- Feb 11, 2020
- 27
- 7
Hi, I exported an environment from Daz, using the DazToUnreal bridge (using the Environment drop-down option) and then Unreal completed the process on its own and imported all assets. I placed it in the editor in the map. But when I try to put PlayerStart in it, it shows BadSize. If I start the game like that, the character passes through it and falls below. I enabled the collision on it, so it did not pass through, but it's still happening.
I did some digging, BadSize appears on PlayerStart if it's intersecting with something in the map. I used the debug command `show collision` to show the collision around the environment, the whole thing was covered in a single collision box. The PlayerStart was intersecting with the collision box. That's why if I placed PlayerStart in the imported environment the player passed through it, and I put it above it, it will collide with it and stay above the collision box.
I tried generating different collisions for the mesh but it did not solve the problem. As a single mesh basically makes up the basic structure of the environment, so the collision ends up covering all of it, hence making it impossible for the player character to interact with it during gameplay.
I want to use Daz Environments in Unreal but this problem is making it impossible. I don't know what to do, I followed the instructions given here:
If you know the solution, please tell me, thank you.
I did some digging, BadSize appears on PlayerStart if it's intersecting with something in the map. I used the debug command `show collision` to show the collision around the environment, the whole thing was covered in a single collision box. The PlayerStart was intersecting with the collision box. That's why if I placed PlayerStart in the imported environment the player passed through it, and I put it above it, it will collide with it and stay above the collision box.
I tried generating different collisions for the mesh but it did not solve the problem. As a single mesh basically makes up the basic structure of the environment, so the collision ends up covering all of it, hence making it impossible for the player character to interact with it during gameplay.
I want to use Daz Environments in Unreal but this problem is making it impossible. I don't know what to do, I followed the instructions given here:
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. But it did not solve my problem.If you know the solution, please tell me, thank you.