Impregnation/Pregnancy in H-Games: Is there a right and wrong way to do it?

jamdan

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Sep 28, 2018
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For instance, Sisterly Lust has pregnancy and deals with it extensively and pretty well in my opinion. But, SL is still mostly a porn game (with the MC simply trying to bang as many girls as possible without too much regards for the girls, who somehow don't seem to care or are even excited about it), as opposed to a game where porn is subordinate to the story. I'm thinking hard, but I can't remember any story-focussed games which include pregnancy as yet.
Triangle has pregnancy, MC's girlfriend/wife is pregnant for most of the game (early, so she doesn't look pregnant) and Jenny (MC's is her guardian, not related) can get pregnant. You and Jenny have a talk, you can get a boy or a girl (choice) and at the end of the game you see their kids in a few scenes.
 

Gibberish666

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Mar 17, 2019
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I think I get the idea of "lets utilize it as a means of playing the game in a new way" and then that example but "the captured heroine" sounds like an RPG/japanese game and those aren't the games I usually play so I'm probably missing a lot of the value of that example.

I think it was you who mentioned Oppai Cafe and that game is one of my favorites games of all times. It's sweet as fuck, it's hot and you get bride and pregnant content (pregnant mother = best pregnant content imo). That game is short so you don't have too much room for punishment. How would you do the pregnant content if you could change that game? Just curious.

About my what if, the game has a male MC and I don't see how pregnancy could be an option there because my original idea would be adding a new girl that he never met before and my MC isn't the kind of guy that would say "Hey, I want to get you pregnant" or "Hey, can I get you pregant with my kid?" to somebody he just met. My idea would be something like: 1) they fuck for any reason and then the girl tells him that she is pregnant (she would be kinda sad ans scary about it) and the MC takes responsability for it and then eventually fall in love with each other or 2) the girl is already pregant by another man that didn't take responsability for it and my MC as the white knight in shining armor that he is, helps her and then eventually fall in love (my game will focus on vanilla and harem elements) so I really don't see how you would "choose" to get her pregnant or not.
The example itself or what genre it falls under is irrelevant, what I'm trying to illustrate is to think outside the box. Since you're bringing up Oppai Cafe, I'm going to guess you usually play VNs. :unsure:

From what I can remember, Oppai Cafe had only harem endings, either a pregnant harem, or not pregnant harem. I also believe that there were very few choices to be made in that game. My memory is fuzzy, I wasn't particularly impressed with the game, cuz different interets. :whistle: But for the moment I'm going to assume this is the case. If I'm wrong, I'm wrong, but I hope what I would change about Oppai Cafe will convey my thoughts clearly.

This is a common problem for me, with all VNs, especially when there is only one ending and no choices, I will lose interest in it completely. If there is nothing to interact with, then it doesn't feel like a game to me at all. So I just hold the skip button until I get to the first image that looks fap-able until I get bored with it :(. So what would I change about Oppai Cafe? I would add more choices for a more diverse set of endings. Maybe the player doesn't want the harem, and just the sister? Maybe they want just the mother? Or maybe the player is just a terrible relative and angers both of them for a bad ending?
Another idea, that I just thought up, would be to add hidden collectables to hunt for in the illustrations. Maybe finding these provides Love Points that affect the end in some way, like how many kids you make in the epilogue before your ladies say they've had enough? :ROFLMAO: Find them all and you'll have 6 kids between two women after 5 years!

Unless the goal of a game is comedy, no developer would have the MC go, "let me put a baby in you, uh-huh, yeah!" :ROFLMAO: That's a given. Your #1 is exactly what happens in the Polarity game I mentioned. These two characters fuck because animal magnetism. Cumming inside or not affects the MC's future and his relationships with other women. Typically, if a woman finds out a guy got another woman pregnant and did not commit to her, she's probably going to think very poorly of him. So from there, salvaging the relationship would be a tumultuous ordeal. This is what makes a story in a game worth reading.
If your female character is supposed to be the main heroine, and she is supposed to get/be pregnant, then by all means write it into your story if that's how you want to make your game :cool:. A white knight MC would accept the shotgun wedding, but then what do you plan to do from there? :unsure: I'm not seeing the game, I'm seeing a romance story. Nothing wrong with romance ;), and everyone loves a good story. But you're looking to make a game that revolves around a romance story, right? So where is the game?
 
