Unreal Engine inZOI – Adult Mods

MissCougar

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Feb 20, 2025
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I was looking forward to this but haven't bought it yet because I don't think my potato could run it well. I am deeply saddened by this since I love sims. :cry:
 

Dark Lord Nova

Active Member
Nov 7, 2017
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Yeah, but I can't make a twink 0/10 pls fix

On a serious note, I really don't want to have to spend fifteen hours modding this game, Skyrim and FO4 have taught me the more you tighten a screw the worse your problem becomes. I think I'll wait until mods surface that are a little more user-friendly and customizable. Also those nipples are really weird. And so far I've only seen nude female mods so it's still a little lacking for me.
I don't really have many issues with the game using the mods I've got—just the occasional crashes here and there, which I totally expected since it's still in early access and clearly in development. The only thing that really annoys me is the loading time. It's rough. More than The Sims 4 loading time is. Feels like it takes forever just to get into the game. But beyond that? I'm good.

I knew exactly what I was getting into, so I'm not here to bash the game or act like it's a finished product. Yeah, it's got bugs and glitches and it crashes sometimes, but it's early access—that's kind of the whole point. They're still building it out. And with the first big update coming in May, plus a pretty solid roadmap already laid out, I feel like the devs are actually doing a decent job staying organized and transparent.

What's wild to me is how quick some people are to tear it down. It's only been out a few weeks, and already it's getting written off by some like it's a lost cause. I'm not saying people don't have valid opinions, but damn—it feels a little premature. This reminds me a lot of how No Man's Sky and Cyberpunk started. Both launched messy, got dragged, but eventually turned into solid games. Same goes for Skyrim, Fallout 4, and Starfield. I've played them all. You kinda expect them having a rocky start.

And I get it—modding can be a pain, especially when it's not super user-friendly yet. But it's early access. The official mod kit is dropping soon with that first major update, so I'm sure we'll start seeing way more intuitive and customizable mods roll in. What's on Nexus Mods now is just the beginning.

Also, about those nipples… they look normal to me. Nothing weird about them. Just nipples. Like, I've seen plenty—these don't stand out as strange to me. :LOL: And there are male nude mods too—there's one where a male Zoi's fully nude in the shower, and a couple others that add male anatomy which I got. Are they perfect? Nah. But they exist.

inzoi-price-and-post-launch-content-roadmap-stream-2.jpg inzoi-pricing-dlc-and-roadmap-v0-e672oj38xjpe1.png
 

Dark Lord Nova

Active Member
Nov 7, 2017
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I was looking forward to this but haven't bought it yet because I don't think my potato could run it well. I am deeply saddened by this since I love sims. :cry:
Well the minimum requirements are:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel i5 10400, AMD Ryzen 5 3600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA RTX 2060 (6G VRAM), AMD Radeon RX 5600 XT (6G VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
And for the recommended requirements are:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: intel i7 12700k, AMD Ryzen 7 7800x3D
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3070 (8G VRAM), AMD Radeon RX 6800 XT (16GB VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
Well if you wait a little longer until they release more updates for the game before you consider of upgrading your PC but it's up to you though. I got NVIDIA RTX 4060 Ti with 16 GB RAM on my machine and I got the settings on medium in the game.
 

tanstaafl

Engaged Member
Oct 29, 2018
2,242
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Well the minimum requirements are:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel i5 10400, AMD Ryzen 5 3600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA RTX 2060 (6G VRAM), AMD Radeon RX 5600 XT (6G VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
And for the recommended requirements are:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: intel i7 12700k, AMD Ryzen 7 7800x3D
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3070 (8G VRAM), AMD Radeon RX 6800 XT (16GB VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
Well if you wait a little longer until they release more updates for the game before you consider of upgrading your PC but it's up to you though. I got NVIDIA RTX 4060 Ti with 16 GB RAM on my machine and I got the settings on medium in the game.
I have a 3050 TI which plays freaking elden ring on medium. But apparently this is beyond it. Not a good look.
 

Dark Lord Nova

Active Member
Nov 7, 2017
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I have a 3050 TI which plays freaking elden ring on medium. But apparently this is beyond it. Not a good look.
The only reason I had my settings on medium was to boost performance because the game was stuttering for me a bit—but that had more to do with early optimization than actual hardware limitations. When I tested it without mods, it ran fine on High and even Ultra settings with my RTX 4060 Ti.

That said, inZOI definitely runs smoother on higher-end cards—4070, 4090, even better with a 5070, I'm sure. The recommended specs on Steam aren't super accurate, honestly. It's still early access, and the game's built on Unreal Engine 5, which is way more demanding than what Elden Ring runs on. Elden Ring doesn't even use UE5—it runs on FromSoftware's own engine, which is built totally differently.

So yeah, your 3050 Ti might run Elden Ring fine, but comparing that to inZOI isn't really apples to apples. Different engines, different demands. It doesn't mean not a great look yet but it's not a finished product either.
 
