- Jun 9, 2020
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I've noticed some really nice looking models in the assets channel (that look a lot better than Daz3d imo) so I was wondering whether they could be imported into a UE4 game?
I'm not familiar with VAM; but if you can export at least the mesh then it should be done :I've noticed some really nice looking models in the assets channel (that look a lot better than Daz3d imo) so I was wondering whether they could be imported into a UE4 game?
I'm not a user of VAM, but I do have a ton of experience with Daz in Unreal. As far as I know, VAM is made with Unity, so the process for importing characters should largely be the same as Unreal. You would need to somehow get the VAM character in .fbx format. If it's possible to directly export characters in .fbx format using VAM, then you're all set. If not you will need to find a way to rip the file from VAM using third party software. Alternatively, if you cannot get the rigged .fbx file, but you can get the .obj file (or some other unrigged format) you would then need to rig it yourself, and while that can be done, it adds more to the workflow. You would also need to rip skin textures/clothing meshes/clothing textures/hair meshes etc and assemble them yourself.I've noticed some really nice looking models in the assets channel (that look a lot better than Daz3d imo) so I was wondering whether they could be imported into a UE4 game?
Reading (really quickly, so may be wrong) documentation - it doesn't seem possible.If it's possible to directly export characters in .fbx format using VAM, then you're all set.
You have ton of experience, then maybe you can solve my problem, is it ok to ask here?I'm not a user of VAM, but I do have a ton of experience with Daz in Unreal. As far as I know, VAM is made with Unity, so the process for importing characters should largely be the same as Unreal. You would need to somehow get the VAM character in .fbx format. If it's possible to directly export characters in .fbx format using VAM, then you're all set. If not you will need to find a way to rip the file from VAM using third party software. Alternatively, if you cannot get the rigged .fbx file, but you can get the .obj file (or some other unrigged format) you would then need to rig it yourself, and while that can be done, it adds more to the workflow. You would also need to rip skin textures/clothing meshes/clothing textures/hair meshes etc and assemble them yourself.
My advice is if you're looking for versatile characters to use in Unreal, don't sleep on Daz characters. Daz + Blender + Unreal is a very powerful combination. The amount of clothing assets available for Genesis is several factors larger than VAM, plus you get access to a ton of environments, hairstyles, etc. If it's the facial features of Daz characters that concern you, there are a ton of morphs for that that can completely change it up. Genesis 8.1 has PBR skin textures as well, which will look great in Unreal.
Sure, you can ask here, or feel free to DM as well on Discord if you want Dilly#6326. Might be better to ask here in case others have the same question.You have ton of experience, then maybe you can solve my problem, is it ok to ask here?
I sent a friend request hope you would acceptSure, you can ask here, or feel free to DM as well on Discord if you want Dilly#6326. Might be better to ask here in case others have the same question.
This is a, excuse me, idiotic claim.I've noticed some really nice looking models in the assets channel (that look a lot better than Daz3d imo) so I was wondering whether they could be imported into a UE4 game?
texture size and other restrictions most likely don't apply for VAM since they have their own render pipeline. The Base model might be G2, what they added on top of that is another topic...That said, VaM looks nice. It's just far from the same. With Daz as the winner.
Not only are VaM characters three generations old compared to current Daz characters, but also, Daz has basically unlimited texture sizes.