Tl;dr: Art is clearly fantastic but of very mild titillation at this stage; everything else is questionable at best.
First and foremost the game-play is a chore and that's the kindest way I could describe it. It sums up to a very rigid, step-by-step, point and click investigation with no real pay off. Worst part being that the majority of the interactions can only be activated/progressed after copious dialogue with some character for arbitrary reasons.
The writing is just ridiculously self-indulgent and as mentioned before, ties into the game-play in a very counterproductive manner. Most glaring example I can give off the top of my head would be trying to use the broom on the window. The titular protagonist will make some smart-ass remark about throwing the broom out the window until you're told you can use a broom to fly. If the protagonist was from another world this would be more than understandable, but no he's apparently been a wizard in this universe his whole life more or less.
The game is clearly suspending the content the vast majority are playing for, with seemingly the focus behind the writer/s being: How can we make the player jump through as many hoops as possible and make the narrative reasoning for this not look hollow. By playing you'll discover they don't have a good answer for that. The story thus far is needlessly convoluted and often plainly nonsensical. As a caveat I'd mention this isn't to say I don't enjoy a good establishment of plot and context before I get to the smut, but when the smut seems to drift further away with progression and meaningless tasks are presented once more; not too fond of my balls being this blue.
The saving grace is the art, clearly, just look at it. The backdrops are inspiring with all the nooks and crannies being filled to the brim with a clear love and understanding of the setting. Character sprites are bursting with charm; a great blend of cute and sexy, which you don't see too often in such high quality.
Obviously I would not recommend playing this: It lacks the fundamentals of enjoyable game-play. The story becomes more uninteresting as the protagonist makes increasingly dubious decisions, that a man lobotomised and suffering from severe blood loss, would expediently find clear and credible flaws in. The art while unique and of high quality, is a veneer over the terrible mishap underneath. Personally I'll just be keeping an eye out on the artists workings, without these other trappings weighing it down.
First and foremost the game-play is a chore and that's the kindest way I could describe it. It sums up to a very rigid, step-by-step, point and click investigation with no real pay off. Worst part being that the majority of the interactions can only be activated/progressed after copious dialogue with some character for arbitrary reasons.
The writing is just ridiculously self-indulgent and as mentioned before, ties into the game-play in a very counterproductive manner. Most glaring example I can give off the top of my head would be trying to use the broom on the window. The titular protagonist will make some smart-ass remark about throwing the broom out the window until you're told you can use a broom to fly. If the protagonist was from another world this would be more than understandable, but no he's apparently been a wizard in this universe his whole life more or less.
The game is clearly suspending the content the vast majority are playing for, with seemingly the focus behind the writer/s being: How can we make the player jump through as many hoops as possible and make the narrative reasoning for this not look hollow. By playing you'll discover they don't have a good answer for that. The story thus far is needlessly convoluted and often plainly nonsensical. As a caveat I'd mention this isn't to say I don't enjoy a good establishment of plot and context before I get to the smut, but when the smut seems to drift further away with progression and meaningless tasks are presented once more; not too fond of my balls being this blue.
The saving grace is the art, clearly, just look at it. The backdrops are inspiring with all the nooks and crannies being filled to the brim with a clear love and understanding of the setting. Character sprites are bursting with charm; a great blend of cute and sexy, which you don't see too often in such high quality.
Obviously I would not recommend playing this: It lacks the fundamentals of enjoyable game-play. The story becomes more uninteresting as the protagonist makes increasingly dubious decisions, that a man lobotomised and suffering from severe blood loss, would expediently find clear and credible flaws in. The art while unique and of high quality, is a veneer over the terrible mishap underneath. Personally I'll just be keeping an eye out on the artists workings, without these other trappings weighing it down.