Interior lighting advice

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Deleted member 1063287

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So basically I'm trying to create a RPG-maker game using 3d models instead of pixel sprites. I figured out the camera angle, orthogonal settings... the only problem now is the lighting. I made a test room and filled it with random props to see how it would look, but the lighting could use some work. Does anoyone know a good way to light interior scenes without roofs in a way that they look natural
 

Papa Ernie

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Dec 4, 2016
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So basically I'm trying to create a RPG-maker game using 3d models instead of pixel sprites. I figured out the camera angle, orthogonal settings... the only problem now is the lighting. I made a test room and filled it with random props to see how it would look, but the lighting could use some work. Does anoyone know a good way to light interior scenes without roofs in a way that they look natural
What 3D software are you using and if it's DAZ, are you using Iray?
 

Porcus Dev

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Oct 12, 2017
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If it's the shadows you're worried about, just add another spotlight (or emissive surface) to illuminate them.

If you used DOME for that light, you can also rotate it until the light falls directly on the scenario and doesn't cause shadows.
 
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Deleted member 1063287

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This one turned out a bit better in my opinion, could just be the lamp though.