Daz Iray Shader Surface!!(SOLVED)

Deleted member 833007

Well-Known Member
Aug 20, 2018
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Still pretty new to daz...I already know that in PBR Specular/Glossiness section of the Iray Uber Shader the Diffuse node has a part for RGB and a image Map and if i add a map and also give the RGB a value it multiplies and gives us a output but what i am confused is about the glossy colour,glossy specular and other nodes that have a RGB section and a Image Map input and i just want to know is it as same as the diffuse node section, Does it also gets Multiplied? What will happen if I add the existing diffuse texture map to the Glossiness and also change the RGB value at the same time?




Sry for the bother..I figured it out!
 
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