The example itself or what genre it falls under is irrelevant, what I'm trying to illustrate is to think outside the box. Since you're bringing up Oppai Cafe, I'm going to guess you usually play VNs.
From what I can remember, Oppai Cafe had only harem endings, either a pregnant harem, or not pregnant harem. I also believe that there were very few choices to be made in that game. My memory is fuzzy, I wasn't particularly impressed with the game, cuz different interets.
But for the moment I'm going to assume this is the case. If I'm wrong, I'm wrong, but I hope what I would change about Oppai Cafe will convey my thoughts clearly.
This is a common problem for me, with all VNs, especially when there is only one ending and no choices, I will lose interest in it completely. If there is nothing to interact with, then it doesn't feel like a game to me at all. So I just hold the skip button until I get to the first image that looks fap-able until I get bored with it
. So what would I change about Oppai Cafe? I would add more choices for a more diverse set of endings. Maybe the player doesn't want the harem, and just the sister? Maybe they want just the mother? Or maybe the player is just a terrible relative and angers both of them for a bad ending?
Another idea, that I just thought up, would be to add hidden collectables to hunt for in the illustrations. Maybe finding these provides Love Points that affect the end in some way, like how many kids you make in the epilogue before your ladies say they've had enough?
Find them all and you'll have 6 kids between two women after 5 years!
Unless the goal of a game is comedy, no developer would have the MC go, "let me put a baby in you, uh-huh, yeah!"
That's a given. Your #1 is exactly what happens in the Polarity game I mentioned. These two characters fuck because animal magnetism. Cumming inside or not affects the MC's future and his relationships with
other women. Typically, if a woman finds out a guy got another woman pregnant and did not commit to her, she's probably going to think very poorly of him. So from there, salvaging the relationship would be a tumultuous ordeal. This is what makes a story in a game worth reading.
If your female character is supposed to be the main heroine, and she is supposed to get/be pregnant, then by all means write it into your story if that's how you want to make your game
. A white knight MC would accept the shotgun wedding, but then what do you plan to do from there?
I'm not seeing the game, I'm seeing a romance story. Nothing wrong with romance
, and everyone loves a good story. But you're looking to make a
game that revolves around a romance story, right? So where is the game?