I'm collecting some user data for an upcoming next-gen adult game, mind sharing some of your tastes?

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,036
In order:
  1. My preference is 1 but everything works for me
  2. Male
  3. My choice is 1 but why would I replay the other game playing as a female? Is the story different that way? If it's interesting enough then I may replay it (3)
  4. Heterosexual
  5. The only one that even called my attention is Pregnancy, the rest are fetish that I like them but I would pick to be featured in a game, don't care of them or totally creeps me out.
  6. If you can do 4 then that would be great.
  7. I don't own a VR Headset
  8. No, I don't.
  9. Not interested at all.
  10. No (not too far from that, mostly waiting for COVID to be over)
  11. My choice is 1 but a poll asking me if I'd support the game is a big reason to not support that game.
Now no offense but I've seen a lot of these polls trying to make a "next gen" game and none of those game were "next gen" at all (most of them were never released in the first place). I read and answered everything to help but honestly, I feel like if a dev has to do so many questions then that dev shouldn't be working in a porn game at all. I don't want a dev to ask me what I want and then try to please me, I want a dev to do whatever the fuck he wants and if I like it I'll follow his game.
 

Losersriot

Well-Known Member
Jul 7, 2021
1,407
2,352
1. Which style would you rather to see in this upcoming project? (choose one, you can just type the number)


  1. Occidental Realism (i.e. Assassin's Creed Odyssey, Uncharted 4).

2. Which gender identifies you best? Male or female? (choose one)


  1. Female

3. This project will have character creation, which of the following statements suits you best? (choose one)


  1. I'd like to create a female protagonist.

4. This game's events will be customizable to better suit your preferences. Which is your sexual orientation? (choose one)


  1. I want to be women

5. In which of the following kinks/fetishes are you interested in? (choose as many as you want, in preference order if possible).

  1. Exhibitionism (be observed while involved in sexual activities, not limited to sex, also involving humiliation, punishments, etc).
  2. Voyeurism (observe while others are involved in sexual activities like the ones mentioned above).
  3. Objectification (dehumanization, to be used in a sexual context).
  4. Pregnancy (get or induce a pregnant state, no gender restrictions).
  5. Submission (other characters dominate the player).
  6. Humiliation (the protagonist humiliates or is humiliated in different ways).
  7. Lite Masochism (involves pain events and accessories in an imaginative way where it's not conceived as pain, but pleasure).
  8. Drugs (involves the use of fantasy substances for different sexual or submission purposes).

6. Some adult games involve activities that are not strictly related to sex, like combat, dialogues, story-telling and so on. Which of the following statements suits you best? (choose one)




  1. I HATE battle, combat, grind BUT i love long text of dialogue

7. Do you own a VR Headset? How interested you'd be in VR Support for this project? (choose one)

  1. I own a VR Headset, but I'm not that interested in VR support.

8. Do you own PC-compatible sex toys? (choose one)

  1. Yes, I do.

9. How interested are you in online multiplayer when it comes to adult gaming? (choose one)

  1. I don't like online adult games, I rather keeping these things private.

10. Are you an independent person, financially speaking? (choose one)

  1. Yes

11. How likely are you to support a compromised development project for a high quality game you enjoy and want to keep receiving updates for? (choose one)


  1. I often support these developments if I think they deserve the support.
 
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Sheik100

Member
May 19, 2021
361
258
1:1
2:3
3:3
4:4 (straight but bi females or female homosexuality, basically no attention is given to the males asses)
5:Most of these, NOT ABDL. I would like wetting the most but not watersports or drinking. Embarrassment and blushing. Not enough games have aliens. Thats 22, 9, 1, 2, 20 in order, maybe 16 if its related to aliens.
6:4 I guess, good gameplay is a plus but keep it light and dont let it get in the way of the H.
7:3
8:2
9:2
10:3
11: Depends if Im interested. If its not hot then no chance and even if it matches my tastes it just might not be hot.
 
