- Aug 20, 2018
- 1,553
- 3,967
Still pretty new to daz...I already know that in PBR Specular/Glossiness section of the Iray Uber Shader the Diffuse node has a part for RGB and a image Map and if i add a map and also give the RGB a value it multiplies and gives us a output but what i am confused is about the glossy colour,glossy specular and other nodes that have a RGB section and a Image Map input and i just want to know is it as same as the diffuse node section, Does it also gets Multiplied? What will happen if I add the existing diffuse texture map to the Glossiness and also change the RGB value at the same time?
Sry for the bother..I figured it out!
Sry for the bother..I figured it out!
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