Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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cptboofy

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Dec 7, 2022
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I have a question on a lighting effect. There are some maps that have built-in lighting with a variable intensity, in that it fluctuates back and forth repeatedly. This is often used in fireplaces. How can I put this variable intensity in my own lights that I add? I cannot figure this out.

I can mention that these built-in map lights with variable intensities cannot be adjusted in F5, which makes me think this setting is elsewhere.

I am really stumped here.
Don't know the answer to your question but have you tried messing around with the renderer editor (ctrl +r) or the material editor (in menu)?
 
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cptboofy

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Dec 7, 2022
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I'm asking here as I didn't get any response in the game thread, has anyone tried using maker or studio in linux? I've tried and studio came right up. Way faster than in windows, however, it didn't access any of the plugins or bepinex at all. Couldn't figure out how to get it to. It was the betterrepack version and it seemed to just boot to the base version. Unfortunately everything's in japanese so couldn't say exactly.
I used wine.
Anyone try and if so, how did you get it to work? thx.
 

FaF18IR

New Member
Aug 25, 2025
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Some, but only some, of the hair assets allow some adjustment of the hair. It's in the menu next to type when you select it. But it's nto all.
Some of the hair can also be adjusted a bit in studio using nodes but it's limited. For full adjustments the only way I've seen is using the hair accessories. Some of the hair assetsare there but there's also bits and bobs you can put together into full hair or as accents on the hair assets.
Thanks a lot for the explanation ! I’ve seen the haircut parameters you mentioned, but yeah… I can’t really tweak the style the way I hoped. Looks like I’ll have to play around with the hair accessories to reshape things a bit. Should be fun to experiment with anyway !
 

pgyrund

Newbie
Oct 24, 2022
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You can put keyframes in the timeline with variable strength/deepness for each when you select a light. I don't think it's the best way to do it but it can definitly do it.
I've actually done this with a couple of my animations and thought of this, but was hoping there was a better way. Guess I'll do it this time too.

Don't know the answer to your question but have you tried messing around with the renderer editor (ctrl +r) or the material editor (in menu)?
I already tried the Material Editor, but it doesn't appear when selecting lights. Thanks for showing me the Renderer Editor, although it doesn't show anything when selecting lights.
 
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