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Imnnearr

New Member
Nov 21, 2021
5
2
In order:
  1. My preference is 1 but everything works for me
  2. Male
  3. My choice is 1 but why would I replay the other game playing as a female? Is the story different that way? If it's interesting enough then I may replay it (3)
  4. Heterosexual
  5. The only one that even called my attention is Pregnancy, the rest are fetish that I like them but I would pick to be featured in a game, don't care of them or totally creeps me out.
  6. If you can do 4 then that would be great.
  7. I don't own a VR Headset
  8. No, I don't.
  9. Not interested at all.
  10. No (not too far from that, mostly waiting for COVID to be over)
  11. My choice is 1 but a poll asking me if I'd support the game is a big reason to not support that game.
Now no offense but I've seen a lot of these polls trying to make a "next gen" game and none of those game were "next gen" at all (most of them were never released in the first place). I read and answered everything to help but honestly, I feel like if a dev has to do so many questions then that dev shouldn't be working in a porn game at all. I don't want a dev to ask me what I want and then try to please me, I want a dev to do whatever the fuck he wants and if I like it I'll follow his game.
Hi there, Adabelitoo! Thank you for answering!

I'm not that familiarized with this site, so I don't really know how often these polls are made nor how often these projects are cancelled or end up not holding up for promises or expectations. I'm sorry if this is close to an actual re-post :9

As for the poll/questions purposes: as a developer engaged in a long-term project like this, it's important to have a good understanding of what you want to make, and how you want to shape it. However, knowing about the public preferences is a very valuable piece of information for multiple reasons.

As for next-gen project development and release: rest ease, this project is real, is next-gen and it's under actual development, hehe. Don't expect it anytime soon though, making polished stuff requires a lot of time and passion :p

As for financial support/patronage: I'm sorry for bringing it to the table, but these kind of projects need financial support to actually happen. The reason being the developer (me, in this case) needs to work full-time on the project (40+ hours of work per week), but also (unfortunately) still needs to pay the bills, buy food, sustain a family, etc. For these reasons, it's valuable for me to know how open the public (no matter the nature, underground or not) is to support these projects.

Thank you again for taking your time in answering this poll!
 

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,036
As for financial support/patronage: I'm sorry for bringing it to the table, but these kind of projects need financial support to actually happen. The reason being the developer (me, in this case) needs to work full-time on the project (40+ hours of work per week), but also (unfortunately) still needs to pay the bills, buy food, sustain a family, etc. For these reasons, it's valuable for me to know how open the public (no matter the nature, underground or not) is to support these projects.
I understand this, but I do am familiarized with this site (I knew that once someone replies to this polls, more people will suddenly reply too as if they needed someone else to take the lead) and I know that asking "will you support me?" before releasing something isn't the way to get support. Hopefully you can prove me wrong, with this, the next gen part and everything else I said. Whish you the best at that.
 
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mk_2099

New Member
Nov 22, 2021
5
3
New here but been playing adult games for quite a while.

1) 2

2) 1

3) 3

4) 1

5) 1,2,7,10,14

6) 4.

7) 3

8) 2

9) 2

10) 3

11) 2
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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Well my answers are:
4) 1
5) All minus 19 and 21
7) 3
8) 2
9) 2
10) 1

Everything else is insignificant. Give me a good and interesting game, and as long as it's not a purely gay one I'll adapt. I expect from my games, especially if it's a "next gen" one, to entertain me, and none of the not answered questions are part of this entertainment.


I'm not that familiarized with this site, so I don't really know how often these polls are made nor how often these projects are cancelled or end up not holding up for promises or expectations. I'm sorry if this is close to an actual re-post :9
The problem isn't the familiarity with this site, or the repost-like feeling. The problem is the lack of understanding of both the scene, and what making an adult game mean, shown by the poll.

Personally I agree with Adabelitoo regarding the "next gen" part. The whole community, whatever if they are here to fap or prefer a good story, is waiting for an effectively "next gen adult game", therefore he would have no problem to receive support... as long as it's really a "next gen adult game", therefore a game that bring the scene to another level.


