OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
31
61
Some updates on the next version, by the way. These are some fixes based on feedback mostly.

● New Choice button and font, with new centered animation. Made the text more visible and the animation smoother.
● New option in Preferences, that allows players to toggle the "Breathing Animation" (literally just slightly zooms in and out lol).
● The UI has been remade and the Map Screen is now the default "Return" screen. Also added the ability to go to sleep from map.
● Fixed bad code for multiple reported cases.
● Fixed some quests being replayable when they shouldn't be.
● Fixed some cases of my bad English.

This weekend I'll be focusing on adding more quests, since I'm mostly done with bug fixing and adjustments. I'm kinda worried about adding all the girls' Romance screens on time, since these take a lot to do. I might need to compromise by creating scenes for some characters instead of all of them. We'll see.


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OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
31
61
What kind of feedback? The enemies seem to be stronger in many cases and the battle often comes down to only one unit left, thanks to my choice of targets and luck of what the enemy attacks, so don't think that is a problem. There is a bug, but it is in the player's favor, so not sure I want to see that fixed, lol. I'm assuming that favors or divine intervention from Morwen is planned to improve outcomes in battle. Personally, I would liked to see the relative strength for the different units before selecting them, assuming that was left out because the MC would not know that information at first, but after the first battles it should be available before making a selection.

Again, I understand that this is the initial release and it can take time to work out the kinks or add them where appropriate, lol.
I can add stats to the selection menu yeah. Will do that immediately.

Well that's exactly what I needed to hear actually, just to get an idea on how battles are going for players. If it seems too easy or too hard then I should rebalance some stats. If not, then I guess I can leave them as is?

I have some ideas for Morwen, such as unlocking new units or simply slightly improving some stats. Haven't thought too much about it.

I won't pressure you on the bug if it's not harmful lol.
 
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AkiranGaming

Active Member
Jan 4, 2024
541
326
I can add stats to the selection menu yeah. Will do that immediately.

Well that's exactly what I needed to hear actually, just to get an idea on how battles are going for players. If it seems too easy or too hard then I should rebalance some stats. If not, then I guess I can leave them as is?

I have some ideas for Morwen, such as unlocking new units or simply slightly improving some stats. Haven't thought too much about it.

I won't pressure you on the bug if it's not harmful lol.
It doesn't happen all the time, but occasionally only my Infantry unit keeps attacking and the last enemy Rouge doesn't attack back.

While unlocking new units or improving stats would be fine, it would be nice to have the option to skip the battle completely as well, perhaps as a higher level favor from Morwen.

Another idea would be to give a bonus in combat after a certain number of victories, say 2x damage per unit after 20 wins.
 
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