- Mar 3, 2022
- 6
- 1
Hello! I just wanted to make this thread to open up a discussion about people's interest in Koikatsu-based VNs. There seems to be quite a bit of players who prefer this art style and some that don't.
This is actually very insightful. Thank you!I think that the problem I have with Koikatsu-based VN's are similar to the video game crash of 1983.
Here's an awesome video on it.You must be registered to see the links
But if you don't want to watch it or don't see the connection, here's a summary.
A bunch of Atari games that are very similar and often times very lazily made caused a drop in sales that went much lower than what was projected. That and a number of factors such as corporate greed and rapid growth at almost any price; led to the video game industry crashing in 1983. Funny enough it recovered almost immediately after as better console alternatives (like microcomputers) and foreign gaming companies (like Nintendo) started to emerge and overtake the market.
What does this have to do with Koikatsu? Well, the market is oversaturated. You can argue about how unique your game is, but it doesn't matter if players don't care enough to play them. It's like a Marvel movie, do you really need to see it to know what it looks like or what happens in the story.
I am sure that some people are tired of the visuals because most of them don't really try to make themselves visually different from the rest. But I am sure that there are just as many people who see that the game was made in Koikatsu and immediately think that there wasn't much effort put into it.
The tools you use to make a game shouldn't matter, but if I told you that a certain brand of parachutes failed to open 70% of the time, I wouldn't take the time out of my day to try to find the few that would.
See unlike Honey Select which takes a lot of fiddling with sliders to fix that Koikatsu's "thematically appropriate" use actually lets you use an alternative without looking out of place: lean into the cartoonish ridiculousness of anime with hairstyles and -colours, accessories and outfits! Or if your game features a lot of talking portraits use iconic eye shapes and patterns, facial markings and smaller scale hair features (plus the obvious colours).My biggest objection to Koikatsu is that characters tend to look similar to each other.
One blond girl looks exactly like another blonde girl, who even looks a lot like the blonde MILF.
Especially with games with a lot of characters, it really gets complicated to distinguish who is who.