As for the poll/questions purposes: as a developer engaged in a long-term project like this, it's important to have a good understanding of what you want to make, and how you want to shape it. However, knowing about the public preferences is a very valuable piece of information for multiple reasons.
Sorry, but practically speaking, there's only one reason why it's valuable information: Moneeeeeeeeeyyyyyyyyyy.

Nobody would have believed that a game like WVM would be such a success and so fast. The game is average, the story confuse, the writing childish, and except the harem part, it don't match the result of all the previous polls.

The scene is amateur driven. There's professional studios, but it's the amateur productions that keep the scene alive. This is an important point, because it imply a really high volatility of the public, what make every poll mostly irrelevant. The public want more realtime(-like) games, yet the few games responding to this aren't really successful. The public want games that are more on the "game" side than on the "novel" one, yet the games responding to this aren't really successful ; when they come from a studio, they sell well, but not well enough to worth a second shot.


As for next-gen project development and release: rest ease, this project is real, is next-gen and it's under actual development, hehe. Don't expect it anytime soon though, making polished stuff requires a lot of time and passion :p
I don't want to be harsh, but all those who came before you said exactly the same.

But here's what worry me regarding you real project under actual development: you still don't know if it will use VR and if it will be online or offline.
Those are the two first points you should know, even before you've an idea of what the story will be ; mostly because the story will depend on the answer to those two points. And, obviously, it's even more important points to know before you start the development, because the engine, game mechanism, and in fact any codding part of the project, depend on them at 100%.

There's also the main worrying point... I see a lot of "I" in what you write, but not a single time I saw a "we". Do you really believe that you can make a "next gen adult game" all by yourself in less than two/three years ?
Look at the crowdfunding platforms. Teams of (semi-)professionals are making, or made, ambitious adult games, some with astounding funds, and none achieved to make an effective "next gen" game, nor to make it in less than two/three years.
Look at the scene. No games, ambitious enough to be more than advanced story telling, have been finished in less than two/three years, even when there's a whole team behind.


[...] The reason being the developer (me, in this case) needs to work full-time on the project (40+ hours of work per week),
You aren't reassuring me. It's, globally speaking, the time (20h during week-ends, 4h/day during the week) that amateurs pass on their project while having a job to pay their bills.
What you want to make is a "next gen" game, not anymore a mod. In addition to the adult part, you'll also have to do, all by yourself, the years of works that Bethesda's team did to bring you the base on which you put your Skyrim mod. And if your game don't reach at least the level of an unmodded Skyrim, it will not even qualify as "borderline next gen adult game" ; we already have Vikings Daughter for that.
For your information, the said Vikings Daughter is developed by a team, and still unfinished after four years of development.


I wish you luck, sincerely, but so far have no real hope that your game will be "next gen", if it be something one day.
 
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Imnnearr

New Member
Nov 21, 2021
5
2
Hi there, Anne! Thank you so much for answering the poll!

I'll do my best to give you a proper response to some of your concerns. However, beware that most of them are not answered with words, but facts. Because of this, there are not a lot of ways to provide a satisfactory answer for the time being to a lot of your concerns.

As I said though, I'll do my best.



Sorry, but practically speaking, there's only one reason why it's valuable information: Moneeeeeeeeeyyyyyyyyyy.
Well, not at all. One of the poll's purposes is to have a better understanding of user preferences in different communities/environments and, obviously, user-reach eventually ends up translating to "moneeyy". However, it's not the main latemotif behind the poll.

The main reason of existence for this poll is task management and feature implementation: currently, a lot of people seem interested in submission/humiliation and pregnancy topics, so content related to these kinks might be implemented before any other, because most people are interested in them. Of course, the fact that they are listed in the poll mean that I don't mind creating content related to the topic, since I like it too, hehe.



The public want more realtime(-like) games, yet the few games responding to this aren't really successful. The public want games that are more on the "game" side than on the "novel" one, yet the games responding to this aren't really successful
I think I've played most "game-like" 3D adult video games available out there, so I'm currently aware of what are some of the current issues the industry seem to be stuck at.

