- Feb 15, 2018
- 163
- 143
You can only keep girls, so any boys will be abandoned or sold.How do I keep children? As far I can do is let the mother reise it alone, or sell it. =/
You can only keep girls, so any boys will be abandoned or sold.How do I keep children? As far I can do is let the mother reise it alone, or sell it. =/
Insemination
block has a bug in it:<<set _baseSuccess to roll(100 - $girl.fertility - 0.25 * $mc.virility)>>
<<set _success to Math.round(_baseSuccess + ($cityData.fertilityBonus * _baseSuccess) / 100)>>
roll
is a boolean, which javascript will coerce to 0 or 1 when you do arithmetic to it, so the output of Math.round(_baseSuccess + ($cityData.fertilityBonus * _baseSuccess) / 100)
is always 0 if the roll failed, and non-zero in almost all cases when the roll succeeded. Since you test if (_success)
, this only fails when _success
is exactly 0. So the only time the bonus changes anything is when _baseSuccess
is true and $cityData.fertilityBonus
is exactly -100 (as this will change _success
from a non-zero value to 0).<<set _baseSuccess to 100 - ($girl.fertility + 0.25 * $mc.virility) * (1 + $cityData.fertilityBonus / 100) >>
<<set _success to roll(_baseSuccess)>>
Yep you're right, thanks for the report! This is a silly condition, must have been tired when I wrote it. It's a bug from v0.4, I'll fix it for next version.TheInsemination
block has a bug in it:
the output ofCode:<<set _baseSuccess to roll(100 - $girl.fertility - 0.25 * $mc.virility)>> <<set _success to Math.round(_baseSuccess + ($cityData.fertilityBonus * _baseSuccess) / 100)>>
roll
is a boolean, which javascript will coerce to 0 or 1 when you do arithmetic to it, so the output ofMath.round(_baseSuccess + ($cityData.fertilityBonus * _baseSuccess) / 100)
is always 0 if the roll failed, and non-zero in almost all cases when the roll succeeded. Since you testif (_success)
, this only fails when_success
is exactly 0. So the only time the bonus changes anything is when_baseSuccess
is true and$cityData.fertilityBonus
is exactly -100 (as this will change_success
from a non-zero value to 0).
If I understand what you are trying to do here correctly, what I think you want is this:
This way, the city's fertility bonus/penalty applies to the chance of success on the roll.Code:<<set _baseSuccess to 100 - ($girl.fertility + 0.25 * $mc.virility) * (1 + $cityData.fertilityBonus / 100) >> <<set _success to roll(_baseSuccess)>>
I'll look into that. Could you share a save file?I found a small error:
Year 4 September - Olivia doesn't expect exclusivity anymore
Year 4 June - Olivia doesn't expect exclusivity anymore
Year 4 June - Olivia became your girlfriend and doesn't expect exclusivity
Just keep doing the ritual for more favor. Once it's high enough you'll get a scene after hibernating where a succubus teaches you the spell.How do you get the charn spell ? I've done the dark ritual a few times so have favours , but can't seem to be able to use them . Please , what am I missing ?
Nope.Looks promising
Does pregnancy affect girls stats in some way? (stats, breast growth, body type?)
How does the children mechanic(s) work?
Not a bug, this works as intended.bug: This happens after three months of being asleep dev
Yeah, if you have 100 Affinity and 100 Charm, you can click "persuade" and she will always accept without losing affinity, but indeed I'll change the dialog in next version for these cases.bug: It always comes out. This is ridiculous, when you're 100 Affinity and 100 Charm girlfriends
Correct, that's how it currently works. Might not be definitive, but it makes sense that the daughter will inherit the mother's beauty, and live where she lives.I am curious. From my playing of the game your children will always use a picture from the 5 in the area. eg a child from a mature blonde from the alleyway will give birth to a daughter who will use one of the 5 pictures from blonde/young/alleyway.
Also correct. Each girl has a unique picture (pictures do become available again after you remove the girl from contacts tho) so in current version you can in theory have max 200 girls (5 in each district for each combination of type + age range).What happens if i have more than 5 blonde daughters from the mature blonde from the alleyway? will i get the no picture error?
Thanks for the great suggestions, some of them are already in the plans I will consider each of the others carefully.InsemGame
First of a big thanks for creating and developing the game. It has a great base and I hope you continue improving it!
Here is some feedback which I collected during game play, feel free to use or discount it.
Quality of Life features
- Add mass item buy option (10x) as buying each single item is super annoying, add use all coffee button (Coffee Rush!)
- Booze as gift to increase girl Affinity temporarily→ currently booze not useful
- “Home” button moves to house immediately (Phone kinda works like it but needs additional clicks)
- Display Demonic favor (see also Demonic Rank system idea)
- Show scaled down pictures of girls in contact list -> associate names with images, I often forget what the girl looks like
- Display father / MC name in girl & daughter status
- Add surnames for girls to make them more distinct and believable
- Remove / lower Police siren noise as it's very annoying
- Add descriptions for Charmed status similar to Affinity (e.g., 0 – 20 Unaffected, 20-60 Influenced, 60-80 Swayed, 80+ Dominated)
Bugs
- Girl is 100 Charmed but denies sex acts and breaking up with BF / husband (doesn't check for Charmed only Affinity, use max of [Charmed, Affinity]?) (bug or feature?)