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Godofgoo

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Sep 9, 2019
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Wow so much good Points mentioned here.

Well to the Developers I would say:

For linear storylines with diffrent routes make one route the Impregnationroute from the beginning and then use chapter-timeskips to show different stages of the Pregnancy.

I think like my Idear for Ideology of Fiction with options of contraceptives.
Where if you don't use them in the first chapter and lose to an enemy by chance is she would be Impregnated. Or give the option she could have a hot onenightstand with her love interest who is also an knight or even different ones.

You would then be thrown out of the Knigthsroute because a pregnant knight can not fight.

So in the 2. Chapter: she must strive on her own. Make money to live while all around her the world slowly goes to shit. Possible work as a Whore or one small time Missions to retrieve something. If it was consensual sex her loveinterest comes around sometimes between his missions.
Then if shes goes slut she loses him. And If she keeps fucking around like crazy or losing battles there is a chance she loses the child.

in the 3 chapter: she is in the last stages of pregnancy and can not even fight any more and if she comes in battle situations she must sneak (she can't go fast anyway) to get trough a Battlemap. She can still whore herself out but it can lead to losing the child if it gets to wild.

in the 4 chapter: Then she has the child (Optional birthing scene, I find them Hot don't know why.) but after some time the child gets Kidnapped and she must now go out and fight the evil to rescue her child. If she loses to many time in the Boss-battles the child dies because she did not find it.

In all the chapters she can somehow lose her child and if that happens she goes into the evil Corruption route like she would have if she kills to much in the knightsroute as she wants to punish the world or the Kindom for her loss.

If can she rescue the child she would come to chapter 5: She leaves the child at a save place like a friend or the rebels and goes fully 'Mom must secure the future of my child' Killingspree of all the bad guys good route. Would be more interesting as she isn't as trained as she would have if she had gone pure knightsroute with constant battleexp.

Ending good route: would be live cool life with child and Loveinterest
Slut good Route: would be live slutty life with child and when the child is an adult she corrupts it in the same lifestyle.
Ending corruption/Evil Route 1: she kills all the bad guys and becomes Queen of the Kindom.
Ending corruption/Evil Route 2: She got defeated and Raped or otherwise impregnated once more but still kills all the bad Guys she becomes Queen with child which gets corrupted from the beginning.
All else Bad Ends.

Somehow this was the game I wanted as I downloaded Ideology of Fiction for straight 12 Hours (Bad Day for INet) and what i got was a fuck bullshit. She gets pregnant moves some tiles gives birth child is gone. WHAT THE FUCK? After houres of Playing to get in the Driftersroute and then THAT. This isn't Pregnancy fetish thats Bullshiting the Audience.

For developers of lifesims and Managementgames implement the Pregnancy part from the start and it gets easier as you already know you need to insert comments if the girl or the girls are preggos and can imput the optional stuff on the fly and don't need to go over every Text or comment afterwards.

Yeah Thats what I wanted to say hope someday I find more such Games like my fantasy.
 

Adabelitoo

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Jun 24, 2018
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The example itself or what genre it falls under is irrelevant, what I'm trying to illustrate is to think outside the box. Since you're bringing up Oppai Cafe, I'm going to guess you usually play VNs. :unsure:

From what I can remember, Oppai Cafe had only harem endings, either a pregnant harem, or not pregnant harem. I also believe that there were very few choices to be made in that game. My memory is fuzzy, I wasn't particularly impressed with the game, cuz different interets. :whistle: But for the moment I'm going to assume this is the case. If I'm wrong, I'm wrong, but I hope what I would change about Oppai Cafe will convey my thoughts clearly.

