- Dec 25, 2019
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I believe so, the original game contains scenes that are bigger and involve the eggs hatching and Leah "birthing" them as the last stage of the scene. The same applies in the remake, except this now only happens in defeat scenes.You have been probably asked about this already. I see the pregnancy tag, did you properly add pregnancy?
In version 1.30 we aim to introduce persistent pregnancy meaning that any scene will make Leah nurse and hatch eggs later, instead of in the same scene
Feel free to correct me if I'm doing an erroneous usage of the tag as my approach was to keep the same tags of the original game.
We are indeed, but haven't yet prioritized along the other items we are working on. I'm not entirely sure how to fit it in on the next versions, but that is a consequence of our lack of concrete planning after version 1.30, more than anything else.For low hanging fruit, are you still considering rewrites for the Fly consent/defeat scenes?
Thank you for the feedbackHi! I generally like how the game is evolving, and it's interesting to see how various elements are being improved and refined.
Thank you especially for adding Russian, which is not perfect, but it makes reading much easier.)
But I was wondering if there are any more MindBreak scenes planned. I really enjoyed the only one in the game, but I would love to see more of them with other enemies.
Will they be added in the future, and do you have any plans for them, or are you currently more focused on other aspects?
Thank you in advance for your reply.
Right now, there are no specific mind break scenes planned, but I was aiming at making all "boss" defeat scenes being potentially mind breaking. However this is not yet set in stone, so I can't guarantee it. Currently it is not the main target however.
A appreciate the honest feedback, and sorry that the game didn't prove to be more entertaining to you.Disappointing. She got so lewd she wants eggs but never fucking lays a single insect. The grind factor to farm for material and keep getting the wrong enemy is boring as shit.
The game gets very boring quick. When you fight 8 roaches to get one dog beast for pelts. Every area is like this and gets really boring quickly. Useless material like sedatives did nothing it was a waste of material. Eventually you get sword and you can just about cake walk the game with just melee attacks. The strategy is broken as fuck as it says use push against guard but if you do you will always fail it ended up being guard against guard to stun the mob.
I deleted it after 2 hours I had enough of this game there is nothing to keep you interested in this game.
Yes indeed, RNG is a very hit and miss mechanic. In many aspects it results in frustration as you're not in total control of the outcome, albeit we're open to feedback on potential ways to improve the randomization of events
Thank you for taking the time to trying it out still