Others Ren'Py I'm thinking of making game but i want to discuss with all of the veterans here

ganesha2407

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So guys I'm having post-nut clarity moment lately,

And i am thinking of making project.

First of all i don't know any shit about programming leave alone creating a games of Eternum, Goddessss Whimm calibers.

But like famous writer said "If you have an idea that you genuinely think is good, don't let some idiot talk you out of it,"

From my teenager years roughly since decades ago, I'm writing tons of tons fan fiction inside my minds (i don't know if my schizophrenia and ADHD is part of it) and lately some of those writings, i genuinely think is good & worth to make it into some games (most likely Renpy).

But like i said i don't have any knowledge to any of this except my writing(now that i remember my childhood, i really have wild minds when it comes to storytelling or make up a story, but thanks to my socially awkward self,introvert,trauma from brutal bully,etc i can't bring forward myself to let this mediocre minds come out).



Aight back to my purpose,

so yeah... i have story, and i have character design for all the heroine available with their personality, i don't think it's gonna be original but with how many anime,movie,manga,comics i consume it's kinda mixed into one.

I'm thinking using Koikatsu Based for this game.

So i am kind of wanna be a Director & Writer,

So I'm thinking of creating creative teams since i can't do this alone.

Who do i need?

How many person do i need as a team?

Or should i just join into circle and just become their writer is more convenient?

And how much budget did i need to make realization this project guys for starter if i become one?

And since I'm not English speaker,but with the help of advanced AI tech right now, i believe it's gonna be solid if i have person who's gonna be revised my writing not to make it too stiff.

So I'm gonna say 70% of it from me 30% from the help of AI.

What do you guys think,
Also the picture is Kokona from Strinova
 

SPkiller31

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I'm not a veteran, just a local dumbass, but:

Who do i need?
Technically, just yourself and a working computer/laptop.
Aside from time, you won't lose anything, so if you want to do it, just do it.

Look at other games, see what engines they use, what graphics they achieve, and try.
There are people on Reddit or even here who will proofread your game if you worry about English. Also, writing an hour/two-hour-long game, getting feedback, and correcting it will already improve your English by a lot, so starting is most important.

Personally, I would advise against forming a team with other people before you have a solid demo/really solid game design document.
Managing a solo project is hell, not to mention managing an entire group of real humans.

If you decide to work solo, use Renpy and Koikatsu as you suggested, then the required budget is 0.
 

anne O'nymous

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So i am kind of wanna be a Director & Writer,

So I'm thinking of creating creative teams since i can't do this alone.

Who do i need?
Well, if you're the writer, you'll need at least someone for the CGs and a coder. But you can also be the three, it's what most devs do on the adult gaming scene.


How many person do i need as a team?
Like you think about using Koikatsu, you can possibly have more than on person for the CGs, but they'll have to harmonize the way they works for the result to be consistent.
For the coding part, it depend what engine you intent to use. For Ren'Py or RPG Maker, one is preferable. For Unity, Godot or Unreal, a team would be better, especially if you want advanced game mechanics.


Or should i just join into circle and just become their writer is more convenient?
They'll expect you to write their story, not yours. And it's something way more difficult than writing your own story; that is already not as easy as it looks like.


And how much budget did i need to make realization this project guys for starter if i become one?
From nothing to millions...
You can find people willing to help you. Those will works for a part of the earning, but there's no guaranty that they'll stay. It's not this rare to see games abandoned, or turning into slow development, because one member of the team decided to quit.
Or you can hire people, but the more serious they are, the more they cost. Like around 75% of adult game devs earn at most US$ 200/month, your earning have little chance to cover your expense.
 

ganesha2407

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Nov 6, 2020
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I'm not a veteran, just a local dumbass, but:


Technically, just yourself and a working computer/laptop.
Aside from time, you won't lose anything, so if you want to do it, just do it.

