I agree that leading entire societies into absolute madness feels really good but man, this is not the place nor the time for that.I found the other version to be much more entertaining, . . .
Soon, my friend from the depths.
It will remain that way for the time being. Eventually if you forget to unfasten her, she will actually be able to die from starvation in time.well, messing around abit with the cross saint with Anna
and the funny thing how i tried to lock her up yet go by rooms and she appear working
is she a schordinger cat-
[Crash Bandicoot 'woahing' face]It will remain that way for the time being. Eventually if you forget to unfasten her, she will actually be able to die from starvation in time.
The short version is that movement is only partially into the game. Once it's completed, then the girls will follow patterns around the house, cleaning rooms that need cleaning most first, then moving to other ones, or gravitating to their favorite rooms in the evenings. Once that's in place, there will be functions that will lock characters in a location (Tie them up in the dungeon, lock them in the kennels, etc) but in the meantime I felt it was more important to give players access to the content rather than lock anything down.
Yeah, once we start tracking health in a serious way, there will be a lot of things that factor in. If you take the beatings too far you'll kill them, lock them up in the rack and don't give them food or water for days on end and they'll die. But on the other side of the equation, having a servant/slave with the medical skill will aid in their recovery, and even how they feel about you will either aid or slow the healing process.[Crash Bandicoot 'woahing' face]
W O A H
Well then, I'll have to keep an eye out so that I won't forget anyone locked, huh.
Currently, we have plans to let the MC work, or let him employ the girls out to places in town (Get them a job as a burger flipper, stripper, etc) There isn't currently plans for making investments and such, but it's a neat idea and once the rest of it is partially in place I'll look into it.And there'll be a financial management, right? I love going all gung-ho on the monetary route man, I love investing and shiet (also, with money in game I will be able to get a new chess set for the girls)
Well, lets put it this way: I cracked open the game after the new build and looked at the word count. The current word count was just over 824,000 words. The entire Harry Potter series combined is about a million words, the entire Lord of the Rings trilogy is around 455k words, . . . .Is there a lot of content in this game already?
The game is far from complete but there's a good amount of content, if you don't mind the repetition.Is there a lot of content in this game already?
While that is true, this is not a book but a text-based game, thus, I dare to argue that there's a lack of 'mechanics' that allow meaningful interaction with the world. I know you'll add it eventually, I'm just pointing out this fact (big numbers have no value by themselves)Well, lets put it this way: I cracked open the game after the new build and looked at the word count. The current word count was just over 824,000 words. The entire Harry Potter series combined is about a million words, the entire Lord of the Rings trilogy is around 455k words, . . . .
Now, the average adult reading speed is around 200 words a minute, which would mean there's probably +60 hours worth of content if you somehow managed to avoid any repeat scenes and knew exactly where to look for everything.
Yeah, the game is being designed in such a way that it should be possible to add new content to it forever so long as people enjoy it. I see the game as being in early development, but there is a lot of content present in the game already.The game is far from complete but there's a good amount of content, if you don't mind the repetition.
This is true. The game is growing, but it takes time. As the game continues to grow, you'll be able to interact with the world more and more ways.EDIT:
While that is true, this is not a book but a text-based game, thus, I dare to argue that there's a lack of 'mechanics' that allow meaningful interaction with the world. I know you'll add it eventually, I'm just pointing out this fact (big numbers have no value by themselves)
Alright, we're done. There will be fishing, the game is completed.Yeah, the game is being designed in such a way that it should be possible to add new content to it forever so long as people enjoy it. I see the game as being in early development, but there is a lot of content present in the game already.
This is true. The game is growing, but it takes time. As the game continues to grow, you'll be able to interact with the world more and more ways.
The production plan has always been to:
1. Add enough content to the game that you feel like there's something to do.
2. Get all of the core mechanics into the game (Chores, Pregnancy, Clothing, Merchants, etc)
3. Expand the setting, adding new things to do.
So far, we've mostly done the first. The second we've been doing in bits and pieces, and we've been adding new things to do every couple of builds. A26 for example adds the ability to play board games. In the past we've added the ability to play billiards, go stargazing, sing karaoke, sex in the master bedroom, take showers, BDSM in the dungeon, and other things. This week, I'm writing a little content for fishing.
I'd like to think my big numbers have a bit of substence behind them.
You wound me, . . . . If not fishing, how else are we supposed to "accidentally" pull the bikini bottoms off of the girls?Alright, we're done. There will be fishing, the game is completed.
EDIT: The size isn't important, what's matter is how you use them. Yes, I used that phrase to talk about numbers.
Beaches, of course.You wound me, . . . . If not fishing, how else are we supposed to "accidentally" pull the bikini bottoms off of the girls?