This isn't a matter of dislike, [...]
When one starts by saying that it's not a matter of dislike, generally he follow by something showing that it's not a matter of dislike, not the opposite.
I am not making this accusation lightly, [...]
Then prove it. And prove it with facts, not with made up claim as you did so far. But I warn you, you'll have difficulties to do so, because there's facts, but they don't talk in your favor.
Among the fact, there's the clear and obvious correlation between the number of years of presence on Patreon and the earning. Something that can be seen in
Count Morado's
annually summary about the said earnings.
There's also
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's
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, and
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's
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. I use Adeptus Steve as comparison, because until last years they used to be the two biggest creators. DarkCookie having the most patrons, while Adeptus Steve had the biggest earning. There's a clear difference between the two curves, with Adeptus Steve clearly loosing support, this in a constant way, since now near to three years.
Also take a look at the number of non paying members for both; ~70K for DarkCookie, against ~40K for Adeptus steve. The number of patrons do not limit to a question of money (DarkCookie's tiers are twice lower than Adeptus Steve's ones), there's also a clear difference in popularity, as well as in the desire to support the dev. 33% of DarkCookie followers on Patreon are also paying members, against 20% for Adeptus Steve, this for the same 1$ opening tiers.
This disprove your implicit claim regarding the importance of the release frequency since Adeptus Steve, that release an update globally one every two months. As well as it disprove your opinion that DarkCookie is one of the worse dev, because he wouldn't have more than 100K followers on Patreon if it was the case.
And, of course, there's the fact that DarkCookie have never been considered like a bad dev. A slow one, yes, and this isn't recent, but bad? Never. And it's not just because there's worse, considered as it by the majority, like the four I named by example.
Bright Sun Studios was a dick. Constantly threatening his players
and patrons to abandon one of his game if they don't support him more. He disappeard after a rage quit due to the fact that, oh surprise, his threats where having the opposite effect.
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have 14 games, 6 have been completed, 6 have been abandoned
(a search here is enough to see it). He turn with globally the same set of assets for all his game, therefore since near to 9 years, and not only have the bad habit to reuse exactly the same formula for his game play and story, but also the same renders. He never achieved to have more than 202 patrons.
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, do I need to talk about him? 7.5 games, all completed
(a search here is enough to see it). After having been
loved, almost acclaimed, for years, because he had already 6 completed games when he started Milfy City, he became, not totally without reason, seen as the biggest milker on the adult gaming scene.
Same for
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, is there really need to talk about him? A purely average, badly wrote, game, that continue to have support despite the dev openly doing no efforts.
And there's devs like
Karlsson's Gambit one, that I named previously who only release one in a year, but with more than 4,000 renders by update and hours of content. For reference,
WVM have an average of 2,500 renders/year, and it's a game already on renders, and you need less time to play his whole game than to play an update of
Karlsson's Gambit.
[...] they are constant shill that hover over these forums to suppress criticism.
Based on what you said so far, I'm tempted to say that what he's doing is claiming bullshit when he see obvious bullshit.