- Nov 4, 2018
- 81
- 16
Sounds like this might do well with futa/herm/transgender and transformation content. Story sounds neat so far.
I know that feeling. I'm very much looking forward to see how this game develops and what your plans for it are.Thanks a lot for the thought-out feedback kuraiken,
I'll definitely check the tall sprite geny, wasn't aware such thing existed.
As for the backing(Patreon) - I try not to stress about it. As you said "it's more about the actual work and not so much the potential".
I've had this craving to make a game for quite some time, for about 3 years may be by now? but either school or other things would get in a way. I would make progress and take a break, but when would come back to it I would feel like I've improved in areas(ex.Drawing skills) so much I need to start from scrap, otherwise I'd feel like I'm not putting my best out there. Aaaand this summer came around and I really chose to commit to it this time.
Anyway, thanks again for your comment, as well as everyone else who commented so far.
Thanks for reporting.All I'm getting is 6 statues around an altar then this: View attachment 407197
I've tried replicating the error and failed, but I do recall comming across that at some point, too.Thanks for reporting.
Does this happen exactly at the start as you load in or when you touch the altar?
Update: I can't seem to replicate, nothing of sorts shows up for me...
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If anyone has any suggestions of why it occurs and/or how to fix it, please let me know.
I seeI've tried replicating the error and failed, but I do recall comming across that at some point, too.
My suspicion is that - in instances where there's already a load on the system (other programs running, background stuff, etc.) and you start the game with plugins that do actions on initialization - small errors can snowball into bigger problems.
My two prime suspects are the 3 autorun events and the parallel process event in the "Hidden Locale" map.
There's nothing that gives priority to any of the 3 autoruns, so the game will try to run them at the same time and give priority to whatever comes first.
That can potentially cause issues.
But the biggest culprint is probably the parallel process event you use to set the light layers.
You do two if condition checks with plugin commands, but since this is a parallel process...it'll do that all the time, any time, non-stop. That script will run multiple times every single second.
A better way to fix this is to add a wait event at the end. (e.g. wait 60 frames = 1 second; 1 second is good for events that don't require perfect timing but timing is still important. For events where things have to happen immediately, even a time of 10 frames or 1 frame still helps)
That would still let the script run every second to ensure the timing is spot on - on the second - for the moment the light layers should come into play - but it won't be running an endless amount crammed into a single second.
I imagine that especially on not so cpu-strong computers, that can take up a lot of processing power and could potentially cause conflict - especially with 3 simultaneous auto-run events.
With auto-run events, it's probably a good idea to not have more than one without conditions on any map. Any further auto-run event should have a condition attached to it that'll define when it runs.
e.g.
Your Starting Trait Points etc. script runs on auto
behind the gold increase add +1 to the variable HL_Initialization (or however you want to name them)
Your next autorun event has the condition "HL_Initalization" = 1 and afterwards increases the variable.
That way you can lead your map through any number of autoruns in a controlled fashion.
Additionally, aside from using a wait event in the parallel process event, you could also put the parallel process event on a condition, so that it only runs after the initalization has been finished. That way, you can be doubly sure they won't conflict.
There's actually multiple ways to handle multiple auto-runs. You can do them like I said - a variable that ensures you run seperate events in sequence, or you can put them all into one event on one page, or one event with multiple pages where you use variables or switches to let it call one page after another.I see
Thanks a lot Kuraiken for breaking it down.
I'll attempt to do the auto-run events as you suggested from now on, never knew that that's how they work or that they can straight up break the game for some people.
I'll try to upload a hotfix today to see if this fixes it for you Trixpix.
I've checked the script and everything should now be working fine.Incandescent Shade (0.0.1 Alpha - HotFix 1)
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Trixpix or anyone else who had this issue, let me know if this fixes it for you.
Big thanks and sorry for taking your time. I also been having some win 10 update issues in the past, probably still do tbh, but too dumb to find them out. I'll read thoroughly your post later, since it's possible I have similar issues.Okay so I've been poking around and found some bloatware called yourphone which Microsoft had shoved onto my pc in the last update dont think that would have been interferring but I did everything before checking again so figured I might as well mention it as an extremely slim possibility.
Microsoft Audio enhancements had been re-enabled yet again by windows update which conflicts with my sound card. I'm pretty certain its just the microphone it borks but if it isn't just the microphone it could cause a conflict.
My graphics drivers had also been downgraded by the update which could have been the issue but total war warhammer was still working so not entirely sure.
Indexing had also been turned back on for all hard drives so could have possibly been taking priority on cpu or disk access.
I would normally have done 1 thing at a time to test properly but I get so annoyed with Windows 10 changing all my settings and installing things I dont want every other update I completely forgot why I had started checking things in the first place.
The original version seems to be working fine now that I've been through fixing what windows update broke but if I have the time and patience I'll go back through 1 at a time trying with audio enhancements on, indexing on etc to find what was specifically the problem and compare it to the hotfix version.
Other changes I found and corrected like storage sense settings wouldn't have any impact on the game so it seems to be one of the above that caused the issue.