ISUKAxABA
Member
- Jan 30, 2021
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Yes there is, its obviously due to it's popularity.There is still someone play this game in 2025?
Yes there is, its obviously due to it's popularity.There is still someone play this game in 2025?
As for update on my test with new Winlator 10Nice to know. I will investigate and update my guide when i can!
My problem with official Winlator 9 version last time was locale support for jp games. Nothing rly worked because of lack of japanese filepaths support. Hopefully this one is fixed.
Github is defacto the only official place for Winlator releases. Every other place is just reposting them. I do not trust any websites with Apks like this.As for update on my test with new Winlator 10
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This is FFOXMOD obviously, Consistent 20+ fps so for any Mali users there. This is still not available unless you dive on the github page of brunodev for Winlator. This isnt moded by anyone so it should be safe if you found it.
Edit:
Yep, You can full screen it now and the issue before that we always need to use safe mode is fixed.
brunodev released a Mali Fix debug for their recent vortek release hidden somewhere on their issues thread, Said dont share it for now since its still not complete. Its by him since its also using the same github account. Thats what Im using on that video.Github is defacto the only official place for Winlator releases. Every other place is just reposting them. I do not trust any websites with Apks like this.
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This is the release in question (dont be confused by release date, the file was updated few days ago manually).
That's a base game image. If you are using the Kagura version, make sure to use the compatibility patch found inside the mod to restore the images that Kagura changed to force people to buy the English version.View attachment 4775474
Hi all, does anyone have an image of stand_imouto_paja4.png?
I see now what you meant, he will probably include these fixes in next version eventually.brunodev released a Mali Fix debug for their recent vortek release hidden somewhere on their issues thread, Said dont share it for now since its still not complete. Its by him since its also using the same github account. Thats what Im using on that video.
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I cannot understand how it works so poorly for you. Your phone should have almost same specs as my Oneplus 9 and i can play Imouto Fantasy just fine. You have motorola edge 30 fusion and it should have same chipset as my phone.I gave up with this game on winlator. I can't do shit. But at least the winlator's latest version can run doom skulltag at 30fps. This is a HUGE improve! I tried the original Imouto fantasy, and it works bad, but it is playable. But I canmot say the same with this mod. The main menu takes more than 2 minutes to load entirely!
In Japanese, those particular files don't have a txt file and instead load from the code. However, so long as your translation folder isn't called 'Japanese', it should still load the relevant txt files for that language set. The files you need to look for to change them is 'Skills01' and onward.Dear author of the mod, I have a little confusion, when you change the language to English - all is well. But when I change it to Russian, translation files are not picked up and involved original, in Japanese. This applies to all the text of the menu techniques. Please tell me what I can fix in this case.
Maybe I should reinstall it again? ...
View attachment 4777535 View attachment 4777538
No, something's not working. Although I can translate them directly in the code, but that spoils the whole idea. (That's basically what I've done so far, but I'm really hoping for your assistance in trying to figure out why it won't switch. I wonder if it's okay in Spanish?)
By the way, not critical, but it would be helpful if you added modular image switching:You don't have permission to view the spoiler content. Log in or register now.
I'll add more as it's translated.You don't have permission to view the spoiler content. Log in or register now.
Just making these changes separately is pretty slow. And when your great mod is updated, it will have to be done again....
And I want to thank you especially for the \my[-Х] code. It was a revelation for me personally.
Not much more? Is there any planned implementation for all those images that akapp was working on? Like the footjob position or expanding on the hugging and kissing scenes?Eventually, though not too much more after finishing fleshing out the new walking route. I'm currently working on a big passion project for a community. It's a bit time sensitive, since the platforms they were using have fallen through and we're building up a new one ot support the content, but it's enjoyable work.
View attachment 4773660
Aha, I get it, I went the wrong way, in the footsteps of the last Russian translator and used the Japanese version folder. Well, thanks for the pointer, I read the manual and try did the right thing.However, so long as your translation folder isn't called 'Japanese'
Currently in my plans, I plan to add 2 (and a half?) scenes to the walking route, along with some bug fixes to round it out as v1.7.1. It will be a nice rounding point without too much in progress to stop the project for now. I've accomplished pretty much all of what I've wanted to when I started out (and far more than I thought I'd ever be able to). My current work is going to be more long-term, and a bit closer to the heart in terms of attachment. Most of all, though, I don't want everyone constantly thinking of 'when's the next update' if I plan to be spending my time elsewhere. As for progress, I have finished one of the scenes for the walk progress, so hopefully I'll be able to find the time to wrap up the other scene soon.Not much more? Is there any planned implementation for all those images that akapp was working on? Like the footjob position or expanding on the hugging and kissing scenes?
So all that the more varied kissing art and the footjob scene with art showed off here I was told that was coming nearly a year ago will not be coming to the game? There's still a lot that was promised and drawn that never made it in I feel like dumping it now for another project will be abandoning it. But I guess nobody can stop you if you want to shift focus to something else "closer to your heart" than the mod you've been working on for years. Just really frustrated that some art and scenes I was looking forward to for like a year never will make it into the mod.Currently in my plans, I plan to add 2 (and a half?) scenes to the walking route, along with some bug fixes to round it out as v1.7.1. It will be a nice rounding point without too much in progress to stop the project for now. I've accomplished pretty much all of what I've wanted to when I started out (and far more than I thought I'd ever be able to). My current work is going to be more long-term, and a bit closer to the heart in terms of attachment. Most of all, though, I don't want everyone constantly thinking of 'when's the next update' if I plan to be spending my time elsewhere. As for progress, I have finished one of the scenes for the walk progress, so hopefully I'll be able to find the time to wrap up the other scene soon.
View attachment 4782018
It's not for nothing, my friend, but you're talking like you've been sponsoring this, but I've always seen Nick reject donations for this very reason.So all that the more varied kissing art and the footjob scene with art showed off here I was told that was coming nearly a year ago will not be coming to the game? There's still a lot that was promised and drawn that never made it in I feel like dumping it now for another project will be abandoning it. But I guess nobody can stop you if you want to shift focus to something else "closer to your heart" than the mod you've been working on for years. Just really frustrated that some art and scenes I was looking forward to for like a year never will make it into the mod.
Will the walking scene be triggerable every time we choose it? Currently it only does at the start of the dayCurrently in my plans, I plan to add 2 (and a half?) scenes to the walking route, along with some bug fixes to round it out as v1.7.1. It will be a nice rounding point without too much in progress to stop the project for now. I've accomplished pretty much all of what I've wanted to when I started out (and far more than I thought I'd ever be able to). My current work is going to be more long-term, and a bit closer to the heart in terms of attachment. Most of all, though, I don't want everyone constantly thinking of 'when's the next update' if I plan to be spending my time elsewhere. As for progress, I have finished one of the scenes for the walk progress, so hopefully I'll be able to find the time to wrap up the other scene soon.
View attachment 4782018