Thanks for starting the thread
johnelros .
This time around I'm doing a heavy focus on telling a single story rather than a bunch of different routes with multiple separate women. The ending was written and then I worked my way backwards from there. There will be only one ending but with player input on how the events play out.
The goal here is to have a tight and easy to digest story that flows well from beginning to end. I don't want this to be just another game with a little bit of everything to try and please everyone. There will still be multiple women to boink but they're instrumental to a single story rather than solely existing for the sake of variation.
Ultimately, I want to deliver a refined story with an overall shorter development cycle rather than spreading myself thin in multiple directions for a few years. If this plays out as envisioned, I think you're in for a treat.