- May 1, 2017
- 288
- 646
Hey there, so, I will try to make it short.
So, i'm thinking about doing a game, with both visual novel, and rpg elements in it, but even if everything is pretty clear in my head, 2 big things comes to me, and i'm not too sure about them, so i'm seeking some help from people here, some thought, be it even opinion, it's always welcome.
So, my first thought was, with what to do the game ? I want both RPG and visual novel elements, I know how awfull it is to run from one point to another in an RPG like RPG makers, but it's the program that's the most accessible for the kind of thing i'm looking for, so i'm wondering, should I use RPG maker, and try to code in some visual novel "engine" and use the RPG side only when needed, or should I use renpy and do it the other way, so I would already have everything for the visual novel part and have to code some RPG in it.
Or maybe I could just do everything in RMaker and design it in a way that there isn't some quest where you have to go back and forth just for a quest, even more if it's the main story.
The second one, tough probably less important since I already have some idea, but what 3D software to use ? I can't draw for shit, and since I don't plan this to be a big project yet, and i'm bad at teaming, I would rather work alone for now, so 3D is the way to go, but I can't motivate myself to learn some deep 3D software, so I was thinking of using something like illusion to do it, it isn't bad looking by any mean, has alot of customization and freedom, and would probably let me more time to work on the game itself than with other more in-depth software.
I hope I can get some insight from people here, thank you for your time !
So, i'm thinking about doing a game, with both visual novel, and rpg elements in it, but even if everything is pretty clear in my head, 2 big things comes to me, and i'm not too sure about them, so i'm seeking some help from people here, some thought, be it even opinion, it's always welcome.
So, my first thought was, with what to do the game ? I want both RPG and visual novel elements, I know how awfull it is to run from one point to another in an RPG like RPG makers, but it's the program that's the most accessible for the kind of thing i'm looking for, so i'm wondering, should I use RPG maker, and try to code in some visual novel "engine" and use the RPG side only when needed, or should I use renpy and do it the other way, so I would already have everything for the visual novel part and have to code some RPG in it.
Or maybe I could just do everything in RMaker and design it in a way that there isn't some quest where you have to go back and forth just for a quest, even more if it's the main story.
The second one, tough probably less important since I already have some idea, but what 3D software to use ? I can't draw for shit, and since I don't plan this to be a big project yet, and i'm bad at teaming, I would rather work alone for now, so 3D is the way to go, but I can't motivate myself to learn some deep 3D software, so I was thinking of using something like illusion to do it, it isn't bad looking by any mean, has alot of customization and freedom, and would probably let me more time to work on the game itself than with other more in-depth software.
I hope I can get some insight from people here, thank you for your time !