- Jul 13, 2023
- 2
- 1
feel free to DM me <3
Hey, im not able to message you, could you start a conversation with me so i can send the message i've written up?
feel free to DM me <3
Thank you so much for the incredible feedback! <3Congratulations on your release! I'll give some thoughts below for MissImperia, but for the rest of you:
TLDR: This is a fantastic start, support the creator and keep an eye on their projects.
First and foremost, I lament the use of AI in your project. I'm not referring to the moral issues, or quality, the former you seem aware of, and the latter you've obviously dedicated some time to clean up. Rather, lots of things about your current build scream potential and having genuine thought and effort put into it, but the AI generated content leaves a nasty stain on that. I nearly passed over trying the game because of the AI generated content, but I've been a fan of your previous work, and now I'm glad I gave it a chance. I sincerely hope you're able to eventually transition away from it; you're a fantastic artist and that should be given the chance to shine. But the AI content can make a decent placeholder.
Now, for the rest. There are lots of little details I can see already at this stage of development, and know that they are very much seen and appreciated.
Good quality of life features. The zoom is excellent, lets one see details or where they are going. Hotkeys for the overworld actions are also nice to see this early.
Love the pixel art. Animated environments and characters really sell the feel that the world is alive. Also nice to see how many little animations you've got into the game already, like the dance emotes.
The decoration for the UI is also a good touch. Many games these days shy away from that. It's not overbearing, though be mindful of that if you add more. For the bars and numbers, most of them in the menus are readable at this stage, but I'd make an adjustment to some of the text for the main game UI. I'll attach a screenshot for reference. Your larger texts are fine, you have an outline and inner fill, that's good, but the difference isn't enough for the smaller text in the game. Take for instance, the slime's MP in the image, or Imperia's numbers in the upper left of the UI. You can make all the smaller text larger, or tune the fill and outline colors to be more distinct.
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Inventory could use some attention. Some text or outlines to say to the player "This is a slot for items, put it here", would help. Tooltips are also great for games like yours where a status effect might be important, specifically in a fight, where the player doesn't have access to the diary for reference. This one is a quality of life thing though, and shouldn't be too high on your list.
It's clear that characterization is an important part of your vision. Very immersive to have the character comment on the world around them, to have their own ideas of things they like and dislike. It's a strong tool to convey information to the player, or to get them closer to the character. However it's a tight rope to walk between giving the player enough agency to make their own choices and yet not be completely out of character. It's also not the easiest thing to write someone's inner monologue without it being intrusive or boring. So far you've done a great job on it.
As far as game mechanics go, this is a very strong point for your game. Mixing bullet hell and turn-based adds depth and variety to how one approaches combat. Giving incentives (like xp or secret items) for things as innocuous as exploring or picking flowers is a boon. Dialogue options that can change how a situation will go is not new, but always cool to see. All of those are good set-up for a player to want to 'experience' your game, rather than grind through it. Rewarding curiosity does a lot for folks.
The combat mechanics themselves are also nice to see. Having status effects that linger after a fight could influence situations in the world. You've got extra options for attacking or defending. Something I thought was clever was having your own spells affect you as well, which could play into the aforementioned lingering effects having more impact. The option to play passively, disarm opponents with charm to possibly build up for a strong attack, or to just end things peacefully adds a lot more choice and strategy to the combat. There's quite a bit of potential in these to make the fights more interesting, not just from the player character, but maybe the opponents as well. Impressed by the thought put into them.
The skyrim-esqe tech-tree is charming, as is the hand-drawn style for the map. Touch them up or make them prettier, but keep them. Nothing says fantasy like "How will I use my magic powers for this situation?" or "Let me roll out my huge map to see where I go next."
I'm not sure if you've got a team or not, if you're in charge of the writing or someone else is, but that front deserves kudos. Something I can praise without much spoilers is how you have Elves depicted in your world. I like that they use their long lives to develop rituals or learning methods that are deeply ingrained in the past and lose a lot of the point in the process, something that's hard for other races to understand. It's a nice take that's not just 'elves arrogant.'
It's possible you made a mistake with the post here on F95, version number 1.0 is generally reserved for the full release, perhaps you meant 0.1?
And that's all, thank you for coming to my TED talk. But seriously, you have the bones of a fantastic game on your hands, which is why I felt the need to write so much about it. It's big though, you've set yourself up with a lot of interactions, which is why I'm impressed with what you have already. Pace yourself, you got this. It's also gonna be a little more work to separate the NSFW from the SFW version, but I think that's a good idea. It's not just gonna be a good lewd game, it'll be a straight up good game, which means when it's in a good spot, post it on other platforms like Steam, and get the attention it deserves. I wish you luck and hope you continue to make stuff, be it this or otherwise!