I'm actively working on gameplay design ideas to counter the issues I see in other games, but of course it's not an easy task and coming up with "original" gameplay designs can end up terribly wrong, so I won't make any promises regarding this topic. My only statement here is "I'm developing something I'm proud of, and I actually enjoy playing myself".



I don't want to be harsh, but all those who came before you said exactly the same.
Don't worry, as this is not really a relevant topic for the time being. I've not launched a bunch of polls on the internet to announce a project, but to collect user data (thanks again for taking your time on sharing said data) regarding sexual preferences, fetishes, target demography and so on.

As commented previously, the game is on early pre-production and I won't fully engage on the development until next year's Q1, as there are other projects and freelance orders that require my full attention right now.



But here's what worry me regarding you real project under actual development: you still don't know if it will use VR and if it will be online or offline.
Well, first things first: online and VR support are not ideas that must be strictly defined in early pre-production, as they can be implemented much later on in the development as long as the engine supports it (and this is not a problem now days since most games are built in UE or Unity, both of which support these features). In example, No Man's Sky implemented a pretty good VR support 3 years after release, and an online multiplayer modality can actually be implemented whenever you want as long as your project is not an MMO or any other kind of genre that is strictly attached to online services.

That said, the project is currently on early pre-production. This means not a lot of progress has been made: just a few pages of story writing, a few environmental 3D assets and a cool sandbox testing room to play with different gameplay ideas. So pretty much every aspect of the game can be tweaked right now, this being the reason why it's such a good timing to ask people about their preferences when it comes to adult gaming. If I've made a not-very-wise decision, I can correct it before it's too late thanks to the feedback received through these polls.



You aren't reassuring me. It's, globally speaking, the time (20h during week-ends, 4h/day during the week) that amateurs pass on their project while having a job to pay their bills.
We are not speaking about a bunch of hardcore week-ends, we are speaking about a common 8 hours per day jornal that can easily grow up to 15 ours per day if the necessary freelance orders to pay the month have been taken care of already.

Please don't interpret what I'm about to say as a harsh comment, is not the intention: designing avant-garde high quality assets and developing polished content takes a lot of time and effort. This is not an opinion, is a non-arguable objective statement. Just like a McDonald's employee or a Java engineer expect to get paid after his workday, a freelance developer expects it too, even if it's main motivation is not the money but working in their dream-job.

This doesn't mean I'm pointing a gun to your head while screaming "monee", I understand that not everybody can afford supporting independent projects and I also understand the support usually comes by itself if the project is good enough. However, it's still valuable for me to ask these questions. I'm sorry if they felt uncomfortable.



What you want to make is a "next gen" game, not anymore a mod. In addition to the adult part, you'll also have to do, all by yourself, the years of works that Bethesda's team did to bring you the base on which you put your Skyrim mod.
Rest ease, since workloads and production values are (obviously) taken in count to make sure the game is "doable" in a reasonable amount of time, hehe.



I know I've already pointed it out a lot of times by now, but thanks again for the open thoughts and for the poll answers!
 

Keliadom

Newbie
May 6, 2020
17
9
I wish you luck (honestly). May you succeed, and hopefully, in fours years time, we can look back and look at this as the start of a successful endeavor worthwhile of our attention amidst the upcoming water wars of 2027.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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Well, not at all. One of the poll's purposes is to have a better understanding of user preferences in different communities/environments and, obviously, user-reach eventually ends up translating to "moneeyy". However, it's not the main latemotif behind the poll.
There's a reason why I said that "practically speaking" money was the only reason behind a poll.

Of course, theoretically one can dream that it will answer his doubt and make him meet the expectation of the community. But in practice this community have than 4 millions members, while polls generally receive at most 200 answers (<0.005%). And then when you look at the said answers, you generally discover that the community want everything and it's opposite.
The only constant is that half of the community place the sex content before the story, while the other half do the opposite. Yet this "half" isn't strict and vary few percents on one side or the other, depending of the time.
Since it's not your only pool, I expect the answers to be even more everything and its opposite, since each community outside have its own center of attention.