This is a common problem for me, with all VNs, especially when there is only one ending and no choices, I will lose interest in it completely. If there is nothing to interact with, then it doesn't feel like a game to me at all. So I just hold the skip button until I get to the first image that looks fap-able until I get bored with it :(. So what would I change about Oppai Cafe? I would add more choices for a more diverse set of endings. Maybe the player doesn't want the harem, and just the sister? Maybe they want just the mother? Or maybe the player is just a terrible relative and angers both of them for a bad ending?
Another idea, that I just thought up, would be to add hidden collectables to hunt for in the illustrations. Maybe finding these provides Love Points that affect the end in some way, like how many kids you make in the epilogue before your ladies say they've had enough? :ROFLMAO: Find them all and you'll have 6 kids between two women after 5 years!

Unless the goal of a game is comedy, no developer would have the MC go, "let me put a baby in you, uh-huh, yeah!" :ROFLMAO: That's a given. Your #1 is exactly what happens in the Polarity game I mentioned. These two characters fuck because animal magnetism. Cumming inside or not affects the MC's future and his relationships with other women. Typically, if a woman finds out a guy got another woman pregnant and did not commit to her, she's probably going to think very poorly of him. So from there, salvaging the relationship would be a tumultuous ordeal. This is what makes a story in a game worth reading.
If your female character is supposed to be the main heroine, and she is supposed to get/be pregnant, then by all means write it into your story if that's how you want to make your game :cool:. A white knight MC would accept the shotgun wedding, but then what do you plan to do from there? :unsure: I'm not seeing the game, I'm seeing a romance story. Nothing wrong with romance ;), and everyone loves a good story. But you're looking to make a game that revolves around a romance story, right? So where is the game?
My ideo of the "game" inside my game is that you can miss or win entire H scene depending on your choices and if you get enough relationship points until that moment, you can also make H scenes longer and have more variation if you get enough points in that scene. There also some flags planted here and there that will influence on what endings do you get but my game is in v0.1 so I'm not really thinking about the endings right now. Also when I said "taking responsability" I didn't mean accepting the shotgun wedding, I meant just supporting her and being there for her, it's a harem game after all, you can't fully commit him to one woman.
 

Godofgoo

New Member
Sep 9, 2019
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Another Comment from me for Games where the MC is Male:

For all those wannabe National Impregnators under us we want to Impregnate every Woman and then see (The Girl Pregnant and the Child) and feel (Fuck the Girl while Pregnant) the results of our good or bad deeds. If you want to give a Choice tell the Girl she can or cannot use contraceptives or the Plan B-Pills. ^^

Came to me while feeding my Chickens. ^^
 
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215303j

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Triangle has pregnancy
You are right, and it's a game I really liked as well! I must have had a blackout... :rolleyes:
Parental Love is yet another one.
Both handle the pregnancy well in my opinion. Although in Triangle
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Gibberish666

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Mar 17, 2019
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My ideo of the "game" inside my game is that you can miss or win entire H scene depending on your choices and if you get enough relationship points until that moment, you can also make H scenes longer and have more variation if you get enough points in that scene. There also some flags planted here and there that will influence on what endings do you get but my game is in v0.1 so I'm not really thinking about the endings right now. Also when I said "taking responsability" I didn't mean accepting the shotgun wedding, I meant just supporting her and being there for her, it's a harem game after all, you can't fully commit him to one woman.
Variable H-scenes are actually not a bad idea at all. :unsure: Very interesting. :sneaky:
The forced harem part, not so interesting. IMO, it would be like getting a participation trophy, there is no reason to care. I think players would enjoy earning their harem by making the correct choices, rather than be given it. You were also talking about using more vanilla elements, and it doesn't get more vanilla than one man and one woman. So, alternative story routes, which, again IMO, should be a staple in any adult game that has multiple females in it.
 