Thanks so much for the feedback and for giving the game another look, I appreciate that you were honest and I'm happy that you found some bugs (although obviously I'd prefer there were none!)So, I give it another go, that's what I found:
1. If you sooth your opponent on arena then it will stop progressing, soothed opponent will just walk or fly around forever
2. Battles sometimes freezes with no interaction allowed, you may save and load tho
3. You may use "Disengaging strike" to go through anywhere without collision, well almost anywhere, sometimes she get stuck on something invisible or get a scene with trees
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Welp, your game pleases me as a pacifist person, you may level up just by grabbing flowers and talk your way out of fight
It has a nice color pallet too, music is ok, lags sometimes tho
But it's clunky, arts sometimes look like not just as AI but some random whatever it shows
Text is horrible, I can't even make myself to read anything when MC trying to talk with any NPC
Why the hell MC always shows text about her desire to get randomly fucked by anything?
I mean ok, I am playing as a slut character, maybe, I still do not understand that moment, she doesn't attack nearby creatures for their semen or something, not even any option to that
That's just stupid
I prefer to think that dev is a woman on her overflowing sexual depravity period, it really seems like it, no offence
I start to feel dumb too, so I think I'll drop it here
Also just got this, character is out of screen and can't be moved in
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Your game is not done, like at all
Don't want to be a dick here, it just says [v1.0] and that means game is complete, at least on a basic level
Well, if you interested, DM me when you are ready with a new update, I'll test it for you if I'll not be busy with anything more important at the momentThanks so much for the feedback and for giving the game another look, I appreciate that you were honest and I'm happy that you found some bugs (although obviously I'd prefer there were none!)
I had put in work to make opponents immune to being soothed in the battle arena, but soothing and pacifism is kind of complicated so I might have made them immune to one method but not another. Sorry about that, I'll fix it properly when I fully develop pacifism and rework the enemies but hopefully I can patch it quick to at least get it working.
Similarly I put in some code that is supposed to make it so a battle when there are no enemies left hostile will close on it's own in a few seconds, but I guess I must have missed something, I'm going to rework it a little and try to fix.
You can indeed use disengaging strike to go anywhere except out of the level bounds, I'm leaving that in on purpose for now because I want you to be able to use disengaging strike to go over certain things like enemies and from island to island in the river. Plus it helps me as a dev if I need to get somewhere.
I'm glad the game's pacifist options are a good start for someone who likes playing the pacifist route, I'm going to continue that.
I'm extremely happy with the colour palette, glad you like it. I'll work on the music and see if I can figure out what could be causing lag. I haven't noticed any issues with the music during testing so far, but I'll look into it.
I'll work on the art, I'd like to move away from using AI but that could take a while.
By text I'm assuming you mean the text font? I'll experiment with some other fonts and see if I can find something better, at the moment it's just using the godot standard.
The reason Imperia talks so much about fucking specifically is because when she enters a new area she automatically makes a comment about sex based on how high her willpower is. I think it's a bit much though and it covers up a lot of her other more playful or witty comments, so I'm looking at ways to change that. She is a slut but those comments are way too frequent. Attacking creatures for their semen is something that I'm planning to add.
Heck, I thought I fixed all the warp out of bounds glitches, that's really bad. I'll sort it out.
You're right, I wasn't thinking it through when I titled the game 1.0, I was using 0.1 etc when working with playtesters but I shouldn't have gone 1.0 for the release.
Thanks again for the feedback, I'm glad there are some things you did appreciate, I'll get this all fixed over time and hugely improve the game so I hope you check back in with it someday (or keep playing it now if you like, your feedback has been extremely good). <3
You can pacify enemies like the harpy girl more permanently by getting their Willpower bar depleted and there are a few ways to do it. But it's not well explained at the moment. If you were using the 'hypnotic touch' skill then it's meant to feel wrong because it's hypnotising them into being passive (which causes them to dislike you more once the pacify wears off) but again it's not well explained.Well, if you interested, DM me when you are ready with a new update, I'll test it for you if I'll not be busy with anything more important at the moment
You know, you may just cancel the "pacifist" options for now as it's not ready
I appreciate the effort. but.. pacify someone for like 5-10 seconds or just a few in-battle turns is just not enough, like at all
Not mentioning that you can just squeeze EXP from just one enemy, and players will do it, and they will lose interest in game
And also... I reeeeally tried to avoid hurting that random harpy near the arena because I hugged her to pacify, but like I said, right after a few seconds she is aggressive again
It feels wrong
You better work on difficulty part, because right now it has literally none, I mean you start with a dress that giving you a lvl 3 spells that one-shots everyone, like cmon, casuals will always be casuals but average player will exploit it right away
The game must have some sort of a challenge, or it will be boring
Or you always can just make a VN full of porn pics, I think you know the drill
About battling multiple enemies I have a more simple solution for you, just make it insta battle vs anyone when they are close to each other AND to MC. This is important! But you may make it more complicated
Like look at the screenshot down below:
View attachment 4354240
There are 3 versions you may pick from:
1. When battle initiated, MC'll face only close enemies (red circles);
2. When battle initiated, MC'll face close enemies AND enemies near the close ones (yellow circle);
3. (more complicated) When battle initiated, MC'll face close enemies and there will be enemies on second lair, who is *approaching* and join the battle on next turn or something.
