurry. Middle is totally fine and mods seem to work otherwise. Can anyone please advise?

View attachment 5235712
This is the option you want to disable
HS2_2025-09-11-22-24-49-473.png
 
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smorff1

Newbie
Jan 1, 2019
16
12
Anyone know how to fix this problem? The water in my scene changes from what you see in photo 1 to photo 2 and requires a scene reload to fix. and ofcourse ruins the render. the same problem occurs with different type of water assets. pretty sure it used to work back around graphics plugin 1.7.5
 
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pepplez

Active Member
Jun 7, 2020
896
1,172
The water in my scene changes from what you see in photo 1 to photo 2
What did you do before it changes? A screenshot (F12) or with the render-plugin (F10)? The Reflective_Water_01_Square is not used, maybe remove it from the scene?
 
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smorff1

Newbie
Jan 1, 2019
16
12
What did you do before it changes? A screenshot (F12) or with the render-plugin (F10)? The Reflective_Water_01_Square is not used, maybe remove it from the scene?
Thanks for responding but unfortunately the problem is a bit more "system wide", the first render is made with f9 (screenshot), wich works no problem, second one in wich you see the problem with f11 (render). ill do some more testing tomorrow, I was hoping it was a known problem.
 
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pepplez

Active Member
Jun 7, 2020
896
1,172
Thanks for responding but unfortunately the problem is a bit more "system wide", the first render is made with f9 (screenshot), wich works no problem, second one in wich you see the problem with f11 (render). ill do some more testing tomorrow, I was hoping it was a known problem.
AFAIk, the Water Reflections are in beta state (not stable) and you shouldn't use twice in a single scene or get fps drops and maybe weird results as you got in your render. That said, I'm with AiS not HS2 so I could be wrong.
 

LfkCn

Member
Apr 20, 2023
195
139
I have two questions.


1. The section below is really useful. I can preview the poses without testing them one by one, but it only shows Freelancer’s poses. Is there a way to also view the other poses from Kinematics > Pose inside this VNGE plugin?

1758026163902.png

2. On some cards, the hair clips into the body in most positions. How can I fix this? Moving the head usually doesn’t help much. This becomes a big issue especially during sex scenes.

1758026176565.png
 

AmaNo04

Active Member
Jul 6, 2020
853
734
I have two questions.


1. The section below is really useful. I can preview the poses without testing them one by one, but it only shows Freelancer’s poses. Is there a way to also view the other poses from Kinematics > Pose inside this VNGE plugin?

View attachment 5254007

2. On some cards, the hair clips into the body in most positions. How can I fix this? Moving the head usually doesn’t help much. This becomes a big issue especially during sex scenes.

View attachment 5254008
1. Have you tried Pose Loader?
2. There are colliders in the breast bone, you might want to fiddle it.
 
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Kaseijin

Active Member
Jul 9, 2022
702
1,167
I have two questions.


1. The section below is really useful. I can preview the poses without testing them one by one, but it only shows Freelancer’s poses. Is there a way to also view the other poses from Kinematics > Pose inside this VNGE plugin?

View attachment 5254007

2. On some cards, the hair clips into the body in most positions. How can I fix this? Moving the head usually doesn’t help much. This becomes a big issue especially during sex scenes.

View attachment 5254008
Hi!

1.- Pose Library is an excellent tool to manage poses when doing VNGE. Lets say you want to make your model going from a particular pose to another in a timelap, with this tool you can using commands.

Freelance's releases are in two fashions: as a regular Pose file and as a pose library file. In VNGE you ONLY can see the pose library files.

About the hair phisics, it is complicate due to the nature of the game engine. Clipping issues are very common. As AmaNo04 wrote, there are collider for manage those clipping issues, the breast ones and the capsule colliders. If it is too complicate to manage, i suggest to change your model's hair stile for a better situable one.

If your scene uses an -All four- pose, maybe you need to adjust the gravity to get the hair drops down, not float over the model's back.

Hope this info helps.
 
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5.00 star(s) 2 Votes