Impregnation/Pregnancy in H-Games: Is there a right and wrong way to do it?

Gibberish666

Member
Mar 17, 2019
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I'll admit it without shame, I get rock hard when I think about getting a woman pregnant. It's probably the most natural fetish, I think. Nevertheless, I am sad to see many games struggle to implement pregnancy in (what I think is) a meaningful way. I don't want to come off as though I'm complaining. Instead, my goal is to share a number of examples of which games I think got it wrong, which ones got it right, and why. And hopefully, a developer reading this might feel inclined to take the next step :cool:. The games mentioned here are strictly being held as examples on how pregnancy is handled in these games. Whether the games are good or not is an entirely different matter.

Getting it wrong (n)
- As an unlock-able feature: I'm looking at you OneOne1 games :p. I've played Dark Elf, Meritocracy of the Oni & Blade, and Ideology in Friction. This is also in Treasure Hunter Mai, Insexsity, The Pregcess of Zeven, and Sword Princess Cistina. Your character cannot get pregnant without a special uterus modification that you can only get by following a specific route in the game.
It simply doesn't make biological sense. It's not like these women have undergone menopause. And denies both the player and the developer a considerable number of in-game opportunities.

- Bad end only: Kunoichi Botan is the first game that stands out off the top of my head :unsure:. In any game where your goal is fapping, the reward is any content worth fapping to. It does not make sense to reward player for losing instead of winning.

- Zero consequences: Pregnancy is a life-changing event. It should have meaning. Erotic Trap Dungeon only utilized pregnancy as a status condition that went away after walking it off for a minute. Maybe for that game it's fine. But if you look at, Leanna Slice of Life, you could get Leanna pregnant from 10 different guys :eek:, and her husband never bat an eyelash o_O. If my woman got knocked up by some other dude, my response is coming at muzzle velocity.

- Inevitable ending: Kinetic VNs (vs choice-driven VNs) are the most guilty of this. Breeding Village, Oppai Cafe, Condom-Free Sex Life with Commander Babes, and plenty of others. Regardless of what game it is, just handing over the reward with no effort is not a game, it's not a win, it's not a conquest, it wasn't earned. It's just hollow. You might as well read smut or watch some old fashion porn.

Endgame exclusive :cautious:
It's a mixed package here.
Solvally School, My Legacy, Lab Rats, Cohabitation, Sisterly Lust, Acting Lessons, Something to Write About, etc. Some of these games, like Lab Rats, Cohabitation, and Sisterly Lust, had more content. Unfortunately, it's usually not enough. Other games seem to have pregnancy slapped on at the end like a footnote, or afterthought. So they might as well have not had the pregnancy tag at all. I understand why devs would leave pregnancy for the end. If they make pregnancy an option mid game, that's at least double the artwork and lines.

Games that do it right, and why (y)
- Violated Heroine & Hazumi and the Pregnation - In both games, your character has a full menstruation cycle starting at the beginning of the game, and goes through the cycles of development. Pregnancy can either happen in with consent, or accidentally, depending on how you play the game.
While pregnancy is more like a major side feature in VH, it does affect dialogue, and is necessary for special side endings that you can find. And if you have a large number of children, it drains your money to pay for all of them.
In Hazumi it is the main feature of the game, it's avoidable, but necessary if only to end the game and begin a New Game +. And there are also a number of rewards for childbirth in the game, so, why not?
I would like to add Simple Days here, because even though I gave it a two-star rating, it's the only Ren'Py game I know of that does what VH and Hazumi do, and with 3d renders instead of 2d art. Just like in those RPGM games, the girls can get pregnant multiple times in the middle of the game, and there are responses to each one.

- BFRPG I&II and Grayfloor - All three of these games are pretty much the same. The point is in all three, pregnancy is treated correctly for each games' setting (trapped in an evil town :devilish:). It is both a threat and condition that can alter your endings. From what I can tell, it can happen at any level of corruption, your chances simply increase each time your character has sex. So it's something that can happen at any time, it's not a given, and it has consequences for better or worse.

