Hello! I'm working on a simple HTML game that I call Incregnation.
Description:
In a world shaped by powerful magic to repeat the same cycle over and over, your bloodline has managed to gain a semblance of independence. You play as the last of your bloodline, raised by magic but also by the tapestries your ancestors managed to make to pass knowledge despite their end. Like them you are doomed to meet a mate that will impregnate you and to pass down your life to your child. But unlike the other residents of this realm, you will leave some of your own knowledge to your child and they will be stronger from it. Will your bloodline manage to uncover the source of these Cycles, or are their loophole ultimately futile?
It's a minimalist text-based incremental game inspired by
Almost every action you take trains one of your stats, accumulating permanent speed bonuses for your descendants as well as temporary speed bonuses for yourself. You have a limited control over the story: you are free to take any of the available actions in any order and different actions may open different paths but the story decides which actions are available in the first place and will railroad you somewhat. The actions have evocative names and you can play trough the game without reading the exposition, but you might miss the smut as well or miss the details needed to optimise your route. There is no time gate: selecting an action spends your character's time but is instantaneous for the player.
There will be mainly Futa content and an emphasis on Impregnation. I am trying to avoid mentioning the gender of the player character, but they have breasts and a pussy and sometimes magically grow a cock. Currently the other characters are monstergirls because it's easier to write.
I'm using plain HTML and javascript, I'm creating my engine as I go. I tried to make it mobile-friendly as well but I haven't tested that in some time. Here is a screenshot of what this looks like:
Stuff I need help with:
- I am not set on visual art. I have a few AI-generated images for Bunny but I don't plan on keeping them. I'm not sure how to work with an artist.
- Writing pitfalls. I'm not confident in my writing and trying to obfuscate the player's gender seems like a bad idea, but I feel committed to it. Currently the other characters are monstergirls because it's easier for me to write. Where can I find resources on how to write better smut?
- Getting feedback. I'm anxious about what the response will be to a what is essentially a complicated text-based clicker. I have shared a playable version, and would love feedback on it.
- Dev log. I will try to post updates here about my progress and challenges. I mean I would like to post here frequently, this post took me 2.5 hours to write so I can improve on that as well.
Latest update:
That's all for now.
Description:
In a world shaped by powerful magic to repeat the same cycle over and over, your bloodline has managed to gain a semblance of independence. You play as the last of your bloodline, raised by magic but also by the tapestries your ancestors managed to make to pass knowledge despite their end. Like them you are doomed to meet a mate that will impregnate you and to pass down your life to your child. But unlike the other residents of this realm, you will leave some of your own knowledge to your child and they will be stronger from it. Will your bloodline manage to uncover the source of these Cycles, or are their loophole ultimately futile?
It's a minimalist text-based incremental game inspired by
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, but with no time gates. You play as the last generation of your bloodline exploring the world while an exponentially increasing arousal drains your Determination. You will meet various characters that will breed you if your run ends in their area unless you breed them first to get to the next chapter. When a run ends your character returns to their ancestral home to give birth and you timeskip to the start of your child's journey to meet the respective children of the other characters.Almost every action you take trains one of your stats, accumulating permanent speed bonuses for your descendants as well as temporary speed bonuses for yourself. You have a limited control over the story: you are free to take any of the available actions in any order and different actions may open different paths but the story decides which actions are available in the first place and will railroad you somewhat. The actions have evocative names and you can play trough the game without reading the exposition, but you might miss the smut as well or miss the details needed to optimise your route. There is no time gate: selecting an action spends your character's time but is instantaneous for the player.
There will be mainly Futa content and an emphasis on Impregnation. I am trying to avoid mentioning the gender of the player character, but they have breasts and a pussy and sometimes magically grow a cock. Currently the other characters are monstergirls because it's easier to write.
I'm using plain HTML and javascript, I'm creating my engine as I go. I tried to make it mobile-friendly as well but I haven't tested that in some time. Here is a screenshot of what this looks like:
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- I am not set on visual art. I have a few AI-generated images for Bunny but I don't plan on keeping them. I'm not sure how to work with an artist.
- Writing pitfalls. I'm not confident in my writing and trying to obfuscate the player's gender seems like a bad idea, but I feel committed to it. Currently the other characters are monstergirls because it's easier for me to write. Where can I find resources on how to write better smut?
- Getting feedback. I'm anxious about what the response will be to a what is essentially a complicated text-based clicker. I have shared a playable version, and would love feedback on it.
- Dev log. I will try to post updates here about my progress and challenges. I mean I would like to post here frequently, this post took me 2.5 hours to write so I can improve on that as well.
Latest update:
You must be registered to see the links
That's all for now.
Last edited: