OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
Some updates on the next version, by the way. These are some fixes based on feedback mostly.

● New Choice button and font, with new centered animation. Made the text more visible and the animation smoother.
● New option in Preferences, that allows players to toggle the "Breathing Animation" (literally just slightly zooms in and out lol).
● The UI has been remade and the Map Screen is now the default "Return" screen. Also added the ability to go to sleep from map.
● Fixed bad code for multiple reported cases.
● Fixed some quests being replayable when they shouldn't be.
● Fixed some cases of my bad English.

This weekend I'll be focusing on adding more quests, since I'm mostly done with bug fixing and adjustments. I'm kinda worried about adding all the girls' Romance screens on time, since these take a lot to do. I might need to compromise by creating scenes for some characters instead of all of them. We'll see.


1737058876457.png 1737059045843.png
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
What kind of feedback? The enemies seem to be stronger in many cases and the battle often comes down to only one unit left, thanks to my choice of targets and luck of what the enemy attacks, so don't think that is a problem. There is a bug, but it is in the player's favor, so not sure I want to see that fixed, lol. I'm assuming that favors or divine intervention from Morwen is planned to improve outcomes in battle. Personally, I would liked to see the relative strength for the different units before selecting them, assuming that was left out because the MC would not know that information at first, but after the first battles it should be available before making a selection.

Again, I understand that this is the initial release and it can take time to work out the kinks or add them where appropriate, lol.
I can add stats to the selection menu yeah. Will do that immediately.

Well that's exactly what I needed to hear actually, just to get an idea on how battles are going for players. If it seems too easy or too hard then I should rebalance some stats. If not, then I guess I can leave them as is?

I have some ideas for Morwen, such as unlocking new units or simply slightly improving some stats. Haven't thought too much about it.

I won't pressure you on the bug if it's not harmful lol.
 
  • Like
Reactions: Elton_R

AkiranGaming

Active Member
Jan 4, 2024
620
389
I can add stats to the selection menu yeah. Will do that immediately.

Well that's exactly what I needed to hear actually, just to get an idea on how battles are going for players. If it seems too easy or too hard then I should rebalance some stats. If not, then I guess I can leave them as is?

I have some ideas for Morwen, such as unlocking new units or simply slightly improving some stats. Haven't thought too much about it.

I won't pressure you on the bug if it's not harmful lol.
It doesn't happen all the time, but occasionally only my Infantry unit keeps attacking and the last enemy Rouge doesn't attack back.

While unlocking new units or improving stats would be fine, it would be nice to have the option to skip the battle completely as well, perhaps as a higher level favor from Morwen.

Another idea would be to give a bonus in combat after a certain number of victories, say 2x damage per unit after 20 wins.
 

Mithon6

New Member
Apr 26, 2022
12
5
Pretty game.

I hope in a future update we will know the prices of the outfits in the shop. Trying to buy last outfit for Isabella but game keeps telling me that I don't have enough gold. All other categories of items have their price in gold displayed next to the item name.

Also, current gold in the safe should be visible when shoping.

Don't get the blacksmithing progression. I went up to 25, got 12 gold this time, and went back to 0 and receiving 7 gold, it would be better to have steps of progression, with a better pay at each step. 7 gold until 25 then I change status from amateur to apprentice, and now receive 12 golds per day, level 50 I become companion and receive 18 golds per day, level 75 I become experienced companion and get 25 golds per day, and at level 100 I become master and get 50 golds per day (or any other progression)

I think also that element of dialog menus like "Talk with Isabella" "Work with Henry" and so on, should not move when hovering with the mouse, juste change color.

The dialogs before shoping are annoying after the first time. I enter, I say Hi, and I choose "Shop for items" no need for Beatrice to ask me if I am interested in buying, then having to click, then "let me help you" then click and there I can select what category I want to shop.

Would be great to be able to sell mushrooms and other when you don't need them anymore.
 
Last edited:

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
Pretty game.

I hope in a future update we will know the prices of the outfits in the shop. Trying to buy last outfit for Isabella but game keeps telling me that I don't have enough gold. All other categories of items have their price in gold displayed next to the item name.

Also, current gold in the safe should be visible when shoping.