This would be cool
Seeing more than 2 or 3 stages. A lot of games go from "not showing" to "8 months" at the snap of your fingers. Others at least put in a middle sized belly, around the 4-5 month pregnant. I think it'd be great to get at about 5 stages. This is more of a personal wislist and not a request.

Solutions to the "time/work" problem
I don't think there is much in the way of getting around nearly double art/renders. Dialogue only needs to be changed where/when it would matter. But I would say using RNG to imitate a menstruation cycle is unnecessary. We want access to the fetish in-game, not playing roulette. In games like Lab Rats or Sisterly Lust where pregnancy is earned either through fulfilling a value or making correct dialogue choices, that's perfectly acceptable.

What do you guys think?
Please be nice and civil, I did not post this discussion thread for people to start shit :poop:.
 
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*inhales*Boi

Active Member
May 8, 2018
783
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im a dom so i cant really play impreg games as the female(unless shes a futa but i have yet to see one that is reliably updated) but as the impregnator my list of things that are 100% a no-no are:
-abortion, "welp now im so turned off i cant even get off to a different game, thanks alot."
-vagueness all i need is a small animation of sperm moving towards an egg. is that too much to ask?
-NTR 'I' do the impregnating good sir, not you
-showing the birth, i make the babies i dont watch them pop out

of course i understand that people have different fetishes so the above being optional i dont mind my only problem is railroading.
 

xj47

Member
Nov 4, 2017
238
397
I agree with what you're saying but I think it needs to be pointed out that doing pregnancy "properly" takes a lot of effort. If the player can be possibly pregnant for most of the game, then every event needs to be written with that possibility in mind and events that support pregnancy all require a pregnant variant of the visuals. Most games that handle pregnancy well use a generic sprite system where few events have dedicated visuals or CG images attached to them. This approach works but it is a design decision that affects the whole game and can't be shoehorned in later.
In comparison the bad-end pregnancy approach may only require a single CG image.

In most cases I think developers know *how* to implement pregnancy well, they just don't want to spend the resources required to make it happen.
 

Agent HK47

Active Member
Mar 3, 2018
649
1,951
Impregnation is my biggest fethish and I agree that it is a hard balancing act for games to get right. Giving your game a "pregnancy" tag, is sure to make me check out your game and if I like the previews/description, I will give it a go. Despite this, very few games manage to get this fetish right.

A few things that needs to be addressed for me to be satisfied would be:

Acknowledgement: As a player, I want to see the characters in the game react to a possible impending pregnancy. I don't ask for much, a simple sentence like "Fuck, I might just have knocked up my own little sister" would be plenty in a lot of cases. Just make it clear that someone in the game is aware of what consequences their sexual encounter might have.

Challenge: Personally, I want to work for my "reward". I am not asking you to hide pregnancies behind a 10 hour grind-wall or a bad ending, but make me work for it, just a little. It makes it all the more satisfying when you finally cum inside your mother/sister/best friend or whatever, if you had to convince her to drop her birth controls/swap out her birth controls with sugar pills/discover the time of her ovulation first.

Impact: This point kind of ties in with point #1. In the real world, having children is kind of a big deal. Your entire life changes when you have a kid, but somehow many games seems to forget this little detail. When playing Summertime Saga, you can knock up your sister or aunt and observe them throughout their pregnancies, until they give birth to your child.
They will then walk around with your baby in their arms for a few days, until the enchantress from Beauty and the Beast seemingly visits at night and steals your kid, while making everyone forget it existed in the first place. There is pretty much no further referances to your newborn child and you are free to knock up your love interest again, so the enchantress can visit you again in a couple of weeks.
Haramase Simulator is also guilty of this, but at least in that game, there is a somewhat valid storyline argument for why it happens (lack of worldwide childbirths, so all children are taken to protected shelters until they find adoptive families)

Not a punishment: Don't punish the player if they get somebody pregnant. Why include pregnancy, if it instantly results in your aunt or whatever moving away to Canada in a fit of rage? Why let me knock up my high school sweetheart, if it results in her boyfriend shooting my face off with a shotgun the next day? Sure, it is more realistic, but it sure as hell isn't very fun, which should be the point of a game.