Look at other games, see what engines they use, what graphics they achieve, and try.
There are people on Reddit or even here who will proofread your game if you worry about English. Also, writing an hour/two-hour-long game, getting feedback, and correcting it will already improve your English by a lot, so starting is most important.

Personally, I would advise against forming a team with other people before you have a solid demo/really solid game design document.
Managing a solo project is hell, not to mention managing an entire group of real humans.

If you decide to work solo, use Renpy and Koikatsu as you suggested, then the required budget is 0.
That's the things, i kind of wanna do solo project but i don't have any shit knowledge about programming, i just know how to write and putting all of shit together in my story,and probably have the bucks years later to do this.
Like the person said bellow you said i need cg and coder.
I have working PC but i just think i don't have the capacity to learn a coding or programming,like i have 0 knowledge about that.
 

ganesha2407

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Well, if you're the writer, you'll need at least someone for the CGs and a coder. But you can also be the three, it's what most devs do on the adult gaming scene.




Like you think about using Koikatsu, you can possibly have more than on person for the CGs, but they'll have to harmonize the way they works for the result to be consistent.
For the coding part, it depend what engine you intent to use. For Ren'Py or RPG Maker, one is preferable. For Unity, Godot or Unreal, a team would be better, especially if you want advanced game mechanics.




They'll expect you to write their story, not yours. And it's something way more difficult than writing your own story; that is already not as easy as it looks like.




From nothing to millions...
You can find people willing to help you. Those will works for a part of the earning, but there's no guaranty that they'll stay. It's not this rare to see games abandoned, or turning into slow development, because one member of the team decided to quit.
Or you can hire people, but the more serious they are, the more they cost. Like around 75% of adult game devs earn at most US$ 200/month, your earning have little chance to cover your expense.
Thanks for your overall answer,

I'm not think of it as advanced mechanic or something wow as starter.
I just want an old school VN,but with great animated sex scene, coll action,and solid cg in the process within Koikatsu.

And I'm thinking of this as fun project so not for my benefit,using my own wallet if I'm finally create something real haha.
I'm thinking of writing some books,but in where i live, my people can't read and if the government found out is a fckin porn that i write I'm gonna go to jail lolol.
So yeah in platform like this i can try to be one, and i can finally see how my own story gonna be projected by pro here,that's what i hope.
 

Winterfire

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So i am kind of wanna be a Director & Writer,

So I'm thinking of creating creative teams since i can't do this alone.

How many person do i need as a team?

So I'm gonna say 70% of it from me 30% from the help of AI.
You've already failed, but it was a good run tho. gg
 

Insomnimaniac Games

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That's the things, i kind of wanna do solo project but i don't have any shit knowledge about programming, i just know how to write and putting all of shit together in my story,and probably have the bucks years later to do this.
Like the person said bellow you said i need cg and coder.
I have working PC but i just think i don't have the capacity to learn a coding or programming,like i have 0 knowledge about that.
99% of us started from this exact position. Absolutely zero knowledge.
 

ganesha2407

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You've already failed, but it was a good run tho. gg
In AI part?
Or where?
Cause if its AI part, you delete some of the part where I'm talking about that I'm not english speaker, and I'm using ai just to fix my writings/ grammar error or any of the miss in my writings.
But if other than AI,please tell me where did i write wrongs.
 

ganesha2407

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99% of us started from this exact position. Absolutely zero knowledge.
Right, even Eternum developer is coming from the scrap until they / he managed to do whatever Eternum do.

But my point of this post since i know who did i need was
How much dollars I'm gonna throw away to make a commission for koikatsu artist to make a character from my character design let's say 6-9 character.
,for the cg artist or animator for koikatsu,coder for the solid demo game?
As my role here as script writer only.
 