Don't get the blacksmithing progression. I went up to 25, got 12 gold this time, and went back to 0 and receiving 7 gold, it would be better to have steps of progression, with a better pay at each step. 7 gold until 25 then I change status from amateur to apprentice, and now receive 12 golds per day, level 50 I become companion and receive 18 golds per day, level 75 I become experienced companion and get 25 golds per day, and at level 100 I become master and get 50 golds per day (or any other progression)

I think also that element of dialog menus like "Talk with Isabella" "Work with Henry" and so on, should not move when hovering with the mouse, juste change color.

The dialogs before shoping are annoying after the first time. I enter, I say Hi, and I choose "Shop for items" no need for Beatrice to ask me if I am interested in buying, then having to click, then "let me help you" then click and there I can select what category I want to shop.

Would be great to be able to sell mushrooms and other when you don't need them anymore.
Most of these have already been fixed. Here are some screenshots with the new shop overlays too. I added blurry previews for the outfits, to somewhat give an idea for what you're buying.

1739016685302.png 1739016720934.png 1739016753390.png

Thanks for the feedback!
 
  • Heart
Reactions: Mithon6 and Elton_R

AkiranGaming

Active Member
Jan 4, 2024
620
389

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
If not already planned, the ability to sell extra items, as suggested in previous post, would be very nice.

Is there an ETA on the next release?
At first I wasn't going to add selling items as a function but it could honestly be a good way to earn some gold in Path 1.

I wanted to do late February for 0.2 but honestly, it might take me more than that to complete what I have in mind. Ideally, I will be adding the Romance interactions for all characters, which are the hardest thing (time wise) to do. However, I have already implemented some new content that was originally planned for 0.3, so I hope the possible extra time will be worth it.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
Quick little update, February has passed already and obviously I was wrong in my calculations. The 0.2 update is not ready, at least not with the content I was planning on releasing it with.

Don't be mistaken, 0.2 includes multiple improvements and additional content. My only issue, is not being able to add even more on time.

So for now, no promises on Release time. I'll have a version of 0.2 ready for this month, which of course will not include everything I wanted to, initially.

Thank you for your patience!
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
Hey everyone, Update 0.2 is here!

This update mostly fixes v0.1 bugs, and adds most of your suggestions. I appreciate every single one of you helping.

I added a changelog, so that you can see exactly what's new/changed.

Waiting for your feedback!
 
  • Heart
Reactions: Elton_R

Pervy Sensei

Active Member
Donor
May 1, 2019
867
747
Are sex scenes really animated, or is it just the breathing "animation"? Feeling like the "animated" tag isn't warranted, but welcome to being corrected.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
Are sex scenes really animated, or is it just the breathing "animation"? Feeling like the "animated" tag isn't warranted, but welcome to being corrected.
Well, they are moving images. Doesn't that count as animation?

If it's wrong, I can always remove the tag.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
You can't tell me that that random maid he fucked wasn't his great-great-great-great-great-great-great-great-great-great-great-great (take a deep breath) great-great-great-great-great-great-great-great-great-great-great-great grandmother.
Good idea.
 

Timodjin

Member
Jan 18, 2022
285
354
Love the girls and the cosy environment, but the grinding is the worst ever.
The cheatcode must have been changed, it is not "fastmoney".
 

mdmnsjs1

Well-Known Member
Nov 21, 2018
1,263
535
ive downloaded both gofile and mega and neither one has the cheat above save/load so where would it be then if not there
thanks for any help
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
39
95
Love the girls and the cosy environment, but the grinding is the worst ever.
The cheatcode must have been changed, it is not "fastmoney".
ive downloaded both gofile and mega and neither one has the cheat above save/load so where would it be then if not there
thanks for any help
Changed the cheat code to "MILLIONAIRE".

I'm still trying to figure out the money system. As I have said before, gold is the only thing slowing down the progression of the game. Otherwise the game would be over much quicker.
 

mdmnsjs1

Well-Known Member
Nov 21, 2018
1,263
535
there is nothing there to enter for the code i downloaded 2 different ones and theyre both the same so above save/load isnt it
 
4.00 star(s) 1 Vote