Personally, I currently find that "The Tyrant" is a game that seems to be going in a very good direction for this particular fetish. The MC is regularly mentioning his desire/intention to knock up his sisters and mother, and all of them seems to be scared and reluctant at the idea, which shows that they know what kind of impact this would have.
The fact that you can either seduce them into agreeing or straight up force them into doing it, only makes it better, because you can now choose the approach that fits you the best.

Personally, I hope that more developers would give this fetish some love, but it seems like we are a somewhat forgotten part of the audience. Hopefully it will change one day.
 
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Gibberish666

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Mar 17, 2019
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786
I agree with what you're saying but I think it needs to be pointed out that doing pregnancy "properly" takes a lot of effort. If the player can be possibly pregnant for most of the game, then every event needs to be written with that possibility in mind and events that support pregnancy all require a pregnant variant of the visuals. Most games that handle pregnancy well use a generic sprite system where few events have dedicated visuals or CG images attached to them. This approach works but it is a design decision that affects the whole game and can't be shoehorned in later.
In comparison the bad-end pregnancy approach may only require a single CG image.

In most cases I think developers know *how* to implement pregnancy well, they just don't want to spend the resources required to make it happen.
Thanks for the thoughts, good response. I know video games as a whole already take a lot of effort, but it is for that same reason that I think to suggest a more proper implementation of pregnancy might be too much effort is a bit of a cop out. Most of these kinds of games are dialogue heavy anyways. I'm no programmer, but I cannot see how typing words is could be anything else but easy. I do see how this would have to be a design decision from the beginning, otherwise you have to find your NPCs in the code line by line.

A lot of Ren'py and VN games usually either follow a linear path or have a branching plot. In a linear story, I do not see any excuse to be lazy about doing it right, because at this point, your "video game" is a picture book. In the branching plot games, I can see how recreating a whole setting might become necessary. But I think the tools to make the job easier might already exist. I've dug through the image files of some RPG games and seen how scenes can be easily changed with overlays. So instead of redrawing a whole scene 4 times, the developer can instead place the designated images on top.
 

*inhales*Boi

Active Member
May 8, 2018
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the two games that came to mind were:
Conception Maiden and
vitamin quest(can be turned off, warning not fully translated)
 
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215303j

Guest
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While the examples written in the OP are all pretty bad (Gibberish666: I suggest you check out a different genre of games ;)) a lot also depends on the game's setting. Some games simply have a more realistic story setting than some others.

For instance, Sisterly Lust has pregnancy and deals with it extensively and pretty well in my opinion. But, SL is still mostly a porn game (with the MC simply trying to bang as many girls as possible without too much regards for the girls, who somehow don't seem to care or are even excited about it), as opposed to a game where porn is subordinate to the story. I'm thinking hard, but I can't remember any story-focussed games which include pregnancy as yet.

Generally speaking, many games focus on courting a girl, going from hand-holding to kissing to blowjobs to finally sex and possibly including pregnancy. In such a story progression, it completely makes sense that the pregnancy is "the end". The goal is completed and after the pregnancy a new phase starts in the life the MC's which may not be that suitable for porn games. I think that the people who have kids IRL can agree with this: a persons sex life is much more interesting while in the dating phase of life rather than in the married-with-children phase... And whether pregnancy is a "good end" or a "bad end" also depends a lot on the story. In a good story, both are possible, it depends on the circumstances.
 

Gibberish666

Member
Mar 17, 2019
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While the examples written in the OP are all pretty bad (Gibberish666: I suggest you check out a different genre of games ;)) a lot also depends on the game's setting. Some games simply have a more realistic story setting than some others.