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KekKoo

Active Member
Apr 4, 2018
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Just watching the thread for now since admittedly, I was surprised too to find that the previous inZOI thread(s?) were removed at some point or another. Hopefully this one sticks and as the modding scene advances, it picks up and expands as necessary. I also recommend watchers primarily wait until the modkit releases officially in May.

It's great what people have been able to do so far without it, but there's obviously kinks and stuff that need severe working out, alongside more work (without the modkit?) to add content rather than replace. Plus the ability to make mods work better with one another as opposed to a bunch of mods either doing the same things, some doing things in a way another doesn't, and just general obvious conflicts in general.

More than anything, I just need to see some "core" mods be created and stabilized that most others will go on to add to (similarly to how Sims' Wicked Whims worked with the mod shipping with demosaic, optional mosaic restoration, bodies and animations, but other creators can supply their own of these various assets for the mod and use them on some characters or others, etc, points taken!)
 

Dark Lord Nova

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Nov 7, 2017
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Just watching the thread for now since admittedly, I was surprised too to find that the previous inZOI thread(s?) were removed at some point or another. Hopefully this one sticks and as the modding scene advances, it picks up and expands as necessary. I also recommend watchers primarily wait until the modkit releases officially in May.

It's great what people have been able to do so far without it, but there's obviously kinks and stuff that need severe working out, alongside more work (without the modkit?) to add content rather than replace. Plus the ability to make mods work better with one another as opposed to a bunch of mods either doing the same things, some doing things in a way another doesn't, and just general obvious conflicts in general.

More than anything, I just need to see some "core" mods be created and stabilized that most others will go on to add to (similarly to how Sims' Wicked Whims worked with the mod shipping with demosaic, optional mosaic restoration, bodies and animations, but other creators can supply their own of these various assets for the mod and use them on some characters or others, etc, points taken!)
Yeah, I'm right there with you. I just hope my thread doesn't get buried. As long as people keep things respectful — even when we disagree — there's no reason the conversation can't stay alive. It's totally fine to critique the game, but writing it off before it's fully out and moddable seems super premature to me. Like, at least wait until the May update before throwing in the towel. We haven't even gotten the full modkit yet. This game has a ton of potential, and we're just scratching the surface.

I get that it's being developed in South Korea and they've got their own rules to follow and fair enough. But that shouldn't really affect how the rest of the world enjoys or how we mod the game. Many of us aren't in Korea. As long as people are smart about where they share stuff and respect the laws in their own countries, I don't see the issue. Of course Krafton's gonna moderate Canvas (which is basically their version of The Sims 4 Gallery) — it's their platform, that's a given. But that doesn't mean people can't do what they want in their own corners of the internet. Nexus Mods, private Discords — that's where the real freedom is gonna live.

For me, it's all about that May update and the full modkit. That's when things will really open up. What the community's pulled off already, even without official tools, is impressive. But once people can actually build full content instead of just swapping assets? That's when the game changes. Like you said, we need those foundation mods — the ones that open the floodgates for everyone else, like Wicked Whims did for The Sims. Once that groundwork's laid, the rest will follow.
 
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VanillaLover

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Jun 15, 2021
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I don't really have many issues with the game using the mods I've got—just the occasional crashes here and there, which I totally expected since it's still in early access and clearly in development. The only thing that really annoys me is the loading time. It's rough. More than The Sims 4 loading time is. Feels like it takes forever just to get into the game. But beyond that? I'm good.

I knew exactly what I was getting into, so I'm not here to bash the game or act like it's a finished product. Yeah, it's got bugs and glitches and it crashes sometimes, but it's early access—that's kind of the whole point. They're still building it out. And with the first big update coming in May, plus a pretty solid roadmap already laid out, I feel like the devs are actually doing a decent job staying organized and transparent.

What's wild to me is how quick some people are to tear it down. It's only been out a few weeks, and already it's getting written off by some like it's a lost cause. I'm not saying people don't have valid opinions, but damn—it feels a little premature. This reminds me a lot of how No Man's Sky and Cyberpunk started. Both launched messy, got dragged, but eventually turned into solid games. Same goes for Skyrim, Fallout 4, and Starfield. I've played them all. You kinda expect them having a rocky start.

And I get it—modding can be a pain, especially when it's not super user-friendly yet. But it's early access. The official mod kit is dropping soon with that first major update, so I'm sure we'll start seeing way more intuitive and customizable mods roll in. What's on Nexus Mods now is just the beginning.

Also, about those nipples… they look normal to me. Nothing weird about them. Just nipples. Like, I've seen plenty—these don't stand out as strange to me. :LOL: And there are male nude mods too—there's one where a male Zoi's fully nude in the shower, and a couple others that add male anatomy which I got. Are they perfect? Nah. But they exist.

View attachment 4746100 View attachment 4746101
Musn't've gone through the right channels to find them, I only searched LL and Nexus and didn't really go too deep, will check out later once I get a hold of my PC.
PS those nipples totally look 2D to me, like one of those bad edits on a model. And it looks like the nipples aren't centered on the breasts. Just my 2 cents.
 