Winterfire

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In AI part?
Or where?
Cause if its AI part, you delete some of the part where I'm talking about that I'm not english speaker, and I'm using ai just to fix my writings/ grammar error or any of the miss in my writings.
But if other than AI,please tell me where did i write wrongs.
All that I've quoted pretty much.
You expect to work for other people, and not only make a game from start to finish, but it'll also be faster than solo. So much different than reality, finding a good team that works is pretty much a rarity, you have better odds solo.
Even if you're "lucky" and it works at first, the project won't longer depend only on you, but other people, with different levels of care. Some will care more, some will care less.
Working with randoms with random levels of skills is pretty much like playing lottery, you're set to fail, unless it's your lucky day.


As for the "Director and Writing" it screams too much as "I have an idea, make it for me" especially since the writing bit apparently requires AI. A good part of us, including me, isn't a native either.


If you're really serious about it, a better approach would be to start solo and then have other people work on it once you have something tangible in your hands. Still a gamble, but with better odds.
Koikatsu is stupidly easy to use, it's literally just a game, so you have no excuses... Renpy + Koikatsu + your writing gets you a whole game, if you truly have the will to make one.
 
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AllNatural939

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As someone said earlier, you already failed before even starting. Why? Because you think you can’t do it on your own, and trying to lead a team when you’ve got zero knowledge is a guaranteed failure. Most of us started from zero or close to it. I didn’t even have a computer good enough for the job when I began, and rendering only worked out thanks to some miracle of the holy spirit xD
When I was really young, I learned to program in Basic, and more than 20 years ago I also picked up a bit of Clipper... That’s it since then. I only had a bit of that programmer mindset, the logic. I had to learn how to use RenPy while making the game, creating scenes, and rendering. I’m sure my story’s similar to many others... But unlike you, I never thought I couldn’t do it.
 
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Winterfire

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As someone said earlier, you already failed before even starting. Why? Because you think you can’t do it on your own, and trying to lead a team when you’ve got zero knowledge is a guaranteed failure. Most of us started from zero or close to it. I didn’t even have a computer good enough for the job when I began, and rendering only worked out thanks to some miracle of the holy spirit xD
When I was really young, I learned to program in Basic, and more than 20 years ago I also picked up a bit of Clipper... That’s it since then. I only had a bit of that programmer mindset, the logic. I had to learn how to use RenPy while making the game, creating scenes, and rendering. I’m sure my story’s similar to many others... But unlike you, I never thought I couldn’t do it.
Leading is even worse, I thought he wanted to work for others. Even in that case, it's a losing bet.

Anyway he doesn't need to learn to program or do all that nerd stuff you did, it's as simple as playing a game (Koikatsu) and take screenshots of it, put them in renpy which is nothing more than basic scripting, hardly harder than basic english, and then writing (which should be his main thing in this scenario).

It doesn't get any easier than that, and if he really wants a team, he'll have much better odds once there's a working project that people can get invested in. I've had people offering their help for free in many instances because they liked what I do, ofc I refused, but he could accept.


As someone said earlier
Screenshot 2025-10-24 050159.png
:illuminati:
 
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Winterfire

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Now, you know it's more than that. Let's not lie to people.
not everyone is a psycho perfectionist like you that makes sure hair strands don't collide with each other and every pixel in the picture is perfectly placed as you imagined it in your mind after staying awake for 98h

I am sure OP is normal
 
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Insomnimaniac Games

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not everyone is a psycho perfectionist like you that makes sure hair strands don't collide with each other and every pixel in the picture is perfectly placed as you imagined it in your mind after staying awake for 98h

I am sure OP is normal
I mean, there's making the characters, posing, lighting, etc. All of which are concerns and things to learn, same as DAZ or anything else. They all function very similarly.
 

AllNatural939

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Haha, sorry Winter, I read the first thing you wrote without even checking who posted it and just started typing, then I finally read the rest :ROFLMAO:
 
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Winterfire

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I mean, there's making the characters, posing, lighting, etc. All of which are concerns and things to learn, same as DAZ or anything else. They all function very similarly.
However, Koikatsu is easier. Sure, it's fun and he can do all that. However, someone can put almost zero effort and use just the clothing tab and hair tab, with the only accessories he puts being maybe a necklace and a hat. Standard shaders, no overlays/custom textures.