For instance, Sisterly Lust has pregnancy and deals with it extensively and pretty well in my opinion. But, SL is still mostly a porn game, as opposed to a game where porn is subordinate to the story. I'm thinking hard, but I can't remember any story-focussed games which include pregnancy as yet.

Generally speaking, many games focus on courting a girl, going from hand-holding to kissing to blowjobs to finally sex and possibly including pregnancy. In such a story progression, it completely makes sense that the pregnancy is "the end". The goal is completed and after the pregnancy a new phase starts in the life the MC's which may not be that suitable for porn games. I think that the people who have kids IRL can agree with this: a persons sex life is much more interesting while in the dating phase of life rather than in the married-with-children phase...
As I stated in my OP, I didn't pick these games because I think they're good or bad, I selected them for how well or poorly they handled pregnancy. I've played quite a few porn games, not just the ones I mentioned. Take that as you will :whistle:.

I've played Sisterly Lust, and it is handling pregnancy pretty well, so far ;). The game is still developing, so I do not yet have full knowledge of how pregnancy will be dealt with. Whereas Violated Heroine has a fully implemented pregnancy system even though the game is still developing. Thus, I mentioned VH instead of SL.

A similar, but finished, story-focused game would be My New Roommate. In that game, pregnancy just happens to be a part of one of the endings you can get. For me, this would fall under a "just passing" grade. I didn't include it in the original OP, honestly, because I forgot about the game. :unsure:

You suggest pregnancy is the final goal, I respectfully disagree. Life doesn't stop progressing after marriage or childbirth, and for a story, there are plenty of circumstances for new issues to arise. Such examples might be, an outsider eyeballing your wife/husband, don't let the kids catch you in the act :cool:, or if she gets pregnant with an additional child/children :sneaky:, etc. And for those who are interested in the father/daughter fetish, it'd be a damn long game :unsure:, but the opportunity would be there.
 
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Godofgoo

New Member
Sep 9, 2019
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3
There was once a real good unfinished Slavetrainer game called Otherworld (Flash) by daisy strike where Pregnancy was really cool implemented, with going all the therm and such. With luck you still find it in some place in the web.
I think Slavemaker had also such gamemechanics but im not sure must be 8 years I played that the last time.
And I am still hoping someday the guys from HHS+ will implement the by me long awaited pregnancy-system. My hope will never die.

But I am also still searching for games which deal with this meaningfull. Somebody has any suggestions not found on this Forum? Those I looked over nearly completely.
 
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215303j

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Guest
You suggest pregnancy is the final goal, I respectfully disagree. Life doesn't stop progressing after marriage or childbirth, and for a story, there are plenty of circumstances for new issues to arise. Such examples might be, an outsider eyeballing your wife/husband, don't let the kids catch you in the act :cool:, or if she gets pregnant with an additional child/children :sneaky:, etc. And for those who are interested in the father/daughter fetish, it'd be a damn long game :unsure:, but the opportunity would be there.
Sure, but it's going to be a different game.

I would certainly not be against a game where 1.0 starts with dating and finishes with pregnancy, while 2.0 starts with childbirth and finishes with divorce and pregnancy of the secretary ;) just kidding. But it's a different life phase and therefore a different game, in my opinion. It might even need a different game mechanic.

During a marriage, you don't rack up "love points" or "corruption points", it's more about operating as a team and doing nice things in the middle of a hectic life. Or, if you are into NTR, fighting off competitors or succumbing to them.

When, at the start of version 3.0, you begin corrupting your daugther, you are back at "love points" and "corruption points" ;).
 
