Those are some good ideas to brainstorm on the potential story progression, thank you for your input. I don't exactly know the full intention of the "ocean staring" feature, but if I find an opportunity to take advantage of it I surely will.I got some ideas for the story.
Since investigation seems to be a large part of this game, there should be some items to clue the player in on where the scientists went. Maybe even trying to collect some sperm from the parasite beasts or capturing a wharf roach as a pet. The beach and staring at the ocean kinda felt pointless to me other than to show how horny leah is. So I'd like to see a ship overhead in the ocean waves and for leah to swim over and collect some data from the wreckage or maybe follow some footprints
Which type of problem do you have when you try to run the game?Oh, It's a shame, I guess I'll have to wait to play it, since my pc can't run it well
When it comes to your second question, I didn't quite understand it. Could you repeat it?Eroism, do you intend to add new scenes? And, can I use the original interface?
As I stated in some other reply, the main objective is to restore the original content in an improved way. Once that point is reached, I would like to expand upon what exists, but there are some limitations that need to be resolved for that, mainly the lack of further CGs for more game scenes.
Other smaller, but still relevant problems would be to write a small story that makes sense in the context of the game, to fill in that void (I've attempted to start this with the initial message when Leah arrives at the beach, just to create some very minor world building), more areas, those cut mechanics and a conclusion/goal, like you said.
For now however I want to focus on reaching the original's game point. After that I'll see the "if" and "how" to proceed.
Fps issues, I can run the Original game just fine, but I have performance issues with this oneThose are some good ideas to brainstorm on the potential story progression, thank you for your input. I don't exactly know the full intention of the "ocean staring" feature, but if I find an opportunity to take advantage of it I surely will.
Which type of problem do you have when you try to run the game?
When it comes to your second question, I didn't quite understand it. Could you repeat it?
Regarding the new scenes, I'll quote the reply I gave on another comment to avoid giving the same answer multiple times .
Well that is unexpected. Can you tell me the specifications of your PC, like CPU, RAM, GPU and OS (linux/windows) ? I can search the engine docs if there is some sort of hardware or driver incompatibility and report it back on the page if that's the case.Fps issues, I can run the Original game just fine, but I have performance issues with this one
Thank you for the support! The original version is always available in its thread, in case you want to experience the challenge of setting it up again .I played the original on the ancient prehistoric CardWirthPy engine and i had to do some hacks to make it run somewhat smoothly. Never would i ever imagine the day that a remake like this would come out, great job eroism !
Intel Celeron n2808 1.58GHzWell that is unexpected. Can you tell me the specifications of your PC, like CPU, RAM, GPU and OS (linux/windows) ? I can search the engine docs if there is some sort of hardware or driver incompatibility and report it back on the page if that's the case.
Otherwise could be bad optimization on my part, I know the remake may have a few performance issues, specially during scenes, but I didn't expect them to impact much outside of that.
Maybe you can use the "Ocean staring" feature to low her "Mental corruption" or something like that and make a more dynamic corruption systemI don't exactly know the full intention of the "ocean staring" feature, but if I find an opportunity to take advantage of it I surely will.
I have a rough text file with the highlight of each update that I plan to do, but it is not a very graceful roadmap with details and possible dates, but I don't mind sharing that overview . Not entirely sure if this is what you intended.do you have a roadmap that you wouldn't mind sharing with us
I see that you are running on the minimum requirements of the engine, which seems to be the main culprit for this case. I'll try to improve the performance wherever I can, but cannot do much more than that to ensure it will work better.Intel Celeron n2808 1.58GHz
4 GB RAM
Intel HD Graphics
Windows 10
This is a nice idea by the way. Could work like a "once per day" lewdness decrease, or something akin to that.Maybe you can use the "Ocean staring" feature to low her "Mental corruption" or something like that and make a more dynamic corruption system
I updated my Graphic driver (so my OpenGL got updated too) and now I can play it without any problem ! Thanks for the helpI see that you are running on the minimum requirements of the engine, which seems to be the main culprit for this case. I'll try to improve the performance wherever I can, but cannot do much more than that to ensure it will work better.
It could also be the version of OpenGL on your machine, but I doubt it. Check if your integrated graphics card supports version 3.3 of OpenGL, as that is the minimum version required by the engine.
I updated my Graphic driver (so my OpenGL got updated too) and now I can play it without any problem ! Thanks for the help
Glad it worked out for you. And I was thinking that the OpenGL version was the less likely scenario .Btw I got a little sugestion, Since in the original game you can skip messages clicking anywhere in the screen, there was no problem on clicking accidentaly on an option that you dont wanna click, But here you only can skip messages through the "ok" button, so, my Sugestion is: When multiple choices appear, you can add a little option on the top That just triggers a replay of the same Multiple choice message? so when people want to skip through messages dont missclick an option that they dont wanna click