The main reason of existence for this poll is task management and feature implementation: currently, a lot of people seem interested in submission/humiliation and pregnancy topics, so content related to these kinks might be implemented before any other, because most people are interested in them.
Let me guess, you started with a poll on loverslab ?

Looks at the games that are effectively popular, and also at the creators that are effectively successful. How many submission/humiliation games do you see ? There's some, of course, but few among the effectively popular and/or successful games. As for pregnancy, there's games dedicated to it, like Haramase Simulator by example ; not really a success.
And also, it's not how development management works, especially for games that will be released while still in development. You don't start with what is popular, you start with what make sense, both in terms of codding, game play, game mechanism and story.


I think I've played most "game-like" 3D adult video games available out there, so I'm currently aware of what are some of the current issues the industry seem to be stuck at.

I'm actively working on gameplay design ideas to counter the issues I see in other games, [...]
A naive question: At what moment do you questioned those issues, wondering if they could possibly exist because there's no easy solution to code the game otherwise ?

There's many amateurs on the scene, but you don't find them working on realtime 3D games. Those who do it have a background. Even if it's not necessarily their primary job, they are experienced coders, 3D artists and all. They are perfectly aware of those issues, and if they are still there, it's because they can't avoid them.



My only statement here is "I'm developing something I'm proud of, and I actually enjoy playing myself".
That's all we are expecting, really. But so far it's not what you are showing.

I know I'm a bit harsh, but you're full of dreams and almost deprived of realism. Take a look at the development section of this forum. Look how many threads exist for games that finally never became a reality. Look at how enthusiast were their authors.
They were dreaming, like you, and there's nothing bad in that. But at one time they had to face the reality, and it totally crushed their dream.
So, if being a bit harsh can make you land, and in the end permit us to have, one day, the "next gen adult game" you're dreaming to make, well...

There's something that come soon or later in any threads like yours: Start with something small, in order to have a real view of what you'll be facing when you'll make your big project.
There's a reason why there's always someone to say it, why most devs here would say it at some time ; it's because it's true. You only understand what you are facing when you've past one week struggling with a fucking small issue that break everything. How many games have been abandoned because of this... All those devs who proudly said that the next update will have "this", then finally disappeared because they never achieved to make that "this" works.
It's only then that you understand that the little journey you started is in fact the climbing of Mount Olympus, while walking on the hands. It's possible to do it, but it need times, energy, and a lot of dedication and faith. But more important, it need to be done at a slowly pace, one step after the other ; it's not a sprint fueled by dreams, it's a marathon fueled by realism.


Well, first things first: online and VR support are not ideas that must be strictly defined in early pre-production, as they can be implemented much later on in the development as long as the engine supports it [...]
You'll change both your output and input interface "later"... seriously ?
It don't just need to use another object as interface. The output for VR will have parameters unknown to a flat screen, while the input range will be drastically reduced. It's the whole game mechanism that have to be refactored, else you end with one of those shitty port from console that don't acknowledge the wild range a keyboard have to offer and end being unplayable.
Hello Games didn't just added VR support. The Beyond extension (that was official NMS 2.0) came with a whole refactoring of the game mechanism, mostly due to this new support.
And it's worse when it's a switch between online/offline, since it also change the whole data management. Of course, you can still add a layer on top of the storing mechanism, but then it's not an online game, but a game with an online save.

Please, tell me that you were joking.
 
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Rafster

Bear chaser
Game Developer
Mar 23, 2019
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I'm bored, so I might answer as well.

1. Which style would you rather to see in this upcoming project? (choose one, you can just type the number)


  1. Occidental Realism (i.e. Assassin's Creed Odyssey, Uncharted 4).

2. Which gender identifies you best? Male or female? (choose one)
  1. Male


3. This project will have character creation, which of the following statements suits you best? (choose one)
  1. I'd like to create a male protagonist.


