Now that the FFFox Mod is released, do you think it will be compatible with this one? I much prefer your translation to Shades tbh
Unfortunately, translation compatibility would require porting the entire script into Nick's format, which as he stated in his post is apparently a good 8000 lines that need to be moved into text files: in other words, it's a
ton of busywork. It absolutely could be done, but I don't think I have the stomach to do it, especially while I'm continuing to make revisions, plus there's the added work of maintaining it against his version as he continues development.
Nick has done his own translation for the DLC part, and generally speaking I think the stuff even in the past that he went through had always been a good bit more polished than what it built on top of. That said, I think I've definitely spent more focus specifically on the translation so yeah... It's frustrating but unfortunately WolfRPG isn't very flexible. For his vision for the game, you probably will have to go with whatever he offers in his version.
I did coincidentally roll out a feature to wipe some of the custom variables in my latest version that might help compatibility if moving a save to his version (not sure if necessary but it exists). Not that that addresses the translation issue in any degree. Otherwise my current plans are to maintain the game as a sort of "Vanilla+", looking to polish the experience of the existing content and add smaller features here and there that I find enjoyable (all togglable with the config, of course). I do have some plans for additional content as well, though nothing firm on this, depends how well I think it turns out and if it's too embarrassing to roll out publicly.