KekKoo

Active Member
Apr 4, 2018
611
792
PS those nipples totally look 2D to me, like one of those bad edits on a model. And it looks like the nipples aren't centered on the breasts. Just my 2 cents.
The problem with this ultimately lies with the fact that people aren't able to properly replace the base meshes yet. Some do/have as far as current (pre-modkit) nude mods go, but this creates the problem that you can't edit the body in the character creator section, so you get stuck with one type of body. So far from what I've been able to understand from the progression since the initial EA release, it seems like it's been worked around by editing what's already there rather than replacing with different bases.

(In other words, if you mod the game to get rid of all clothes instead of it forcing you into underwear, you get skin/texture-based bra and underwear on the characters, and they just mod those into proper skin, textured & normal-mapped nipples, hence why it's just 2D because they technically are 2D, and aren't 3D modeled for now.)

All that said, if we can get entire mesh replacements for The Sims 4 without breaking sliders and such, we can definitely do so here, so in the end, I'm not particularly worried.
 
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Partysan

New Member
Apr 21, 2020
9
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Has anyone tried making character models in inzoi and exporting them to blender for further use? It seems like an expedient method for the less artistically inclined.
 

SrRK

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Game Developer
Jun 18, 2018
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Personally I'm very excited for this – but not expecting it to be in a state where I'm actually willing to play it for another 5-6 years, at least, and that's assuming the game is even successful enough to make it that far.

It's important to remember that The Sims 4 has a literal decades-worth of content (through expansions, add-ons, packs, etc.) that for a smaller Korean studio could potentially take twice as long to replicate. I'd vastly prefer the quintessential life-sim experience to be in the hands of anyone but EA, but it's going to take a lot of work and time for that to happen.

When you add to this the fact that modders have poured over 10 years worth of work into sex mods, hundreds thousands of animations that work in tandem with those mods, drug/dealer mods (which goes perfectly with adult/erotic content), adult "occult" content (vampires, mermaids, ghosts, aliens, mages) and their respective mods, and all manner of other modifications and improvements... yeah. I just think it's going to take a very long time for Inzoi to catch up.

That's not to say I'm not super excited for when/if that day happens. That's also not to say there aren't certain things that Inzoi does better already, or that there isn't separate appeal from The Sims: but I believe if you put the two games side-by-side along with a feature list, 95% of people will still choose The Sims, at least currently. I do think the utilization of AI could lead to some incredible things especially in terms of adult content, if done right and with the right modders/creators. But it's a lot of work for very little payoff (as in, the modders getting donations or other kickback) unless the community ends up spiking in players.

Is it just me or most of the premade zois look awful?
Most premade Sims look awful as well, lol. Character creation isn't for everyone.
 
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Dark Lord Nova

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Nov 7, 2017
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I still haven't seen the Mod Kit or inZOI's first major update drop—and it's already May. They said it's coming this month, so I'm guessing it's gotta be soon... but no clue on the exact date yet.

Honestly, I think the game's already a win—even in early access. It's pulling in really positive reviews on Steam, and that's without a ton of content or the Mod Kit out yet. I truly believe inZOI has the potential to grow into something huge over the next few years, maybe even outlasting The Sims 4 by a long shot—like 6 years, maybe a decade.

I've got way more faith in Krafton and inZOI Studio than I do in EA. And EA's track record has been rough—just look at how they treated BioWare, the team behind legendary titles like Star Wars: Knights of the Old Republic, Mass Effect, and Dragon Age. Same with Maxis—they ruined The Sims, SimCity, Spore… even FIFA Soccer, NFL Madden, NCAA/College Football, and Command & Conquer didn't stand a chance. It feels like they ran most of their best studios, franchises and games into the ground in my honest opinion.
 

KekKoo

Active Member
Apr 4, 2018
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I still have a hard time believing this. It genuinely just feels like someone trying to repeat the financial success of Wicked Whims, but without actually pulling through. Are the images displayed on that page even screenshots of the mod in any capacity in inZOI, or is it just random UE5 mixed with Daz models or something, because it feels like the nude mods were pretty much only JUST figured out, if not still being worked out in ways.

Not to mention, the mod/page/name in general was hopped on even before the game had even came out, basically squatting, but for the concept of the mod in general.
 

Laggar

Newbie
May 3, 2017
23
25
I still have a hard time believing this. It genuinely just feels like someone trying to repeat the financial success of Wicked Whims, but without actually pulling through. Are the images displayed on that page even screenshots of the mod in any capacity in inZOI, or is it just random UE5 mixed with Daz models or something, because it feels like the nude mods were pretty much only JUST figured out, if not still being worked out in ways.

Not to mention, the mod/page/name in general was hopped on even before the game had even came out, basically squatting, but for the concept of the mod in general.
Time will show if this project is real. But I hope that the test version will be released in the summer. Let's wait.