4. This game's events will be customizable to better suit your preferences. Which is your sexual orientation? (choose one)

  1. I'm gay.


5. In which of the following kinks/fetishes are you interested in? (choose as many as you want, in preference order if possible).
  1. Piss Play.
  2. BDSM.
  3. Humiliation
  4. Submission
  5. Domination
  6. Lite Masochism
  7. Objectification
  8. Pregnancy
  9. Tentacle Fetish
  10. Alien/Monster Fetish
  11. Ovi-Position Fetish
  12. Exhibitionism

6. Some adult games involve activities that are not strictly related to sex, like combat, dialogues, story-telling and so on. Which of the following statements suits you best? (choose one)
  1. I like that kind of content, I don't like adult games that are strictly related to sex.



7. Do you own a VR Headset? How interested you'd be in VR Support for this project? (choose one)


  1. I don't own a VR Headset.

8. Do you own PC-compatible sex toys? (choose one)

  1. No, I don't.

9. How interested are you in online multiplayer when it comes to adult gaming? (choose one)

  1. I don't like online adult games, I rather keeping these things private.

10. Are you an independent person, financially speaking? (choose one)

  1. No

11. How likely are you to support a compromised development project for a high quality game you enjoy and want to keep receiving updates for? (choose one)


  1. I can't support these projects financially. (yet. when my own project gets enough support I will be able to support some projects I really want to support)
 
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woody554

Well-Known Member
Jan 20, 2018
1,463
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I have no way to know how you think you'll be benefitting from this data, but a) you're not gonna get any meaningful or even representative data like this, and b) even if you did, your project is already heading into the wrong direction if you listen to any of it.

instead, and maybe you've already thought of this, if you want to make a GOOD game it should 100% revolve around YOUR personal kinks. otherwise you won't survive the project. it's great that your modding background gives you tools and probably an understanding where you're going to mechanics wise, but these are story games and the hard part is more akin to writing a novel than making a pew pew fps game. which means that IF you listen to others and make a game to cater for their kinks rather than your own, the game is gonna be both shit and you'll lose motivation far before you get anywhere. so listen to yourself, not us randos online.

that's considering you wanna make a GOOD game.

now if you wanna make a POPULAR game, the worst way to go about is including all the kinks people tell you are must haves. the problem is a lot of kinks are highly divisive, and adding any kink REMOVES a portion of your audience. it does NOT add them, generally speaking. so you'll want to avoid kink bloat rather than hoard them. of course keeping in mind the issue about your own kinks.

some kinks are more problematic than others, but simply the choice of protagonist gender will divide your user base by 60% male protagonist vs 40% female protagonist. adding transgender will REDUCE from that as a large percentage of people on either side will categorize the game to 'gay' which leaves you a 6% vs 18% audience respectively. (a little more really for various reasons, but maybe you get the point).

the big excluders are rape, ntr, scat, incest. fairly large groups absolutely hate all of those and will instantly refuse to even look at your game. incest is probably the least problematic of all these, and especially treated right it can cover most of you male/female protagonist base. but I'm sure even there you can easily lose 20-40% of people.

so what has been shown to work? there's a couple of extremely bland vanilla projects like being a dik and WVM, which I think show the strength of not excluding people. they're both mindnumbingly boring, but that seems to allow a large crowd. otoh the biggest cash cows have been mom/son incest games, despite awful production quality, horrible completion rate, scammy shitbag devs and censorship. but I think even there the approach is more about making a milf game than an incest game. you need to avoid some aspects of it to make it work for large audiences.

I'm sure other approaches can work as well, but the important bit is understanding being very conscious about who you exclude with the added kinks.

and you won't find these things out by asking people what they like. you'll get seeming support for ntr, which instantly chops out 90% of audience. you'll also get ardent incest haters, but the reality of which games get largest audiences completely contradicts them. you'll get vast majority claiming they want 'original stories', but when you go check the most popular original story games, they have extremely marginal support. these things can be found out best by looking at the numbers rather than polling people, because apparently people have very poor idea of what they're actually consuming.

okay. I hope that's in some way useful. maybe these are things you already know, or you have other ideas about, or maybe they don't even apply to the type of game you're planning. I'm sure it's more informative than me listing my random likes and dislikes.

trust your own kinks. it'll be best for all of us if you stay engaged with what you're doing.

good luck with the project. I hope it all works out for you and you manage to avoid the gods of burnout. it's harder than it seems.
 