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Rastafoo

Well-Known Member
Jun 6, 2018
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I'll admit it without shame, I get rock hard when I think about getting a woman pregnant. It's probably the most natural fetish, I think. Nevertheless, I am sad to see many games struggle to implement pregnancy in (what I think is) a meaningful way. I don't want to come off as though I'm complaining. Instead, my goal is to share a number of examples of which games I think got it wrong, which ones got it right, and why. And hopefully, a developer reading this might feel inclined to take the next step :cool:. Remember, I am not criticizing or rating any of the games themselves, only how pregnancy is utilized in games made for fapping.

Getting it wrong (n):
- As an unlock-able feature: I'm looking at you OneOne1 games :p. I've played Dark Elf, Meritocracy of the Oni & Blade, and Ideology in Friction. In all three of these games, your character cannot get pregnant without a special uterus modification that you can only get by following a specific route in the game. Lets be real here, if a species could only reproduce after getting the bodies of its females artificially modified, it would have gone extinct a long time ago. For all the same reasons, many other games suffer from the same problem. These include: Treasure Hunter Mai, Insexsity, The Pregcess of Zeven, Sword Princess Cistina, and dozens of others. It just does not make sense for a female character to only be able to become pregnant after following a certain sequence of events. It's not as though these female characters were undergoing menopause in the backstory :rolleyes:.

- Bad end only: Kunoichi Botan is the first game that stands out off the top of my head :unsure:. But you can probably guess where I'm going with this. I could probably write a whole other thread on games that incorporate incentives to not win, or "Lose-Only-H-Scene" games. The goal of an H-game is to fap, right? So how does it make sense to not reward the player for winning, and give the juicy bits only for losing? Nuff said, I think?

- Zero consequences: Pregnancy is a life-changing event, for both the mother and the father. For it to not impact the story is just bad writing. Erotic Trap Dungeon only utilized pregnancy as a status condition that went away after walking it off for a minute. Maybe for that game it's fine. But if you look at, Leanna Slice of Life, you could get Leanna pregnant from 10 different guys :eek:, and her husband never bat an eyelash o_O. If my woman got knocked up by some other dude, my first stop would be at the gun safe.

- Inevitable ending: Linear visual novels are probably the most guilty of this. I don't like VNs to begin with, but that's a whole different issue. Breeding Village, Oppai Cafe, Condom-Free Sex Life with Commander Babes, and plenty of others. Regardless of what game it is, just handing over the reward with no effort is not a game, it's not a win, it's not a conquest, it wasn't earned. It's just hollow. You might as well read a book or watch some old fashion porn.

Games that do it right, and why (y):
- Violated Heroine & Hazumi and the Pregnation - Your character has a full menstruation cycle starting at the beginning of the game, and goes through the cycles of development. Pregnancy can either happen in with consent, or accidentally, depending on how you play the game. While it's more like a major side feature in VH, it does affect dialogue, and is necessary for special side endings that you can find. And if you have a large number of children, it drains your money to pay for all of them. While in Hazumi it is the main feature of the game, it's avoidable, and necessary only to end the game and begin a New Game +. And there are also a number of rewards for childbirth in the game, so, why not?

- BFRPG I&II and Grayfloor - All three of these games are pretty much the same game, and that's okay. But in all three, pregnancy is treated right for each games' setting (trapped in an evil town :devilish:). It is both a threat and condition that can alter your endings. From what I can tell, it can happen at any level of corruption, your chances simply increase each time your character has sex.

Games that just pass :whistle::
- My Legacy & Lab Rats & Cohabitation - These games get a just passing grade not because they did anything right from a game mechanic standpoint, but because they made it hot, which is probably the most important thing. Pregnancy is only an option to the endings, but it's still just a part of the ending :(. There are no other special rewards outside of special ending scenes, and then the game just ends. They all mostly gloss over impregnation dialogue, and skip the first 7 months of belly growth. I think more relevance could have been implemented into each of these games, but they're not at all bad.

What do you guys think?
Please be nice and civil, I did not post this discussion thread for people to start shit :poop:.
FANTASTIC POST!!! What do you think about Petite Goddess Emily & Young Wife Souffle though?
 
