Quacken's pantry, first suggestion: Your relationship prompts begin with a single upper case letter. Normally the only time those are capitalized is if they are at the beginning of a sentence, so when you're putting them into the middle of a sentence it looks wrong in upper case.
It looks like you need something like the toLowerCase() function to shift the entered text to all lower case.
Next, moving in, Mom goes to the kitchen to make everyone a snack and MC's sister bails to leave him to moving everything to it's appropriate room. The next scene is the MC having moved everything and ready to collapse in bed without any mention or scene of everyone eating the snack Mom made. I would add a sentence there or change Mom's original text to her going into the kitchen to organize it instead of going in there to make food for everyone.
Finally, there's no quest log. Even if you make regular monthly updates that's asking the player to remember where they were when they last saved and what quest(s) were in progress. The player shouldn't have to remember things. The MC themself should remember things. A quest log can be thought of as how a player access the MC's knowledge.
I'm assuming we're going to have to level up our control/relationships in some way so a display of how far that's progressed in that quest log or some other way would also be handy.