- May 2, 2019
- 43
- 68
Hi I'm trying to add a bit of life in my VN with transforms.
It's supposed to add some movement to my sprite.
So here's my code :
Now, the line "show ellie at turn_right_emote " cancels "show ellie: linear 17.0 xoffset 700"
I don't know if it's possible, but can I make my second show not cancel the first but add the animation on it instead ?
I could add "linear 17.0 xoffset 700" To the second show, but since there are dialogs in between, the speed of the animation will change based on the player's reading speed and I don't want that.
It's supposed to add some movement to my sprite.
So here's my code :
Code:
show maincharacter:
linear 17.0 xoffset 700
show ellie:
linear 17.0 xoffset 700
mc "Some dicussion"
e "Some dicussion"
mc "Some dicussion"
e "Some dicussion"
mc "Some dicussion"
show ellie at turn_right_emote
e "Some dicussion"
I don't know if it's possible, but can I make my second show not cancel the first but add the animation on it instead ?
I could add "linear 17.0 xoffset 700" To the second show, but since there are dialogs in between, the speed of the animation will change based on the player's reading speed and I don't want that.