Aug 16, 2018
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I agree a lot with what the OP and Agent HK47 say in their comments, so I just want to reinforce the importance of having games where impregnation and pregnancy treated as a serious part of the game, a challenge to achieve with real consequences on the gameplay. Summertime Saga, in my estimation, is the most disappointing, because its pregnancy mechanic was built up as a major part of the game, but instead the children are never seen or mentioned ever again.

For me, a major appeal of the impregnation and incest fetish is the taboo aspect. I want to see the MC interacting with his mother/sister/landlady/teacher in the real world, with people staring at them, wondering what exactly their relationship is and/or what is going on. Hearing others speak in hushed tones about, "What is Linda doing with her son?" is incredibly hot, as is the MC and the female character constantly referring to their pregnancies, the possibility of being pregnant, and the illicit nature of their love is a tremendous mood enhancer.

Another aspect that I wish could be considered is multi-generation impregnation, where a son impregnates his mother, has a daughter, and kicks off the next generation of breeding. For stories that involve time-travel, multiple sequels, this is an avenue that I wish they would explore. This is one of the reasons why I so interested in seeing how Timestamps develops.

Final minor request: more images of ovum getting penetrated by sperm. While I think Fate of Irnia dropped the ball in terms of how it dealt with pregnancy, seeing the sperm penetrate the egg at the moment of conception was a real high point.

But agreed with the OP: I wish developers would read this thread and seriously think about how they incorporate pregnancy into their games.
 

Adabelitoo

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Jun 24, 2018
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I read everything until this point and even if I really enjoy pregnant content, I feel like most of this things and these comments are for impregnation/pregnancy adult games, not so much for adult games with impregnation/pregnancy content.

I don't think it's bad if you have to do a some very specifics things to get a girl pregnant for the same reason that must people agree that in any game you should have to do some very specifics things to get NTR content, because most people don't like or care about it so it's not wrong to put that content as a side thing.

I don't think it's bad if you have it as a bad end, because it's not always something possitive, if we talk about how much influence it will have after the baby is born in a realistic way then let's not forget that having a baby is not always "a blessing" or something good for the mother, the father or the baby. I think it's up to every develop to show it as something good or bad.

I don't think it's bad if the new baby doesn't has that much repercusion after he/she is born because like others commented, once the baby is born is more like another game with another story starts and the most interenting story usually is the one before the baby. I do think that Summertime Saga's system is retarded but that's sadly what most people wants because they care way more for the entire game and not su much in the pregnancy part.

Also, as an extra to the last point, it tooks a lot of effort to re-do/re-addapt any scene with a pregnant variation even if devs just puts another image on top of the old one, and I'm pretty sure that people will find weird if you show the same scene but this time with the girl pregnant and nobody does any mention about that or any variation with the non pregnat scene so devs will have to re-do the dialogues, and I won't go about any dev specifis things but doing those things is actually like doing a completely new scene, not adapting an old scene.

Now, even if I started all my sentences saying "I don't think it's bad if", it's not like I think it's well done or okay to do any of those things. I'm not defending any of those things, I'm understanding them as the point of view of most games in this site that tries to do pregnant/impreganation content but won't fully devote to it because they want to add it as just another genre and most of the mentioned things would have as a result to give up on most of the "regular" content or work 3 times more to have the same content than a "regular" game that doesn't put that much effort about it.

I read this thread because as a impregnation/pregnancy fan I was curious to see what people had to say and as a developer I hope maybe I could learn a few things, but I always had this idea for my game (Complex Society, it's on my sig) and I want to use this opportunity to ask for feedback:

What if I add a character just to make pregnant content with her? She could be already pregnant when she is introduced with a nice developed belly, she could be already pregnant but without a belly or the impregantion could be the result of the first sex scene with that girl. I think it would be a nice way to add that content without he downsides I mentioned before
 
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Gibberish666

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I read everything until this point and even if I really enjoy pregnant content, I feel like most of this things and these comments are for impregnation/pregnancy adult games, not so much for adult games with impregnation/pregnancy content.

