I’m having trouble finding a way to make money from my work.

Count Morado

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if i does something and place my link to my patreon and write something like "im fun of that guy artwork, i use them here, if you want you can suppoort him" they can just assume its me ?
If you sign a contract, then you should follow the stipulations of that contract. By accepting the terms and guidelines of Patreon when creating an account, that's exactly what you are doing - signing a contract.

If you then decide to do something that goes against that contract like "place my link to my patreon and write something like "im fun of that guy artwork, i use them here, if you want you can suppoort him"" - accept the consequences if you are found out.

It would be very difficult for them to discern you doing that... Unless you are stupid enough to leave a trail. If other people who are not connected to you are doing things - you do not have to worry about them. That's why we see so many games where other people than the developer create mods and patches to include content that could be against Pareon rules if the developer did them. Since it does not appear to be the developer, Patreon doesn't hold the developer responsible.

If you are going into an agreement with the mindset that you are not going to follow the terms you agree to... That's a YOU problem, not a THEM problem.
 
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asen-de

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First, make a game, this is the best form to express your kinks on platforms like patreon.

Then just milk that damn patreon for good, don't give a single flying fuck about their retarded rules and just accept, that a possible ban might be happening.

You can exceed the time of the ban by simply not putting any questionable information or explicit images on your posts there. That is why you should make a game, easy to hide your spicy images behind there. Probably you never get banned if you stay low or it will stay up for years. Just ..don't name your game INCEST MOMMY RAPE GAME or something like that.

This way you can earn easily da money every month for years without them ever finding out you are making a incest mommy rape game.

Then you release it on steam and earn hundreds of thousands and then you don't even need patreon anymore and they probably wont ban you anyway as long as you don't post stupid obvious rule breaking things. Easy Peasy.
 

Count Morado

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First, make a game, this is the best form to express your kinks on platforms like patreon.

Then just milk that damn patreon for good, don't give a single flying fuck about their retarded rules and just accept, that a possible ban might be happening.

You can exceed the time of the ban by simply not putting any questionable information or explicit images on your posts there. That is why you should make a game, easy to hide your spicy images behind there. Probably you never get banned if you stay low or it will stay up for years. Just ..don't name your game INCEST MOMMY RAPE GAME or something like that.

This way you can earn easily da money every month for years without them ever finding out you are making a incest mommy rape game.

Then you release it on steam and earn hundreds of thousands and then you don't even need patreon anymore and they probably wont ban you anyway as long as you don't post stupid obvious rule breaking things. Easy Peasy.
The above post is a fine example of Poe's Law... Or the Dunning-Kruger Effect. Flip a coin.
 
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obibobi

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First, I'm not defending anyone. If a person gets so triggered from the data and facts that they cannot see simply stating data is not defending but offering information... the problem isn't the developers. It's the person in their mirror.
That's an opinion. I wasn't stating opinions in the post I shared. I stated data and facts.

While I agree there may be identifiable games that aren't "playable" compared to a completed game - know that you are comparing apples to oranges. Players who get most of the games off this site and from platforms like Patreon and Subscribestar are getting games in development and they should keep that in mind while measuring their dicks against that and, even then, they'd still come up short.

As for enjoyable - that is another opinion. What is enjoyable to you or me... what is not enjoyable to you or me... are our personal preferences and we should not be using our personal preferences to be speaking for even a measurable number of the over 8 million users who have used this site. We can speak for what we each enjoy or not enjoy and quote what certain others have said. That's it.
And again, this is your opinion. My post was not an opinion post. It was a data and information post of facts.

Some people do what you would like them to do - and I say people can do with their money as they see fit, whether I agree with their choices or not.

I have never paid for a game found on this site.
I have never subscribed to a creator on this site.
I have never donated to a creator on this site.

I have taken everything I have played on this site without any remuneration, compensation, donation, contribution to the creators. And I do not think any person, including myself, has the right to tell someone else what they should do with their own money - especially when I am not even dropping a penny on said content.
Um, duh? If 8800 is the total number of all the adult game developers, then the number of them who, in your opinion, put in the "effort" you think required for a "decent Adult game" would be smaller than 8800. And the number who make a profit would be even smaller than that.

If of the 8800 adult game developers on Patreon, 2000 with at least a year on Patreon do not even have 1 paid subscriber and another 4000 earn less than $100 USD per month... Whether a developer has released "a decent Adult game with effort" or not - it is highly likely that less than 1/3rd of them have made a profit.

That was the WHOLE POINT of my post - to provide facts, data, and information - REFUTING THE OPINION of the person I replied to when they said "plenty of porn game devs use it and make bank."

The FACTS do not support that. In FACT, plenty of porn game devs use Patreon and don't make jack or shit. No matter if they put out a "decent Adult game" that I might find (or you might find) "enjoyable."

And before you ask - I pulled the data that Graphtreon makes available and analyzed it in December. Just like I did the year before that and the year before that. I attached the data to my analysis for others if they wished to work the data over, as well - so I'm not hiding anything in that analysis.

Funny thing is - in the end, we both agree that many developers are not making a profit ("good" and "bad" - whatever your opinion ). But you decided to accuse me of defending "bad" developers and thus clouded your perception, obfuscating your vision of our agreement on the facts.