Later you can add different distances in battles, like for melee or ranged types of enemies attacks, but I don't think it's a good idea, cause you already made two battle modes, and it has problems with compatibility, so better focus on what you have or even stay with just one, it will help for your first project experience, you know
After some time and work you'll be more convenient with what you doing, and there will be place to improve, win-win situation as for me
Make things simpler was always a good thing to do, mention that your audience will be more of "casuals" for hentai part of the game, doesn't mean you can't make it pretty at least in two directions, just do not try to hit everything from the start
About "Disengaging strike"
Well, as it is W.I.P. stage of game, you may leave it as it is
(just please put a [v0.1] instead of [v.1] in a topic name here)
But later you better change it, cause as it feels nice to fly around, but it also confirms that game is not finished
I have a perfect solution for you, why you just not put an invisible skill into skill-tree that make your char freely fly around, also speeded-up?
I think it's easy and convenient, so feel free to use it
You may also mention about this "debug skill" only for your supporters, like an extra reward
As I mentioned before, the color pallet is indeed very nice, makes it feel that you play not a DOOM or Souls-like game
But it also make special restrictions
Your game feels like a "fantasy-casual" cute one, so make it clear that you are not going to play as a psycho-murderer, freely incinerating everyone around, at least if you are not going to make a horror game or smth, you know
"Support your own vibe", they say
I remember reading an EXTRA ADORABLE art-style manga, when an author decided that it will be a good idea to add some cruel and gore stuff with amputations and etc. to spice the setting a little
Fuck this guy, ruined his own creation
About the music lag that I mentioned
When I teleport back from arena, the arena music still plays until you move to another location
Fix it, please
Sorry for not being accurate
Oh, and try to use this service for AI generated music:You must be registered to see the links
Maybe you'll find it useful
Ai art is not bad, you'll need to fix it, tho
You may get the "base" picture, then fix it to your taste or ask some other artist to do it for you
And please do not change the picture of MC everytime she speaks another sentence, at least so brutally!
You may move her face parts on different pics while she speak, it will be a real pleasant touch, but do not change it entirely, for Gods sake
It was funny to watch her being "lewd" and instantly changed her pic to a child one, but cmon, it ruin the mood
You also may change the background to the location one
You know, just use the pic of a MC combined with a background pic of a location, it will work with everything
Same trick with other NPC-s
About text
It just looks horrible
I can't even find other word to describe it
Talkin to NPC-s is a nightmare
Font is bad, really bad
Also you need to work on narration, right now it's just too plain and not conductive to immersion
Like all I can tell about chars to this point is that:
- mage is obsessed and protective about slimes (also good take on the slimes being humiliated in every game, I enjoyed it)
- knight is handsome but dick
- red garden woman is hot
- black guy wasn't even interesting to begin the talking (also I fed on text already, so *blegh*)
I mean, I didn't even try to ask about their past or personality, it feels bland and dull
You need to work on that chat window, for real
Or just delete these parts entirely and concentrate on a grind-fighting gameplay, at least for now
It can be combined pretty easily later, I think
About Imperia comments
Again, the way the text appears is horrible
And I dunno, her takes on stuff are very random, chaotic and also repetitive
When she firstly wakes up in the woods, she start telling about her surroundings, then she tells about random bush poking at her (if you come close to terrain), then continued her first tirade, then randomly speaks about slimes when there isn't even one around, then screams for help... you following the picture?
And yeah, "favorite part" when she starts begging for sex
I don't even understand how it works with her WP, it was on half at first, then I up it to max, same reaction, at least it seemed to me this way
I even start to feel pity for her, and also start think that you as a dev using Imperia as a "scream for help" =\
I think you want to change the way WP works to a way it works in any other hentai game
Just let it show how sexually aroused she is, making her an easy prey when she start to losing it
It was just an advice tho, do it as you please
Warp glitches out mostly when I use "Disengaging strike", so it may be the problem
Have no idea how it may change the "landing area" tho
You better check the code
Welp, do your best or worst, we'll see about your progress
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