I don't think it's bad if you have to do a some very specifics things to get a girl pregnant for the same reason that must people agree that in any game you should have to do some very specifics things to get NTR content, because most people don't like or care about it so it's not wrong to put that content as a side thing.

I don't think it's bad if you have it as a bad end, because it's not always something possitive, if we talk about how much influence it will have after the baby is born in a realistic way then let's not forget that having a baby is not always "a blessing" or something good for the mother, the father or the baby. I think it's up to ebery develop to show it as something good or bad.

I don't think it's bad if the new baby doesn't has that much repercusion after he/she is born because like others commented, once the baby is born is more like another game with another story starts and the most interenting story usually is the one before the baby. I do think that Summertime Saga's system is retarded but that's sadly what most people wants because they care way more for the entire game and not su much in the pregnancy part.

Also, as an extra to the last point, it tooks a lot of effort to re-do/re-addapt any scene with a pregnant variation even if devs just puts another image on top of the old one, and I'm pretty sure that people will find weird if you show the same scene but this time with the girl pregnant and nobody does any mention about that or any variation with the non pregnat scene so devs will have to re-do the dialogues, and I won't go about any dev specifis things but doing those things is actually like doing a completely new scene, not adapting an old scene.

Now, even if I started all my sentences saying "I don't think it's bad if", it's not like I think it's well done or okay to do any of those things. I'm not defending any of those things, I'm understanding them as the point of view of most games in this site that tries to do pregnant/impreganation content but won't fully devote to it because they want to add it as just another genre and most of the mentioned things would have as a result to give up on most of the "regular" content or work 3 times more to have the same content than a "regular" game that doesn't put that much effort about it.

I read this thread because as a impregnation/pregnancy fan I was curious to see what people had to say and as a developer I hope maybe I could learn a few things, but I always had this idea for my game (Complex Society, it's on my sig) and I want to use this opportunity to ask for feedback:

What if I add a character just to make pregnant content with her? She could be already pregnant when she is introduced with a nice developed belly, she could be already pregnant but without a belly or the impregantion could be the result of the first sex scene with that girl. I think it would be a nice way to add that content without he downsides I mentioned before
I'm glad a developer is willing to read this and provide very valuable feedback. :D

You're absolutely right when you say "I don't think it's bad if 'X.'" It's not as though this is an exact science, I'm just trying to provide a constructive discussion, and I've admitted to where I'm ignorant. So when you, as a developer, feel it's better to do something one way and not another, that's what you're going to do. Some people will like it, and some will not, and the Earth will keep spinning. However, why would we not want to see the bar raised? :cool: Why would a developer not want their game to reach its fullest potential? For that reason, I do not want this discussion to feel locked in on 'impregnation' adult games, I want this to be valid for games with pregnancy content. Lets go the full 9 yards and fap our dicks off! :ROFLMAO:

On that note, I think we can agree the tone of a game will set the content and how it might best be implemented. But could it also be interesting to expand upon a given situation? For example, instead of forcing pregnancy to be a "bad-end-only," lets utilize it as a means of playing the game in a new way. The captured heroine later escapes the prison of the evil lair and is now running around with a pregnant belly, which affects her ability to sneak, hide, and fight. In this given example, pregnancy is not strictly the main focus, but it's not a footnote either. The pregnancy itself is meaningful to the game. This is the sort of creativity I would like to see in an adult game.

Regarding your "what if," I think, at least in my mind :unsure:, a large aspect of the fetish comes with the MC, if male, impregnating the female himself. And if the MC is female, the player gets to choose who impregnates her. Thus, introducing a female character who is already pregnant may not be as interesting. I think another major aspect of impregnation is having the choice. If the choice is made for the player, then what attachment to your story does he/she have? This reminds me of the game, Polarity, which still in development. There is a choice very early on where you get to choose to cum inside or outside, and allegedly, it will have big consequences. If that choice was not implemented, but the scene played through with impregnation anyways, would it still be as hot? To me, not so much. Other people might not care? :unsure: idk.
 