Adabelitoo

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Jun 24, 2018
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It's a harem/vanilla game, I could do it harder for people to earn something but we live in a world where if one of MC's girl handshakes another male besides the MC, most people will call it NTR and cry about it so... meh, let's give everyone a participation trophy, it's a harem/vanilla game so most of them will enjoy it regardeless if they earn it or not anyway
 

kytee

Member
Dec 17, 2018
301
693
Very interesting conversation being had here. Impregnation is my biggest fetish, and I've yet to find a game to do it right or the way I want it done. I think it's very shallow to use impregnation as a tool to move a couple's relationship one pip forward where the end goal is a happy ending. When I step back and analyze why I am attracted to impregnation, I realize it's all about consequences. The choice to impregnate a girl should have far reaching impact that should affect a couple's relationship and the people around them. It's also to my knowledge that many women don't behave rationally when pregnant due to raging hormones, and this can be exploited to create very interesting situations between the two.

So many missed opportunities, makes my dick frustrated. So much so that I'm considering making my own game. I probably won't get any enjoyment out of wanking to it, but before today I didn't know there was an audience of frustrated impreg lovers.
 
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There was a brief discussion in the Pine Falls forum regarding this theme. If you haven't read Robert A Heinlein short story All You Zombies I recommend you do so as it ticks all your boxes- I won't spoil the surprise though. I can link you a pdf if interested
That'd be really great, thanks!
 

Beanjam

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Feb 25, 2018
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- Zero consequences: Pregnancy is a life-changing event, for both the mother and the father. For it to not impact the story is just bad writing. Erotic Trap Dungeon only utilized pregnancy as a status condition that went away after walking it off for a minute. Maybe for that game it's fine. But if you look at, Leanna Slice of Life, you could get Leanna pregnant from 10 different guys :eek:, and her husband never bat an eyelash o_O. If my woman got knocked up by some other dude, my first stop would be at the gun safe.
I mostly disagree with this point. I would argue that pregnancy itself is already a consequence that goes above and beyond what most porn games do. Sure, I like Violated Heroine's pregnancy system, but that's mostly because it's a fleshed out system that tracks Nanako's menstrual cycle, has different dialogue when she's having sex close to her ovulation period, has birth control, etc, not because she loses 50 gold for every baby she has in her inventory.
You suggest pregnancy is the final goal, I respectfully disagree. Life doesn't stop progressing after marriage or childbirth
Yeah, but porn usually does. Most people aren't playing porn games because they want to hear someone's life story.
 

lazymunchlax

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Dec 15, 2018
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I've noticed Pregnancy comes up a lot in VN Forums, and often the main problem is the variability of it. If you have a game that runs over a 10 month period, wherein you could get a girl pregnant anywhere from the first day to the last, then the Developer has to have variations of physical change to the Model.

IE, Month one needs 1 version of the girl for every scene, while Month 2 might need 2 versions, 1 Not Pregnant, 1 Just pregnant. Perhaps the difference isn't big enough to warrant to versions, but with each subsequent month, you'd go on to needing maybe 7-8+ renders for each scene with a particular girl just to have the variability. That's a lot of work for little gain.

I foresee that games can only do this by having Pregnancy either be a Fixed choice (IE, it happens during specific scenes to limit the variability) or happens at / near the end to prevent needing other renders.
 

Gibberish666

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Mar 17, 2019
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I've noticed Pregnancy comes up a lot in VN Forums, and often the main problem is the variability of it. If you have a game that runs over a 10 month period, wherein you could get a girl pregnant anywhere from the first day to the last, then the Developer has to have variations of physical change to the Model.

IE, Month one needs 1 version of the girl for every scene, while Month 2 might need 2 versions, 1 Not Pregnant, 1 Just pregnant. Perhaps the difference isn't big enough to warrant to versions, but with each subsequent month, you'd go on to needing maybe 7-8+ renders for each scene with a particular girl just to have the variability. That's a lot of work for little gain.

I foresee that games can only do this by having Pregnancy either be a Fixed choice (IE, it happens during specific scenes to limit the variability) or happens at / near the end to prevent needing other renders.
I think it comes up the most in VNs because those are usually the more interesting games for it.