Edited to fix the link.
It really doesn't help to start off with you lying, you don't post something like that for one thing unless you're playing defence and I whenever anyone goes to the Summertime Saga thread they will find you constantly playing defence for both Summertime Saga and Taffy Tales, 2 of the more infamous games on this site constantly.

You have a lot of other points such as saying they've been on patreon for a year, as if that means anything, as if time means anything, Darkcookie and Uberpie show you can do next to nothing in a year.

Yes plenty do make profit, when they put in effort, any fool knows there are countless games out there with 1 maybe 2 low effort updates and then nothing, they are not worth supporting, whether you support anyone or not, is not the discussion we are having, I am pointing out how your stats are worthless because it's mixed up with lots of 1 update trash, which if you where being honest you would have acknowledged. You can find them just set date for a year and scroll back.

Yes we do agree many don't make profit because there are lots of games with no effort put in them, not worth supporting, the barrier for entry is low, anyone whose been on the pages for some games, knows you run defence for some of the worst devs, you do defend bad devs.
 

Goeffel

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Sep 10, 2022
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what about amazon gift vouchers or some such?

I have no experience with them / never ever even bought ath. from amazon.
But I remember a website in a field also banned by credit card companies, where you could gift to webmaster's amazon account. was quite popular, iirc.
edit: no wait, only now memory comes up : it was webmaster's amazon articles wishlist, and you would buy articles from it and send them to webmaster, yes, I think that's what it was.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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It really doesn't help to start off with you lying, you don't post something like that for one thing unless you're playing defence and I whenever anyone goes to the Summertime Saga thread they will find you constantly playing defence for both Summertime Saga and Taffy Tales, 2 of the more infamous games on this site constantly.
It doesn't help, but really not at all, to starts by explicitly saying that you discard what is said, not because you disagree, but because you dislike who said it.
10 internet points on: he's one of the seven.

You have a lot of other points such as saying they've been on patreon for a year, as if that means anything, as if time means anything,
Well, it's something that anyone with at least two neurons still working is generally able to understand:
The longer you are on a market, the more visibility you acquire, and the higher are your chance to have customers/patrons. Something that one can easily verify by himself with .


Darkcookie and Uberpie show you can do next to nothing in a year.
"Next to nothing" that you see.
Not only it's not the same thing, but it's also where being on Patreon and, more globally, active since years play a big role. Over his 9 years of presence, DarkCookie proved that, whatever how long there's between two updates, there's new updates and they worth the wait. Reason why he stay successful.


Yes plenty do make profit, when they put in effort, [...]
And even more do not make profit while yet putting a lot more efforts...

, Karlsson's Gambit creator, is among the creator that put the most efforts in his/her game. One to two update a year, but thousands new CGs by updates, for hours of content. High quality renders, top tiers quality writing, really deep characters and story, strongly coherent story despite the game being massively multi-route. Less than 800 patrons.
, WVM creator... No efforts, around four updates a year. Childish writing, inconsistent wanabe story, brainless characters, low quality renders with errors every now and then. More than 3,000 patrons.


[...] anyone whose been on the pages for some games, knows you run defence for some of the worst devs, you do defend bad devs.
I'm pretty sure that Count Morado never defended Braindrop, Icstor, Bright Sun Studios, or Slonique, to just name the four most known among the worst devs.
But well, I guess that a dev's worth is only based on the frequency with which he release content for freeloaders who can't get a girlfriend.
 

obibobi

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May 10, 2017
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It doesn't help, but really not at all, to starts by explicitly saying that you discard what is said, not because you disagree, but because you dislike who said it.
This isn't a matter of dislike, the poster I replied to is a shill, with an agenda, they made a post and claimed it was just data and facts, because they are clearly not just posting the data, anyone with a lick of reading comprehension could see they are interpreting it in a specific way and I called them out on that.

I am not making this accusation lightly, this isn't a case of me highlighting the bias of a fan, they are constant shill that hover over these forums to suppress criticism.

For anyone who stumbles on this, its the ugly side of any industry, anti-consumer practices, yeah that seems rich coming from a pirate site, but it's very much in my interest both personally and morally to see devs rewarded for creating good products and of course unlike shills, see devs punished or put off using exploitive practices.
 

Count Morado

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This isn't a matter of dislike, the poster I replied to is a shill, with an agenda, they made a post and claimed it was just data and facts, because they are clearly not just posting the data, anyone with a lick of reading comprehension could see they are interpreting it in a specific way and I called them out on that.

I am not making this accusation lightly, this isn't a case of me highlighting the bias of a fan, they are constant shill that hover over these forums to suppress criticism.

For anyone who stumbles on this, its the ugly side of any industry, anti-consumer practices, yeah that seems rich coming from a pirate site, but it's very much in my interest both personally and morally to see devs rewarded for creating good products and of course unlike shills, see devs punished or put off using exploitive practices.
I'd hate to live in your world where you see everyone as your enemy.

Go back to my first post that you replied to. Did I mention any developers? Did I claim to agree or disagree with anyone's perceived work ethic?
No and no.

