Hello, good devs.
If you don't mind I share some of my thoughts about THE inheritance, storywise.
We got manor and lands but no any real money to stay it afloat, right? Because if I was guy who works 8-hour shift in Quickmarket for 40$, the first thing I do is to sell horses, kick-out dogs, then close half of mansion just to lessen water and electricity bills. Same with food. I don't know what kind of terrible taste servant's food has, but probably start eating it alongside with Ann and Eve. Because lack of money again. I mean realistically 21 y/o guy without decent work just can't financially carry three or even more people/slaves and pay bills for whole estate.
Again, if the inheritance IS include money to sustaine mansion needs, then why we can't use them for anything else? Yeah I know it's for gameplay purposes, but still. Also you should probably add some manor management in future updates. Maybe even use some of girls skills for that. Anna's know math, right?
And there's second problem with money. If I play as inheritor of rich uncle I surely don't plan to work at all. Definitly not as Quickmarket's wageslave or The Joker's bouncer. In future some of us probably could whore out girls or send them to do various jobs in city, but for now how about just add 100$ to player each day.
Like I spend all starting 1000$ on costumes for girls and book for Anna, then Bruce came with 15.000$ slave girl and I was kinda "wah i'm so poor", but still don't want to work whole day in city instead of spending time with my slaves".
I trying to say we need high-profitable work for Master right in mansion. He's novice writer, right? Then let him write and participate in some writer's competitions with random generated money prizes. Anna can be his editor, reader or critic. Or if he's like video-games let him make some rpg-maker or html game (kind of meta huh) and make profit from it. Eve likes games, so she can be used in this scenario.
If you don't mind I share some of my thoughts about THE inheritance, storywise.
We got manor and lands but no any real money to stay it afloat, right? Because if I was guy who works 8-hour shift in Quickmarket for 40$, the first thing I do is to sell horses, kick-out dogs, then close half of mansion just to lessen water and electricity bills. Same with food. I don't know what kind of terrible taste servant's food has, but probably start eating it alongside with Ann and Eve. Because lack of money again. I mean realistically 21 y/o guy without decent work just can't financially carry three or even more people/slaves and pay bills for whole estate.
Again, if the inheritance IS include money to sustaine mansion needs, then why we can't use them for anything else? Yeah I know it's for gameplay purposes, but still. Also you should probably add some manor management in future updates. Maybe even use some of girls skills for that. Anna's know math, right?
And there's second problem with money. If I play as inheritor of rich uncle I surely don't plan to work at all. Definitly not as Quickmarket's wageslave or The Joker's bouncer. In future some of us probably could whore out girls or send them to do various jobs in city, but for now how about just add 100$ to player each day.
Like I spend all starting 1000$ on costumes for girls and book for Anna, then Bruce came with 15.000$ slave girl and I was kinda "wah i'm so poor", but still don't want to work whole day in city instead of spending time with my slaves".
I trying to say we need high-profitable work for Master right in mansion. He's novice writer, right? Then let him write and participate in some writer's competitions with random generated money prizes. Anna can be his editor, reader or critic. Or if he's like video-games let him make some rpg-maker or html game (kind of meta huh) and make profit from it. Eve likes games, so she can be used in this scenario.