If you look at a game like Perfect Lover, it's just three girls you can bang and get pregnant. But who are these characters and why should I care? On one hand, it's ridiculous because this is porn. You don't play or watch porn for a story, porn so you can rub one out. On the other hand, it actually makes sense because the fantasy is important for a lot of people. Anyone can slap together a face with tits and a vagina and call it porn. But a VN sets a premise, it sets a goal, it gives you an adventure to follow, and they say the chase is often better than the catch.

Maybe not every game needs to have a "pregnancy % chance" system built into it. Special scenes that give you a certain route work just fine. Yes, it does potentially create twice as much work, because then you have to make two sets of graphics, coding, and dialogue for a pregnant and non pregnant route. Some devs may not be interested in doing that. But I started this forum specifically to share ideas for devs who would be interested in going this extra mile.
 

lazymunchlax

Newbie
Dec 15, 2018
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I think it comes up the most in VNs because those are usually the more interesting games for it.

If you look at a game like Perfect Lover, it's just three girls you can bang and get pregnant. But who are these characters and why should I care? On one hand, it's ridiculous because this is porn. You don't play or watch porn for a story, porn so you can rub one out. On the other hand, it actually makes sense because the fantasy is important for a lot of people. Anyone can slap together a face with tits and a vagina and call it porn. But a VN sets a premise, it sets a goal, it gives you an adventure to follow, and they say the chase is often better than the catch.

Maybe not every game needs to have a "pregnancy % chance" system built into it. Special scenes that give you a certain route work just fine. Yes, it does potentially create twice as much work, because then you have to make two sets of graphics, coding, and dialogue for a pregnant and non pregnant route. Some devs may not be interested in doing that. But I started this forum specifically to share ideas for devs who would be interested in going this extra mile.
Oh, I'm just explaining why Pregnancy % systems usually aren't in VNs. The longer the game runs, the more Renders you potentially have to do. My suggestion for it's inclusion in VNs really comes down to the idea that "Specific" periods in the game /may/ trigger a pregnancy, and perhaps doing the Long Term consequences of Birthing as part of the End game / Post-game, which doesn't require any where near as much work as the alternative.

I also agree, I wish that Pregnancy Routes weren't all BAD ENDs. C'mon peeps, you can have Kids and still be happy!
 
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Gibberish666

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Oh, I'm just explaining why Pregnancy % systems usually aren't in VNs. The longer the game runs, the more Renders you potentially have to do. My suggestion for it's inclusion in VNs really comes down to the idea that "Specific" periods in the game /may/ trigger a pregnancy, and perhaps doing the Long Term consequences of Birthing as part of the End game / Post-game, which doesn't require any where near as much work as the alternative.

I also agree, I wish that Pregnancy Routes weren't all BAD ENDs. C'mon peeps, you can have Kids and still be happy!
I misunderstood, thanks for putting me on the same page (y)
 

Rastakax

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Game Developer
Feb 13, 2019
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I've noticed Pregnancy comes up a lot in VN Forums, and often the main problem is the variability of it. If you have a game that runs over a 10 month period, wherein you could get a girl pregnant anywhere from the first day to the last, then the Developer has to have variations of physical change to the Model.

IE, Month one needs 1 version of the girl for every scene, while Month 2 might need 2 versions, 1 Not Pregnant, 1 Just pregnant. Perhaps the difference isn't big enough to warrant to versions, but with each subsequent month, you'd go on to needing maybe 7-8+ renders for each scene with a particular girl just to have the variability. That's a lot of work for little gain.

I foresee that games can only do this by having Pregnancy either be a Fixed choice (IE, it happens during specific scenes to limit the variability) or happens at / near the end to prevent needing other renders.
It's just like that in VN. Lots of expressions, angles and poses need to be rendered.
With five stages of pregnancy development, it can be five times as much.
 

Nicknameunico

Member
Mar 18, 2019
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the melty's quest system is adequate, although generic sprites lack variety. I don't know how to start from a simple template and modify just a little denotes laziness. The decision to get pregnant rests with the player, let's not forget that the games are developed in a fiction. The gestation time cycles and others is silly to discuss in a video game. It is curious that to be perhaps the greatest fetish of all, and at the same time the most natural in biology, so few games implement it.
 
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