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,022
I'm glad a developer is willing to read this and provide very valuable feedback. :D

You're absolutely right when you say "I don't think it's bad if 'X.'" It's not as though this is an exact science, I'm just trying to provide a constructive discussion, and I've admitted to where I'm ignorant. So when you, as a developer, feel it's better to do something one way and not another, that's what you're going to do. Some people will like it, and some will not, and the Earth will keep spinning. However, why would we not want to see the bar raised? :cool: Why would a developer not want their game to reach its fullest potential? For that reason, I do not want this discussion to feel locked in on 'impregnation' adult games, I want this to be valid for games with pregnancy content. Lets go the full 9 yards and fap our dicks off! :ROFLMAO:

On that note, I think we can agree the tone of a game will set the content and how it might best be implemented. But could it also be interesting to expand upon a given situation? For example, instead of forcing pregnancy to be a "bad-end-only," lets utilize it as a means of playing the game in a new way. The captured heroine later escapes the prison of the evil lair and is now running around with a pregnant belly, which affects her ability to sneak, hide, and fight. In this given example, pregnancy is not strictly the main focus, but it's not a footnote either. The pregnancy itself is meaningful to the game. This is the sort of creativity I would like to see in an adult game.

Regarding your "what if," I think, at least in my mind :unsure:, a large aspect of the fetish comes with the MC, if male, impregnating the female himself. And if the MC is female, the player gets to choose who impregnates her. Thus, introducing a female character who is already pregnant may not be as interesting. I think another major aspect of impregnation is having the choice. If the choice is made for the player, then what attachment to your story does he/she have? This reminds me of the game, Polarity, which still in development. There is a choice very early on where you get to choose to cum inside or outside, and allegedly, it will have big consequences. If that choice was not implemented, but the scene played through with impregnation anyways, would it still be as hot? To me, not so much. Other people might not care? :unsure: idk.
I think I get the idea of "lets utilize it as a means of playing the game in a new way" and then that example but "the captured heroine" sounds like an RPG/japanese game and those aren't the games I usually play so I'm probably missing a lot of the value of that example.

I think it was you who mentioned Oppai Cafe and that game is one of my favorites games of all times. It's sweet as fuck, it's hot and you get bride and pregnant content (pregnant mother = best pregnant content imo). That game is short so you don't have too much room for punishment. How would you do the pregnant content if you could change that game? Just curious.

About my what if, the game has a male MC and I don't see how pregnancy could be an option there because my original idea would be adding a new girl that he never met before and my MC isn't the kind of guy that would say "Hey, I want to get you pregnant" or "Hey, can I get you pregant with my kid?" to somebody he just met. My idea would be something like: 1) they fuck for any reason and then the girl tells him that she is pregnant (she would be kinda sad ans scary about it) and the MC takes responsability for it and then eventually fall in love with each other or 2) the girl is already pregant by another man that didn't take responsability for it and my MC as the white knight in shining armor that he is, helps her and then eventually fall in love (my game will focus on vanilla and harem elements) so I really don't see how you would "choose" to get her pregnant or not.
 
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slackster

Active Member
Feb 1, 2017
836
1,998
Another aspect that I wish could be considered is multi-generation impregnation, where a son impregnates his mother, has a daughter, and kicks off the next generation of breeding. For stories that involve time-travel, multiple sequels, this is an avenue that I wish they would explore. This is one of the reasons why I so interested in seeing how Timestamps develops.
There was a brief discussion in the Pine Falls forum regarding this theme. If you haven't read Robert A Heinlein short story All You Zombies I recommend you do so as it ticks all your boxes- I won't spoil the surprise though. I can link you a pdf if interested