What a title, right?
First and foremost I just wanted to state the purpose of this thread. It's not for sympathy, or validation, it's simply to put my thoughts into words because sometimes that's the best way to deal with stuff and move on. I'm personally in a depressive state right now (Hey, I'm bipolar, what can you do, right?) and I've found just saying the shit on my mind sometimes helps. Sometimes doesn't, but hey.
I make games. I've made two so far. One completed, one in progress. The first one... it was ok. It wasn't great, it wasn't terrible - the majority of people who play it seem to agree, it's above average but not by much. Honestly I was fine with that. While one can always dream, I never expected it to be great - the entire project was born from a desire to learn, to figure all this stuff out, and try to apply it to my next game.
Then there's my second game. And most people who play it agree - it's not bad. It's not offensive or really flawed in any way. Ok there are a few minor flaws, but nothing major. Some small minor complaints, but nothing that really takes away from it in a big way. But it's just not... good. It's ok, it's not bad, it's even worth your time if you're bored and have nothing else to do - but it's not great, it's not a must play, there's just nothing... special about it.
When I started making it, I knew one thing for sure - my renders were never going to be top tier, top notch, best in the biz. My UI wasn't going to be top tier either - so I had to make sure my story, my characters, the interactions, the writing, it was as good as it could get. It was the best you'll see. So I worked - and I worked - and I improved things, and as I progressed and started creating, I said "Yes, this is it."
And then I put it out there - and everyone who played it said "Eh, it's ok. Maybe when there's more it'll be better? Idk."
So, I failed. I tried to make a great story, with great characters and interesting interactions - and I thought I did. And people played it, and disagreed. No one seemed to think it was bad - well maybe one person, but mostly no one thought it was bad - they just thought it was "Okay". Not great.
And as I realized this, and began to come to terms with it, I started to wonder why. What was it that made people respond with a resounding "Meh". Was it really worse than I thought? Was it less interesting? Did I hold too much back - in trying to protect some of the more interesting aspects from being revealed too soon, did I create a situation where I was filling the story with boring nothinginess and a depravity of development? Was it just not good to begin with?
I struggled with these questions, and more. I thought about it, and analyzed my work, and tried to figure out what I could have done better. When you're someone like me, that can send you into a spiraling depression pretty quick. So, here I am.
This doesn't mean I give up. It doesn't mean I won't try to improve, or try to figure out how to make things in a way that people one day WILL say "That was great" - but will I? Do I have it in me? I don't know. All I know for sure is I'll keep working - one day this game will be complete. On that day, will it be great? Or will it just be "another game"? Will it be something people try, and love, and recommend? Or will it just be something people play when they have nothing better to do, and walk away going "Well, that was fine."
I'm noping - and I'm a developer. And as a developer, I've found success. But in the search for greatness, I've failed.....
For now.
First and foremost I just wanted to state the purpose of this thread. It's not for sympathy, or validation, it's simply to put my thoughts into words because sometimes that's the best way to deal with stuff and move on. I'm personally in a depressive state right now (Hey, I'm bipolar, what can you do, right?) and I've found just saying the shit on my mind sometimes helps. Sometimes doesn't, but hey.
I make games. I've made two so far. One completed, one in progress. The first one... it was ok. It wasn't great, it wasn't terrible - the majority of people who play it seem to agree, it's above average but not by much. Honestly I was fine with that. While one can always dream, I never expected it to be great - the entire project was born from a desire to learn, to figure all this stuff out, and try to apply it to my next game.
Then there's my second game. And most people who play it agree - it's not bad. It's not offensive or really flawed in any way. Ok there are a few minor flaws, but nothing major. Some small minor complaints, but nothing that really takes away from it in a big way. But it's just not... good. It's ok, it's not bad, it's even worth your time if you're bored and have nothing else to do - but it's not great, it's not a must play, there's just nothing... special about it.
When I started making it, I knew one thing for sure - my renders were never going to be top tier, top notch, best in the biz. My UI wasn't going to be top tier either - so I had to make sure my story, my characters, the interactions, the writing, it was as good as it could get. It was the best you'll see. So I worked - and I worked - and I improved things, and as I progressed and started creating, I said "Yes, this is it."
And then I put it out there - and everyone who played it said "Eh, it's ok. Maybe when there's more it'll be better? Idk."
So, I failed. I tried to make a great story, with great characters and interesting interactions - and I thought I did. And people played it, and disagreed. No one seemed to think it was bad - well maybe one person, but mostly no one thought it was bad - they just thought it was "Okay". Not great.
And as I realized this, and began to come to terms with it, I started to wonder why. What was it that made people respond with a resounding "Meh". Was it really worse than I thought? Was it less interesting? Did I hold too much back - in trying to protect some of the more interesting aspects from being revealed too soon, did I create a situation where I was filling the story with boring nothinginess and a depravity of development? Was it just not good to begin with?
I struggled with these questions, and more. I thought about it, and analyzed my work, and tried to figure out what I could have done better. When you're someone like me, that can send you into a spiraling depression pretty quick. So, here I am.
This doesn't mean I give up. It doesn't mean I won't try to improve, or try to figure out how to make things in a way that people one day WILL say "That was great" - but will I? Do I have it in me? I don't know. All I know for sure is I'll keep working - one day this game will be complete. On that day, will it be great? Or will it just be "another game"? Will it be something people try, and love, and recommend? Or will it just be something people play when they have nothing better to do, and walk away going "Well, that was fine."
I'm noping - and I'm a developer. And as a developer, I've found success. But in the search for greatness, I've failed.....
For now.