I posted the results of the data analyzed over the past three Decembers that shows that most developers do not make more than $100 USD per month on Patreon.
I didn't claim anyone deserved more or less - implicitly nor explicitly, implied nor explicate.

That was in response to a person who made the claim that
Patreon does have guidelines, but plenty of porn game devs use it and make bank (seriously, look at patreon trackers).
And since, for the last three years I HAVE pulled the data from Graphtreon, the best known Patreon tracker... I have posted that data for anyone to analyze for themselves- as well as provided crosstabs showing the data in easily consumable charts.

And that data shows that plenty do not make bank. A small minority do. Plenty barely get enough to pay their monthly Internet bill.

You then became triggered and twisted what I said to promote YOUR agenda against certain developers and what you perceived as their work ethic and product quality.

You.
Not me.

That you have such a chip on your shoulder that you looked at simple data and felt slighted in some way in a post that had nothing to do with you ....

That's not a me problem.
That's a you problem.

Then you accuse me of being a shill and attempting to promote an agenda of covering the asses of developers you have a grudge against... While you admit that
it's very much in my interest both personally and morally to see devs rewarded for creating good products and of course unlike shills, see devs punished or put off using exploitive practices.
And you don't see the hypocrisy or irony of your admission.

If you don't like the analysis - again, I provided all the data I pulled for each of the last 3 years .. and you can make your own analysis.

I state plainly in my post of the data that it is for large data information only. I didn't provide the data or make the analysis to demonize or gift sainthood on any developer. I primarily collected the data for educational purposes for those people who think becoming an adult game developer is a get rich quick cash in for anyone... It's exactly the opposite, just like with most things in life. Like I summarize in that post:
"if you're doing this because you think this is going to be more lucrative than a traditional job in a brick-and-mortar business or a great way to earn extra money to supplement your current income or a rainmaker to get you to your first million" then a person is sadly mistaken.
I am not your enemy.
 
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Count Morado

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I'm pretty sure that Count Morado never defended Braindrop, Icstor, Bright Sun Studios, or Slonique
I haven't heard of two of them, haven't played the products of three of them and as for Braindrop, I played theirs once and posted in that thread like twice in April 2023.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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This isn't a matter of dislike, [...]
When one starts by saying that it's not a matter of dislike, generally he follow by something showing that it's not a matter of dislike, not the opposite.


I am not making this accusation lightly, [...]
Then prove it. And prove it with facts, not with made up claim as you did so far. But I warn you, you'll have difficulties to do so, because there's facts, but they don't talk in your favor.

Among the fact, there's the clear and obvious correlation between the number of years of presence on Patreon and the earning. Something that can be seen in Count Morado's annually summary about the said earnings.

There's also 's , and 's . I use Adeptus Steve as comparison, because until last years they used to be the two biggest creators. DarkCookie having the most patrons, while Adeptus Steve had the biggest earning. There's a clear difference between the two curves, with Adeptus Steve clearly loosing support, this in a constant way, since now near to three years.
Also take a look at the number of non paying members for both; ~70K for DarkCookie, against ~40K for Adeptus steve. The number of patrons do not limit to a question of money (DarkCookie's tiers are twice lower than Adeptus Steve's ones), there's also a clear difference in popularity, as well as in the desire to support the dev. 33% of DarkCookie followers on Patreon are also paying members, against 20% for Adeptus Steve, this for the same 1$ opening tiers.
This disprove your implicit claim regarding the importance of the release frequency since Adeptus Steve, that release an update globally one every two months. As well as it disprove your opinion that DarkCookie is one of the worse dev, because he wouldn't have more than 100K followers on Patreon if it was the case.

And, of course, there's the fact that DarkCookie have never been considered like a bad dev. A slow one, yes, and this isn't recent, but bad? Never. And it's not just because there's worse, considered as it by the majority, like the four I named by example.
Bright Sun Studios was a dick. Constantly threatening his players and patrons to abandon one of his game if they don't support him more. He disappeard after a rage quit due to the fact that, oh surprise, his threats where having the opposite effect.
have 14 games, 6 have been completed, 6 have been abandoned (a search here is enough to see it). He turn with globally the same set of assets for all his game, therefore since near to 9 years, and not only have the bad habit to reuse exactly the same formula for his game play and story, but also the same renders. He never achieved to have more than 202 patrons.
, do I need to talk about him? 7.5 games, all completed (a search here is enough to see it). After having been loved, almost acclaimed, for years, because he had already 6 completed games when he started Milfy City, he became, not totally without reason, seen as the biggest milker on the adult gaming scene.
Same for , is there really need to talk about him? A purely average, badly wrote, game, that continue to have support despite the dev openly doing no efforts.

And there's devs like Karlsson's Gambit one, that I named previously who only release one in a year, but with more than 4,000 renders by update and hours of content. For reference, WVM have an average of 2,500 renders/year, and it's a game already on renders, and you need less time to play his whole game than to play an update of Karlsson's Gambit.


[...] they are constant shill that hover over these forums to suppress criticism.
Based on what you said so far, I'm tempted to say that what he's doing is claiming bullshit when he see obvious bullshit.