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Imnnearr

New Member
Nov 21, 2021
5
2
Hi there, everybody!

Just passing by to let you know I'm carefully reading all your poll answers, thoughts and opinions. It's (unfortunately) starting to get difficult for me to keep up with all the comments and feedback I'm receiving from multiple platforms. The amount of comments is getting far more overwhelming than I originally anticipated, hehe.

As a general response: please, keep in mind your poll answers won't be taken as "directives", but "guidance". As I said on the post, the main purpose is to better manage tasks and implementation priorities. The project already has a story, and already has an overall look and feel based on what I enjoy designing and what I enjoy playing (it wouldn't be possible for me to work in a long-term development like this one, and the ones I've already worked on, if this wasn't my usual workflow).

Also, please, as much as I appreciate the concerns and advices you politely bring to the table, do not worry about workloads and project management: I've already worked on Unity and Unreal projects in the past in freelance orders, as well as major development projects with more than one year of work behind. This is not my first rodeo and I'm making sure the project stays within reasonable production values, hehe.

Thank you all for taking your time into answering this poll! As for the project: I'll remain silent for a bunch of months to focus on the development, but we'll hopefully see each other again soon! ( ͡~ ͜ʖ ͡° )
 

Gordon4321

Member
Dec 4, 2017
179
94
1. Which style would you rather to see in this upcoming project? (choose one, you can just type the number)
  1. Occidental Realism (i.e. Assassin's Creed Odyssey, Uncharted 4).

2. Which gender identifies you best? Male or female? (choose one)
  1. Male

3. This project will have character creation, which of the following statements suits you best? (choose one)
  1. I'd like to create a female protagonist.

4. This game's events will be customizable to better suit your preferences. Which is your sexual orientation? (choose one)

  1. I'm heterosexual

5. In which of the following kinks/fetishes are you interested in? (choose as many as you want, in preference order if possible).


  1. Domination (the player dominates other characters).
  2. Submission (other characters dominate the player).
  3. Humiliation (the protagonist humiliates or is humiliated in different ways).
  4. Lite Masochism (involves pain events and accessories in an imaginative way where it's not conceived as pain, but pleasure).

6. Some adult games involve activities that are not strictly related to sex, like combat, dialogues, story-telling and so on. Which of the following statements suits you best? (choose one)

  1. I like that kind of content, I don't like adult games that are strictly related to sex.

7. Do you own a VR Headset? How interested you'd be in VR Support for this project? (choose one)
  1. I don't own a VR Headset.

8. Do you own PC-compatible sex toys? (choose one)
  1. No, I don't.

9. How interested are you in online multiplayer when it comes to adult gaming? (choose one)
  1. I don't like online adult games, I rather keeping these things private.

10. Are you an independent person, financially speaking? (choose one)
  1. Yes

11. How likely are you to support a compromised development project for a high quality game you enjoy and want to keep receiving updates for? (choose one)
  1. Sometimes I support these developments, but I don't usually support in a monthly basis.
 
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gunderson

Member
Aug 17, 2016
358
623
Seems like a reasonable enough survey to me. I'll contribute.

Art style - 3 (Western art)
Gender identity - 1 (male)
Character creation - 1 (male)
Sexual orientation - 1 (heterosexual)
Fetishes - 1 (exhibitionism), 2 (voyeurism), 4 (pregnancy), 14 (hypnotism), 19 (tentacles), 20 (aliens/monsters), 24 (incest. I think you forgot to put this one on the list, but not to worry, I caught the mistake!)
Other game stuff - 1 (very yes, gameplay in a video game is generally a good thing, even if it's a porn game)
VR - 3 (nope, no thanks)
Sex toys - 2 (nope, no thanks)
Online multiplayer - 2 (nope, other people are the worst in video games)
Independent finances - 1 (yep)
Likelihood to support a game - 1 (yeah, sure, I support games. But porn games without incest, especially ones that try to do too many things at once, are a bit of a hard sell for me. So I'm very much not certain I'd contribute to a project like this. Just FYI)
 
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