Short description how to install assets in DAZ:
1st of all: DIM needs zip files named "IM000+ID-0X_NAME.zip" aka "IM00064738-01_ItsName.zip".
If you downloaded an other file than zip you have to unpack it and look at it's content:
Source text by @macadam, little formated by @Max Headroom
1st of all: DIM needs zip files named "IM000+ID-0X_NAME.zip" aka "IM00064738-01_ItsName.zip".
- If the downloaded file is named "IM000.....zip" you can directly put it on the download manager folder.
If you downloaded an other file than zip you have to unpack it and look at it's content:
- If you unpack a folder and see it named "IM000...zip", do the same thing than before and put this zip file into the download manager folder.
- If the main file have another name and when you open a folder, you see one folder "content" with 2 small files named "supplement" and/or "manifest", that mean you can create an DIM with them, simply search for the ID number on DAZ market and rename the main zip into the correct name (aka IM000*the ID number here* -01_*name of asset.zip*.
- If the main file have another name and when you open it you see an "library", Runtime, "data", "content" or else without any "Manifest", that mean it's not DIM compatible and you need to open it and put the files into "my DAz 3D library" (mostly simple as the folder probably already exist in your library so you just have to copy-paste them into it).
Source text by @macadam, little formated by @Max Headroom