Fan Art Inertia Fan Art Thread

Alley_Cat

Devoted Member
Jul 20, 2019
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You need to have Nika with a paintball gun or something.

I'd be careful if you're going to make any renders with your modifications to Nika. She looks like a toddler.
 

Alley_Cat

Devoted Member
Jul 20, 2019
9,028
17,614
Well it doesn't help that Marc disappeared. I generally need new content in order to get inspired.
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,694
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Alley_Cat

Sorry to tell you this, but I think Marc either misremembered Inertia's model asset or misled you, it is not SASE Channing. There are glaring differences that are easily noticed when you compare the VN renders with the Channing model. Two you can spot right away are eyebrows that do not match and her skin texture is different. Channing has multiple blemishes on her torso and Inertia has none. Those were the most obvious to me when I compare both Inertia and SASE Channing. I still think it is an SASE model, but I am too busy at the moment to look for which one it could be.

For some reason I remember this VN with the John Cena look-alike dad.

It would be nice if you can ever find him again and just ask him for the .duf models he used. Obviously there are glute, breast and muscularity morphs applied to his characters.
 
Jun 9, 2022
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509
Alley_Cat

Sorry to tell you this, but I think Marc either misremembered Inertia's model asset or misled you, it is not SASE Channing. There are glaring differences that are easily noticed when you compare the VN renders with the Channing model. Two you can spot right away are eyebrows that do not match and her skin texture is different. Channing has multiple blemishes on her torso and Inertia has none. Those were the most obvious to me when I compare both Inertia and SASE Channing. I still think it is an SASE model, but I am too busy at the moment to look for which one it could be.

For some reason I remember this VN with the John Cena look-alike dad.

It would be nice if you can ever find him again and just ask him for the .duf models he used. Obviously there are glute, breast and muscularity morphs applied to his characters.
What are you talking about
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,694
18,269
What are you talking about
Since the message was not addressed to you, nothing you need to worry about.

But if you insist, the original post lists SASE Channing as the asset used for Inertia, but it can't be for the reasons I already mentioned. Alley_Cat indicated that at least once he chatted with Marc Dob for some assistance, and I merely pointed out that something was amiss.
 
Jun 9, 2022
234
509
Since the message was not addressed to you, nothing you need to worry about.

But if you insist, the original post lists SASE Channing as the asset used for Inertia, but it can't be for the reasons I already mentioned. Alley_Cat indicated that at least once he chatted with Marc Dob for some assistance, and I merely pointed out that something was amiss.
Okay thanks for the bad attitude kid
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
2,694
18,269
So a Gen Y, that explains it. Lets just say my kid is nearly the same age as you, and leave it at that!

Now are we going to stop this nonsense and try to figure out what asset Inertia really is?
 

irelevance

New Member
Dec 16, 2019
1
2
Alley_Cat

Sorry to tell you this, but I think Marc either misremembered Inertia's model asset or misled you, it is not SASE Channing. There are glaring differences that are easily noticed when you compare the VN renders with the Channing model. Two you can spot right away are eyebrows that do not match and her skin texture is different. Channing has multiple blemishes on her torso and Inertia has none. Those were the most obvious to me when I compare both Inertia and SASE Channing. I still think it is an SASE model, but I am too busy at the moment to look for which one it could be.

For some reason I remember this VN with the John Cena look-alike dad.

It would be nice if you can ever find him again and just ask him for the .duf models he used. Obviously there are glute, breast and muscularity morphs applied to his characters.

I know this is an old dead thread but I wanted to try making Inertia since the listed assets aren't quite correct. First time using daz and making a character so not 100% accurate but close enough that i'm happy. included the final character subscene duf file for use.

Here's generally how i made it.

Head: Sase Channing head 100% + Sase Sunni head 50% gave a decent base to start with.
Body: Sase Channing body 100% as a base, as an accident though because i forgot i had it enabled and don't want to turn it off and edit again.

After that i made a bunch of edits using multiple facial morphs from some other morph packs until it looked right.

Texture Set: i just used the Sase Channing textures, but they're not correct, especially around the eyes. The eyebrows are also clearly wrong. Used a separate eyebrow asset that also has eyebrow remover to remove the original eyebrows and put new ones in. They're close enough that i was satisfied with them. I tried finding a different base character that might match the textures better but couldn't find anything so i gave up and just tried to work with the sase channing and sunni base.

eye texture is also from another eye asset.

Took a whole day to make the face and then i got tired of it so just made the body with some basic muscular morphs i found. height/body proportions probably aren't all that accurate.


List of Assets needed:










(also has a built in brow remover that i used)


for hair


Notes for using the subscene:

the eyebrow remover saves a new copy of the face skin texture locally so need to run the eyebrow remover script to generate the skin textures. i've uploaded the textures here if anyone needs them. used in surfaces tab by inertia - Genesis8 > surfaces > face, basically all the textures listed here.

Also the eye texture i chose has a dark red colored tear duct thing so i had to manually edit the texture and color it white so the tear duct doesn't look weird. in the surfaces tab find inertia - Genesis8 > surfaces > eyeSocket and edit the texture used by Base Color (and Translucency Color). I included this texture if anyone wants to use it or gets a missing texture error.




DAZStudio_Vq6DOcvCA1.png
Face


DAZStudio_T0nFmRU67j.jpg
Left: in game



InertiaFullBody.png
Full body