Hi, I'm new and am having a problem with a sequence of steps in DAZ. I'm really struggling after days of research on how to figure this out, so I thought I'd register and reach out here.
- I started with a Face Transfer & save to get the face and general body textures/maps. This part went well.
- Then I added a shaping preset I made in another model, and that went well too (very proud of myself for figuring out this one!).
- Then I added fem gens and that loaded fine -> have the grey box.
- I made my own surfaces with the face transfer so I couldn't load a default surface from a commercial character. So then after a lot of research I was able to copy the torso surface from my face transfer save, and manipulate it with the horizontal and vertical tiles and offsets to get it to cover the whole fem gens shell area. Its close, but not perfect. I don't see how people are just adding the torso surface and are good to go as they mention on the forums. I'm clearly missing something here. I even tried to download the "CaymanStudios_torso-uvs-for-g3f-anatomical-elements_76084" and plopped it into the Genesis 8 folder and it seemed to install fine, but it doesn't do anything when I click on it (I clicked the char in the scene, then the grey area, then the "Base Female Torso UVs"). The Cayman directions talk about messing with the AoA subsurface shaders, but that doesnt do anything for me either.
- Ok, so the second problem is that I want to be able to add other anatomy features like Golden Palace v2, but when I add that, I get what you see in the pic. I had to hide the two white GP shells to make that look ok.. Maybe that will come back to bite me later?! Its really obvious that two GP and fem gen shells are added together and they are using different surfaces and areas.