Feature ideas
Low effort
Traits
- Child trait inheritance not 100% sure, small chance to get additional traits
- MC beauty stat, combines with charisma for dating girls, can be increased in clinic (beauty operation also for girls) or with spells (Demonic Handsomeness / Beauty)
- More MC starter traits: Warlock Heritage (improves spell effects), Incubus Heritage (increases spirit gain), Natural Businessman (+% income), Virility (+5-10 sperm generation), Potency (+x impregnation chance), Coffee Tolerance (+X max coffees per month), Energetic (+X max actions), Boost Wealthy Trait to $2000, remove temporary / initial traits as they are low impact
- Add MC status page with traits, impregnations, sex / cum count -> frees up the left side / menu a bit and gives a better overview
- More girl & MC traits (see Porn Empire, Crusader Kings 3, ...) to breed the perfect girl
- Half of current traits irrelevant at max Affinity (Sugar baby, precious, Perverted) and could be redesigned
- several levels of intelligent vs dumb (could also work as mental resistance and integrate with job system)
- Athletic vs sickly / feeble / weak -> changes conception chance and stamina
- etc.
Magic
- Different ranks for Demonic Favor status (e.g., Initiate, Novice, Apprentice, Master Warlock, …, Demon, Demon Lord, Demon God) -> sounds awesome and ranks are cool
- Improve max Spirit cap with Demonic Favor / Rank, add Spirit stat for girls (see next point)
- Affinity of girls could influence Spirit gain -> reason to keep Affinity high and not rely on Charmed, girls can only give a certain amount of spirit each month to avoid "farming" one high Affinity girl and it regenerates some every month
- Resistance stat to mind control (might already exist?) -> Intelligence / Wit
- slow Charmed / mind control decay to keep player engaged with charmed girls
- Add mind control spells to boost / inhibit specific girls statistics like Submission or turn them into sluts:
You must be registered to see the links- Add body affecting spells (could also apply to MC to gain some starter traits): fertility for girls / make older girls fertile again, add / remove body traits, boost Beauty
Higher effort
Job system
- Education / Degree status for MC and girls (jobs depending on education, see below)
- MC can learn different skills (handyman, University, ...) and work different jobs depending on education, also gives small amount of random encounters to find new girls in respective job
- Girls in love (60+ Affinity) give part of their job income to MC based on Affinity, higher educated girls can have better paying jobs
- Role / staff system for girls (like Free Cities, Porn Empire) like head girl (increase money girls give to MC), recruiter (generates random girls with certain traits, increases Affinity), ...
- Found companies with corresponding jobs that generate income and where you can employ your girls and recruit new random generated girls and date: Supermarket / Cashier, Cook / waitress for Restaurant / Party Service, Handyman services, Weed farm, IT / Consulting, Beauty Clinic, Fertility Clinic to impregnate random girls, ...
- Beauty increases money gain, low attractiveness decreases it for service jobs (low / no impact on higher education jobs) -> makes Beauty relevant
- new jobs based on Demonic Rank: "Sweet Talker" that talks girls out of some money based on Rank and Charisma, "Demonic Corruptor" (generate / kidnap random girls with high Charmed stat), etc. → could increase GTA like threat level
Money sinks
current sinks are sperm count (~5k to max out), raising children (200 per girl) and consumer items
- House / estate: Can be slowly build up and changes view / picture of house from hovel to Mansion, size limits number of girlfriends that can live with you?
- Build facilities on estate: Breeding room (+impregnation), Dungeon (raise Affinity of submissive girls), (Beauty) Clinic, School room for children / adults to improve education, Demonic Chapel where girls pray and generate / regenerate Spirit, ...
- Status symbols: expensive watch / car / cloths that give charisma when equipped, can boost over 100, combined with slow charisma decay?
- Companies: see Job System
- Political influence: buy off politicians and change city policies on Weed / nudity / spell use (see Free cities policies), use influence to harass opposing businesses / warlocks and drive them into ruin, lower threat level
Harem
- Add Family tree similar to Crusader Kings 3 (for each girl?, MC family tree might overload with many girls and children and is likely more difficult to implement)
- Add girl to girl interactions based on personalities / traits, display changes in monthly report
- Polygamy Acceptance stat for convincing girls into three or foursomes, based on girl-girl relationship, could be trained during solo sex or with mind control
Magic
- Spell leveling system, training of spells improves through use or special training actions (+X% effect per level?)
- Add other warlocks and institutions (Church / Inquisition, Spy Agency) with GTA threat meter for criminal / Mind control actions
- Children could be inducted as warlocks / witches and help with maintaining Charmed status of harem, lower threat level by charming politicians
- Magic traits (natural born Witch, …)
Dating
- MC needs to score points in first meeting not just click through the answers
- more personalized system with different girl personalities and possible dialog (see Porn Empire) to make dating and girls feel more distinct (e.g., responses work differently on low or high education girls)
Transformation / Fantasy races
Not sure you far you want to go with fantasy elements
- Higher Demonic Rank allows for transformation rituals: Incubus, Vampirism, Lust Demon, Demon God that have different abilities and stats
- Find and transform girls into witches, vampires, Nymphs, Succubi / Lilim / Huli Jing, etc. with demonic features like glamour, horns, tail, wings, … and different abilities / needs / demonic jobs
Yeah, if you have 100 Affinity and 100 Charm, you can click "persuade" and she will always accept without losing affinity, but indeed I'll change the dialog in next version for these cases.bug: It always comes out. This is ridiculous, when you're 100 Affinity and 100 Charm girlfriends
There is a spell, Fecunditas, that increases the chance.Is there any way to improve fertility of sterile girls?
Or is it possible to still impregnate them with high virility stat?