He can use existing poses (shitton of them), and the default lighting which has a vertical/horizontal slider. All of that is tons of times easier than Daz to get and do.

Sure, if you are a psycho perfectionist you can do a lot with it, you can have custom shaders, make your own textures, even your own items, etc. But the entry line is very very low. Way lower than Daz.
 

Insomnimaniac Games

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However, Koikatsu is easier. Sure, it's fun and he can do all that. However, someone can put almost zero effort and use just the clothing tab and hair tab, with the only accessories he puts being maybe a necklace and a hat. Standard shaders, no overlays/custom textures.

He can use existing poses (shitton of them), and the default lighting which has a vertical/horizontal slider. All of that is tons of times easier than Daz to get and do.

Sure, if you are a psycho perfectionist you can do a lot with it, you can have custom shaders, make your own textures, even your own items, etc. But the entry line is very very low. Way lower than Daz.
I disagree. I think the entry line is the same, if you sail the high seas when it comes to daz assets. The "screenshots" line is going to give people a false idea, and I'm frankly really fuckin' tired of hearing it. Especially from you who should know better.
 

Winterfire

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I disagree. I think the entry line is the same, if you sail the high seas when it comes to daz assets. The "screenshots" line is going to give people a false idea, and I'm frankly really fuckin' tired of hearing it. Especially from you who should know better.
I've tried it all, and I know how different they are, which one is easier, and how screenshot is accurate.
With Koikatsu, you're working in real time, you're effectively taking a screenshot of the scene. It doesn't mean there's less time put into it (In fact, in KK specifically there's more time you need to put into it to make it look good, since standard stuff looks a bit bad, compared to assets you'd get on Daz).

Still, there's no rendering in KK, this means it's also a lower entry for those with a weaker machine.
 

ganesha2407

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If you're really serious about it, a better approach would be to start solo and then have other people work on it once you have something tangible in your hands. Still a gamble, but with better odds.
Koikatsu is stupidly easy to use, it's literally just a game, so you have no excuses... Renpy + Koikatsu + your writing gets you a whole game, if you truly have the will to make one.
Good punch, thank you
I am sure OP is normal
Ehh, as I'm write i have schizo, i already far than normal mate,and that's just tips of iceberg of my issue as why my first approach is to literally gave a job and leading to other people.
But i guess this is count as normal in this site?


And Since what am i thinking is like you said but more into "i have money do it for me",but now I'm thinking at the very least I'll trying to start doing myself.
And what you Insomnimaniac Games said bit true,at the very least my character for koikatsu is perfection in my mindset.
So right,in the end I'm still insisting that for character creation I'm gonna commission to koikatsu artist so this is where my original question gonna be re-asked how much it takes to bought a commission for creating a koikatsu characters for atleast 6-9 character & as for the scene and gallery I'll need tons and tons of help.

When I was really young, I learned to program in Basic, and more than 20 years ago I also picked up a bit of Clipper... That’s it since then. I only had a bit of that programmer mindset, the logic. I had to learn how to use RenPy while making the game, creating scenes, and rendering. I’m sure my story’s similar to many others... But unlike you, I never thought I couldn’t do it.
Again,good punch mate,thank you
But can i assume all of you are doing 8h6d or you guys can use this to living now?

Again guys,maybe it's like an excuse now but I'm a guy who have no social life outside work and basically no friend in real life.
Not to mention all of my issues regarding my mental health,
All my life and friend are online friends and still divided by people who can really understanding what am i saying/write or not when In serious conversation, that's when I'm using my local language not to mention.
So if you guys can understand to what I'm writing either what i write and what I'm truly means that's not included in my story with English, that's already earn my gratitude for all of these response & punch.